Honkai Impact 3 Wiki

Hello, Captain! Since mid Dec of 2022, discussion tab and comments under article pages are enabled. Log in and share your thoughts with us! Our Discord Server is also waiting for you~

READ MORE

Honkai Impact 3 Wiki
m (→‎B Rank: formatting)
mNo edit summary
(5 intermediate revisions by 3 users not shown)
Line 1: Line 1:
  +
{{Enemy Intro
One of the possible bosses in [[Memorial Arena]].
 
  +
| image = Aesir Heimdall (Enemy).jpg
  +
| type = MECH
  +
| database = Heimdall
  +
| family = Boss
  +
| quote = A giant mech that defends Helheim Labs. It was named Heimdall after the guardian of the Bifröst Bridge. Helheim is a top secret research facility of Schicksal and houses numerous mutant test subjects. Heimdall must be equally matched against these dangerous monstrosities.
 
| intro = One of the possible bosses in [[Memorial Arena]].
  +
}}
   
 
==Boss Attributes==
 
==Boss Attributes==
   
Skill descriptions are shared across all 3 Memorial Arena brackets. But the exact boss stats are (vastly) different across brackets.
+
Skill descriptions are shared across all 4 Memorial Arena brackets. But the exact boss stats are (vastly) different across brackets.
   
 
===C Rank===
 
===C Rank===
Line 27: Line 34:
 
===A Rank===
 
===A Rank===
   
  +
* Overdrive: The mech accumulates Overload energy based on the number of hits taken and HP lost. Overload energy quickly dissipates if not attacked after 2s. At full Overload energy Heimdall enters Overdrive mode for 20s, giving it immense ATK and DEF buff.
   
  +
* Overdrive DEF: During Overdrive mode, gain 45% Total DMG Reduction.
  +
  +
* Iron Wall: Energy: '''4''' slots. Activates its massive shield to create a Defensive Force Field that can only be shattered using super heavy attacks (such as Valkyrie Chariot's Gravity Shatter). Force Field active: When attacked, end defensive stance and counterattack if the opponent is less than 5 meters away. If the field is broken, lose 1 Energy slot and suffer 5% higher Total DMG Multiplier from hits taken. Stacks up to '''4''' times. When Energy is depleted, suffer 20% higher Total DMG Multiplier for hits taken; [Overdrive DEF] will not trigger as well.
  +
  +
* Charged Smite: Unlocks powerful charged attacks.
  +
  +
* Overdrive Engine: If Overdrive was never activated before, force activate Overdrive at below 50% HP.
   
 
===S Rank===
 
===S Rank===
   
  +
* Overdrive: The mech accumulates Overload energy based on the number of hits taken and HP lost. Overload energy quickly dissipates if not attacked after 2s. At full Overload energy Heimdall enters Overdrive mode for 20s, giving it immense ATK and DEF buff.
  +
  +
* Overdrive DEF: During Overdrive mode, gain 45% Total DMG Reduction.
  +
  +
* Iron Wall: Energy: '''4''' slots. Activates its massive shield to create a Defensive Force Field that can only be shattered using super heavy attacks (such as Valkyrie Chariot's Gravity Shatter). Force Field active: When attacked, end defensive stance and counterattack if the opponent is less than 5 meters away. If the field is broken, lose 1 Energy slot and suffer 5% higher Total DMG Multiplier from hits taken. Stacks up to '''4''' times. When Energy is depleted, suffer 20% higher Total DMG Multiplier for hits taken; [Overdrive DEF] will not trigger as well.
  +
  +
* Charged Smite: Unlocks powerful charged attacks.
  +
  +
* Overdrive Engine: If Overdrive was never activated before, force activate Overdrive at below 50% HP.
  +
  +
* Air Support: When Overdrive ends, air drop 2 standard Asleikr Ydalir Σ units for support.
   
 
===SS Rank===
 
===SS Rank===
  +
  +
* Overdrive: The mech accumulates Overload energy based on the number of hits taken and HP lost. Overload energy quickly dissipates if not attacked after 2s. At full Overload energy Heimdall enters Overdrive mode for 20s, giving it immense ATK and DEF buff.
  +
  +
* Overdrive DEF: During Overdrive mode, gain 45% Total DMG Reduction.
  +
  +
* Iron Wall: Energy: '''4''' slots. Activates its massive shield to create a Defensive Force Field that can only be shattered using super heavy attacks (such as Valkyrie Chariot's Gravity Shatter). Force Field active: When attacked, end defensive stance and counterattack if the opponent is less than 5 meters away. If the field is broken, lose 1 Energy slot and suffer 5% higher Total DMG Multiplier from hits taken. Stacks up to '''4''' times. When Energy is depleted, suffer 20% higher Total DMG Multiplier for hits taken; [Overdrive DEF] will not trigger as well.
  +
  +
* Charged Smite: Unlocks powerful charged attacks.
  +
  +
* Overdrive Engine: If Overdrive was never activated before, force activate Overdrive at below 50% HP.
  +
  +
* Air Support: When Overdrive ends, air drop 2 standard Asleikr Ydalir Σ units for support.

Revision as of 00:19, 26 June 2020

Aesir Heimdall (Memorial Arena)
Aesir Heimdall (Enemy)
Type Database Image
MECH (Icon) Heimdall (Enemy) (Icon)
Family
Boss
Class
N/A

A giant mech that defends Helheim Labs. It was named Heimdall after the guardian of the Bifröst Bridge. Helheim is a top secret research facility of Schicksal and houses numerous mutant test subjects. Heimdall must be equally matched against these dangerous monstrosities.

One of the possible bosses in Memorial Arena.

Boss Attributes

Skill descriptions are shared across all 4 Memorial Arena brackets. But the exact boss stats are (vastly) different across brackets.

C Rank

  • Overdrive: The mech accumulates Overload energy based on the number of hits taken and HP lost. Overload energy quickly dissipates if not attacked after 2s. At full Overload energy Heimdall enters Overdrive mode for 20s, giving it immense ATK and DEF buff.
  • Overdrive DEF: During Overdrive mode, gain 45% Total DMG Reduction.
  • Iron Wall: Energy: 2 slots. Activates its massive shield to create a Defensive Force Field that can only be shattered using super heavy attacks (such as Valkyrie Chariot's Gravity Shatter). Force Field active: When attacked, end defensive stance and counterattack if the opponent is less than 5 meters away. If the field is broken, lose 1 Energy slot and suffer 5% higher Total DMG Multiplier from hits taken. Stacks up to 2 times. When Energy is depleted, suffer 20% higher Total DMG Multiplier for hits taken; [Overdrive DEF] will not trigger as well.
  • Charged Smite: Unlocks powerful charged attacks.

B Rank

  • Overdrive: The mech accumulates Overload energy based on the number of hits taken and HP lost. Overload energy quickly dissipates if not attacked after 2s. At full Overload energy Heimdall enters Overdrive mode for 20s, giving it immense ATK and DEF buff.
  • Overdrive DEF: During Overdrive mode, gain 45% Total DMG Reduction.
  • Iron Wall: Energy: 3 slots. Activates its massive shield to create a Defensive Force Field that can only be shattered using super heavy attacks (such as Valkyrie Chariot's Gravity Shatter). Force Field active: When attacked, end defensive stance and counterattack if the opponent is less than 5 meters away. If the field is broken, lose 1 Energy slot and suffer 5% higher Total DMG Multiplier from hits taken. Stacks up to 3 times. When Energy is depleted, suffer 20% higher Total DMG Multiplier for hits taken; [Overdrive DEF] will not trigger as well.
  • Charged Smite: Unlocks powerful charged attacks.

A Rank

  • Overdrive: The mech accumulates Overload energy based on the number of hits taken and HP lost. Overload energy quickly dissipates if not attacked after 2s. At full Overload energy Heimdall enters Overdrive mode for 20s, giving it immense ATK and DEF buff.
  • Overdrive DEF: During Overdrive mode, gain 45% Total DMG Reduction.
  • Iron Wall: Energy: 4 slots. Activates its massive shield to create a Defensive Force Field that can only be shattered using super heavy attacks (such as Valkyrie Chariot's Gravity Shatter). Force Field active: When attacked, end defensive stance and counterattack if the opponent is less than 5 meters away. If the field is broken, lose 1 Energy slot and suffer 5% higher Total DMG Multiplier from hits taken. Stacks up to 4 times. When Energy is depleted, suffer 20% higher Total DMG Multiplier for hits taken; [Overdrive DEF] will not trigger as well.
  • Charged Smite: Unlocks powerful charged attacks.
  • Overdrive Engine: If Overdrive was never activated before, force activate Overdrive at below 50% HP.

S Rank

  • Overdrive: The mech accumulates Overload energy based on the number of hits taken and HP lost. Overload energy quickly dissipates if not attacked after 2s. At full Overload energy Heimdall enters Overdrive mode for 20s, giving it immense ATK and DEF buff.
  • Overdrive DEF: During Overdrive mode, gain 45% Total DMG Reduction.
  • Iron Wall: Energy: 4 slots. Activates its massive shield to create a Defensive Force Field that can only be shattered using super heavy attacks (such as Valkyrie Chariot's Gravity Shatter). Force Field active: When attacked, end defensive stance and counterattack if the opponent is less than 5 meters away. If the field is broken, lose 1 Energy slot and suffer 5% higher Total DMG Multiplier from hits taken. Stacks up to 4 times. When Energy is depleted, suffer 20% higher Total DMG Multiplier for hits taken; [Overdrive DEF] will not trigger as well.
  • Charged Smite: Unlocks powerful charged attacks.
  • Overdrive Engine: If Overdrive was never activated before, force activate Overdrive at below 50% HP.
  • Air Support: When Overdrive ends, air drop 2 standard Asleikr Ydalir Σ units for support.

SS Rank

  • Overdrive: The mech accumulates Overload energy based on the number of hits taken and HP lost. Overload energy quickly dissipates if not attacked after 2s. At full Overload energy Heimdall enters Overdrive mode for 20s, giving it immense ATK and DEF buff.
  • Overdrive DEF: During Overdrive mode, gain 45% Total DMG Reduction.
  • Iron Wall: Energy: 4 slots. Activates its massive shield to create a Defensive Force Field that can only be shattered using super heavy attacks (such as Valkyrie Chariot's Gravity Shatter). Force Field active: When attacked, end defensive stance and counterattack if the opponent is less than 5 meters away. If the field is broken, lose 1 Energy slot and suffer 5% higher Total DMG Multiplier from hits taken. Stacks up to 4 times. When Energy is depleted, suffer 20% higher Total DMG Multiplier for hits taken; [Overdrive DEF] will not trigger as well.
  • Charged Smite: Unlocks powerful charged attacks.
  • Overdrive Engine: If Overdrive was never activated before, force activate Overdrive at below 50% HP.
  • Air Support: When Overdrive ends, air drop 2 standard Asleikr Ydalir Σ units for support.