Rita Rossweisse battlesuit added in Version 3.0.
Long-range AOE DPS. Inflicts Hypothermia that slows enemies.
Charged ATK removes 2 stacks of Hypothermia to deal massive DMG.
Burst: Massive DPS increase. Freezes enemies as well.
Argent Knight: Artemis is a playable battlesuit in Honkai Impact 3rd.
Sources[ | ]
- Fragments - manually unlockable once Argent Knight: Artemis Fragment ×80 are obtained.
- The unlock option can be accessed by clicking the Valkyrie button on the bridge and then selecting the battlesuit.
- Argent Knight Rank-up Stamp cannot be used to unlock the battlesuit.
Stats[ | ]
Rank | Lvl | HP | SP | ATK | DEF | CRT |
---|---|---|---|---|---|---|
80 | 2405 | 204 | 668 | 224 | 32 | |
80 | 2104 | 196 | 584 | 196 | 28 | |
80 | 1804 | 187 | 501 | 168 | 24 |
※All stats are taken from BBS.
Skills[ | ]
- Top Leader subskill Crescent Blade
- unlocks at SS1
- Middle Leader subskill Herald of Dawn
- unlocks at S3
- Bottom Leader subskill Jade Moon
- unlocks at SS2
- Top Evasion subskill Uranian Mirror
- unlocks at S1
- Bottom Evasion subskill Rimy World
- unlocks at S2
- Middle Ultimate subskill Frost Cells
- unlocks at SSS
Leader Bonus: Team gains 10% Total DMG Multiplier to Charged or Combo ATKs. For teams with characters of 3 different types, attacks gain 12% Elemental DMG.
In burst mode, Valkyrie's Attack Speed increases by 15.0%.
Charged/Combo ATKs of all team members deal 16% more Total DMG. If the team if formed by battlesuits of 3 different types, all team members gain 18% All Elemental DMG.
Crescent Shadow's summoning cooldown is reduced to 6.0s.
Passive bonuses apply automatically.
Hypothermia: When Crescent Harvest is present, certain moves inflict Hypothermia (2 stacks max).
1 stack: Reduce enemy Ignore Interrupt for 10s and inflict 2 Rime Trauma;
2 stack: Within 6s, reduces enemy Ignore Interrupt & Interrupt, and slows enemy ATK Speed & Move Speed by 20%. Stacking inflicts 2 Rime Trauma.
Inflicting Hypothermia on enemies with 2 stacks will refresh the duration. This effect does not apply to enemies in Ice Cell.
Gains 50.0% or 80.0% Ice DMG against enemies with Hypothermia or Ice Cell respectively.
Gains 15% Total DMG at above 33% and another 15% at above 66% HP.
Quickly evades enemy attack. Can be performed twice in a row.
Immediately launch the 4th sequence of Basic ATK after Ultimate Evasion.
Phantom Dance: Summons Crescent Harvest (summoned entity) on the attacker upon Ultimate Evasion, dealing 6 x 80% ATK of AOE Ice DMG and inflicting Hypothermia; CD: 20s.
Shortens CD of Phantom Dance by 3.0s.
Crescent Harvest summoned by Phantom Dance gain 50.0% ATK of Ice DMG for every ATK sequence.
Each Charged ATK boosts Crescent Harvest's Ice DMG by 30.0% for 3s.
5-sequence scythe sweeps.
1st Sequence: 80% ATK of Physical DMG.
2nd Sequence: 40% + 100% ATK of Physical DMG.
3rd Sequence: 40% + 100% ATK of Physical DMG.
4th Sequence: 2 x 60% + 160% ATK of Physical DMG; pulls in enemies within a small AOE.
5th Sequence: 150% + 250% ATK of Physical DMG, summons Crescent Harvest (summoned entity) to unleash a hit dealing 150% ATK of Ice DMG.
During the 5-sequence Basic ATK, tap [ATK] immediately after Evasion to continue the sequence.
Each strike of the 5-sequence Basic ATK gains 50.0% ATK of Ice DMG.
Hitting enemies not affected by Ice Cell or 2 stacks of Hypothermia with first 4 sequences of Basic ATK summons Crescent Harvest at the enemy's location, striking 1 time to deal 450.0% ATK of AOE Ice DMG and inflict Hypothermia. Summon CD: 6.00s.
When team mates hit enemies with Charged or Combo ATKs, summon Crescent Harvest at the enemy's location, striking 1 time to deal 300.0% ATK of AOE Ice DMG and apply Hypothermia. Summon CD: 12.00s. CD is counted separately from each team mate.
Enters Burst mode: Gains Glacial Armor that increases Ignore Interrupt and grants 60% Total DMG Reduction. Basic ATK deal bonus Ice DMG, and the last hit of each SEQ converts 2 stacks of Hypothermia into Ice Cell. During Basic ATK, Crescent Harvest (summoned entity) assists Rita in attacking, and its SEQ 2 and 4 inflicts Hypothermia.
Lunar Burst: In burst mode, spend 10 SP to cast Ultimate again to end burst mode, deal 400% ATK of Ice DMG in a huge area, inflict Ice Cell lasting 3s (2s for Bosses), inflict 10 Rima Trauma, and return to 2 stacks of Hypothermia.
CD: 6s. Min activation SP: 80. SP consumption: 0-8s: 7 SP/s; 8-16s: 10 SP/s; after 16s: 15 SP/s. Max duration: 24s.
Performing the Ultimate heals the character for 600.0 HP.
Lunar Burst deals another 300.0% ATK of Ice DMG. Extends Ice Cell duration by 1.50s (duration against elites or bosses is extended by 1.00s).
Burst: 5-sequence Basic ATK and Charged ATK of character / Crescent Harvest gain 60.0%/80.0% Ice DMG (including the multi-stage DMG inflicted by consuming 2 stacks of Hypothermia).
Tap and hold the [ATK] during Basic ATK to remove 2 stacks of Hypothermia to deal massive DMG.
Hold [ATK] during any Basic ATK sequence to unleash Charged ATK, which deals 100% ATK of AoE Ice DMG, removes 2 stacks (if any) of Hypothermia, seals enemies in Ice Cell, and deals 4 x 100% ATK of Ice DMG. Enemies in Ice Cell receive 5 Rime Trauma.
Normal mode: Each Charged ATK restores 3 SP upon removing 2 stacks of Hypothermia.
Burst mode: Charged ATK penetrates enemies, to deal 2 x 150% ATK of Ice DMG, and upon hitting the first enemy, summons Crescent Harvest (summoned entity) those spinning scythe deals 5 x 125% ATK of Ice DMG.
Switch Skill: Enhanced Basic ATK SEQ 3 which deals 80% + 160% ATK of Physical DMG.
Charged ATK consumes 2 stacks of Hypothermia to deal multi-stage DMG. Each stage gains 120.0% ATK of Ice DMG.
QTE: Triggered when paralyzing or freezing the enemy, dealing 100% + 150% + 300.0% ATK of Physical DMG. Crescent Harvest deals 3 x 50% + 400.0% ATK of Ice DMG and applies 1 stack of Hypothermia.
When Charged ATK consumes 2 stacks of Hypothermia, gain Glacial Armor that gives a 50.0% Total DMG Reduction buff for 7.00s.
Leader Bonus: Team gains 10% Total DMG Multiplier to Charged or Combo ATKs. For teams with characters of 3 different types, attacks gain 12% Elemental DMG.
In burst mode, Valkyrie's Attack Speed increases by 15.0%.
Charged/Combo ATKs of all team members deal 16% more Total DMG. If the team if formed by battlesuits of 3 different types, all team members gain 18% All Elemental DMG.
Crescent Shadow's summoning cooldown is reduced to 6.0s.
Passive bonuses apply automatically.
Hypothermia: When Crescent Harvest is present, certain moves inflict Hypothermia (2 stacks max).
1 stack: Reduce enemy Ignore Interrupt for 10s and inflict 2 Rime Trauma;
2 stack: Within 6s, reduces enemy Ignore Interrupt & Interrupt, and slows enemy ATK Speed & Move Speed by 20%. Stacking inflicts 2 Rime Trauma.
Inflicting Hypothermia on enemies with 2 stacks will refresh the duration. This effect does not apply to enemies in Ice Cell.
Gains 50.0% or 80.0% Ice DMG against enemies with Hypothermia or Ice Cell respectively.
Gains 15% Total DMG at above 33% and another 15% at above 66% HP.
Quickly evades enemy attack. Can be performed twice in a row.
Immediately launch the 4th sequence of Basic ATK after Ultimate Evasion.
Phantom Dance: Summons Crescent Harvest (summoned entity) on the attacker upon Ultimate Evasion, dealing 6 x 80% ATK of AOE Ice DMG and inflicting Hypothermia; CD: 20s.
Shortens CD of Phantom Dance by 3.0s.
Crescent Harvest summoned by Phantom Dance gain 50.0% ATK of Ice DMG for every ATK sequence.
Each Charged ATK boosts Crescent Harvest's Ice DMG by 30.0% for 3s.
5-sequence scythe sweeps.
1st Sequence: 80% ATK of Physical DMG.
2nd Sequence: 40% + 100% ATK of Physical DMG.
3rd Sequence: 40% + 100% ATK of Physical DMG.
4th Sequence: 2 x 60% + 160% ATK of Physical DMG; pulls in enemies within a small AOE.
5th Sequence: 150% + 250% ATK of Physical DMG, summons Crescent Harvest (summoned entity) to unleash a hit dealing 150% ATK of Ice DMG.
During the 5-sequence Basic ATK, tap [ATK] immediately after Evasion to continue the sequence.
Each strike of the 5-sequence Basic ATK gains 50.0% ATK of Ice DMG.
Hitting enemies not affected by Ice Cell or 2 stacks of Hypothermia with first 4 sequences of Basic ATK summons Crescent Harvest at the enemy's location, striking 1 time to deal 450.0% ATK of AOE Ice DMG and inflict Hypothermia. Summon CD: 6.00s.
When team mates hit enemies with Charged or Combo ATKs, summon Crescent Harvest at the enemy's location, striking 1 time to deal 300.0% ATK of AOE Ice DMG and apply Hypothermia. Summon CD: 12.00s. CD is counted separately from each team mate.
Enters Burst mode: Gains Glacial Armor that increases Ignore Interrupt and grants 60% Total DMG Reduction. Basic ATK deal bonus Ice DMG, and the last hit of each SEQ converts 2 stacks of Hypothermia into Ice Cell. During Basic ATK, Crescent Harvest (summoned entity) assists Rita in attacking, and its SEQ 2 and 4 inflicts Hypothermia.
Lunar Burst: In burst mode, spend 10 SP to cast Ultimate again to end burst mode, deal 400% ATK of Ice DMG in a huge area, inflict Ice Cell lasting 3s (2s for Bosses), inflict 10 Rima Trauma, and return to 2 stacks of Hypothermia.
CD: 6s. Min activation SP: 80. SP consumption: 0-8s: 7 SP/s; 8-16s: 10 SP/s; after 16s: 15 SP/s. Max duration: 24s.
Performing the Ultimate heals the character for 600.0 HP.
Lunar Burst deals another 300.0% ATK of Ice DMG. Extends Ice Cell duration by 1.50s (duration against elites or bosses is extended by 1.00s).
Burst: 5-sequence Basic ATK and Charged ATK of character / Crescent Harvest gain 60.0%/80.0% Ice DMG (including the multi-stage DMG inflicted by consuming 2 stacks of Hypothermia).
Tap and hold the [ATK] during Basic ATK to remove 2 stacks of Hypothermia to deal massive DMG.
Hold [ATK] during any Basic ATK sequence to unleash Charged ATK, which deals 100% ATK of AoE Ice DMG, removes 2 stacks (if any) of Hypothermia, seals enemies in Ice Cell, and deals 4 x 100% ATK of Ice DMG. Enemies in Ice Cell receive 5 Rime Trauma.
Normal mode: Each Charged ATK restores 3 SP upon removing 2 stacks of Hypothermia.
Burst mode: Charged ATK penetrates enemies, to deal 2 x 150% ATK of Ice DMG, and upon hitting the first enemy, summons Crescent Harvest (summoned entity) those spinning scythe deals 5 x 125% ATK of Ice DMG.
Switch Skill: Enhanced Basic ATK SEQ 3 which deals 80% + 160% ATK of Physical DMG.
Charged ATK consumes 2 stacks of Hypothermia to deal multi-stage DMG. Each stage gains 120.0% ATK of Ice DMG.
QTE: Triggered when paralyzing or freezing the enemy, dealing 100% + 150% + 300.0% ATK of Physical DMG. Crescent Harvest deals 3 x 50% + 400.0% ATK of Ice DMG and applies 1 stack of Hypothermia.
When Charged ATK consumes 2 stacks of Hypothermia, gain Glacial Armor that gives a 50.0% Total DMG Reduction buff for 7.00s.
※Any numbers shown are for MAX level skills.
Guides[ | ]
BBS Equipment Builds[ | ]
BBS, an official Chinese equivalent to HoYoLAB for miHoYo games, has a Honkai Impact 3 wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".
Tiers serve as means of separating all the different gear builds. Available tiers:
- Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
- Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
- Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
- Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.
Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:
- Offensive Ability: How much does the build help the battlesuit deal more dmg?
- Functionality: How functional the build is when put together?
- Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment | |
---|---|
Offensive Ability | 100% |
Functionality | 60% |
Compatibility | 100% |
Universal Equipment | |
Offensive Ability | 90% |
Functionality | 50% |
Compatibility | 90% |
Transitional Equipment | |
Offensive Ability | 50% |
Functionality | 20% |
Compatibility | 60% |
Gallery[ | ]
Trivia[ | ]
- In Version 7.1, her skills received new icons.
Other Languages[ | ]
Language | Official Name | Literal Translation (Unofficial) |
---|---|---|
English | Argent Knight: Artemis | — |
Chinese (Simplified) |
苍骑士·月魂 Cāng Qíshì - Yuè Hún |
|
Chinese (Traditional) |
蒼騎士·月魂 |
|
Japanese | 蒼騎士・月魂 Aokishi - Gekkon |
Blue Knight - Moon Soul |
Korean | 창기사·월혼 |
|
French | Chevaleresse d'argent : Artémis | |
Thai | Argent Knight: Artemis |
— |
Vietnamese | Sky Knight·Moon Soul | — |
German | Silberritter: Artemis | Silver Knight: Artemis |
Indonesian | Argent Knight: Artemis | — |