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Argent Knight - Artemis (Memorial Arena)

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For the Rita battlesuit, see Argent Knight - Artemis


Argent Knight - Artemis (Memorial Arena)
Argent Knight - Artemis (Enemy).jpg
Type Database Image
BIO (Icon).png Argent Knight - Artemis (Enemy) (Icon).png
Family
Boss
Class
N/A


One of the possible bosses in Memorial Arena.

Boss Attributes[edit | edit source]

Skill descriptions are shared across all 3 Memorial Arena brackets. But the exact boss stats are (vastly) different across brackets.

C Rank[edit | edit source]

Ice Cell: Attacks apply Hypothermia that increasingly slows down the opponent. Ice Cell activates upon reaching Hypothermia limit, rendering the character immobile for a while. Switch to other character to continue the fight.

Glacial Armor: The Boss has high Ice Resistance and moderate Physical & Lightning Resistance, but takes slightly more Fire DMG. The Boss gains Total DMG Reduction during her attacks (This effect will be disabled during Time Fracture).

Weakness - Ignition: Ignite Trauma increases when the Boss is hit by attacks that can ignite the target. The Boss will be ignited for 15s every time the Ignite Trauma maxes, during which the Boss takes much for Fire DMG, and significantly loses Ignore Interrupt and most of the Glacial Armor buffs.

B Rank[edit | edit source]

Ice Cell: Attacks apply Hypothermia that increasingly slows down the opponent. Ice Cell activates upon reaching Hypothermia limit, rendering the character immobile for a while. Switch to other character to continue the fight.

Glacial Armor: The Boss has high Ice Resistance and moderate Physical & Lightning Resistance, but takes slightly more Fire DMG. The Boss gains Total DMG Reduction during her attacks (This effect will be disabled during Time Fracture).

Weakness - Ignition: Ignite Trauma increases when the Boss is hit by attacks that can ignite the target. The Boss will be ignited for 15s every time the Ignite Trauma maxes, during which the Boss takes much for Fire DMG, and significantly loses Ignore Interrupt and most of the Glacial Armor buffs.

A Rank[edit | edit source]

Ice Cell: Attacks apply Hypothermia that increasingly slows down the opponent. Ice Cell activates upon reaching Hypothermia limit, rendering the character immobile for a while. Switch to other character to continue the fight.

Glacial Armor: The Boss has high Ice Resistance and moderate Physical & Lightning Resistance, but takes slightly more Fire DMG. The Boss gains Total DMG Reduction during her attacks (This effect will be disabled during Time Fracture).

Weakness - Ignition: Ignite Trauma increases when the Boss is hit by attacks that can ignite the target. The Boss will be ignited for 15s every time the Ignite Trauma maxes, during which the Boss takes much for Fire DMG, and significantly loses Ignore Interrupt and most of the Glacial Armor buffs.

S Rank[edit | edit source]

Ice Cell: Attacks apply Hypothermia that increasingly slows down the opponent. Ice Cell activates upon reaching Hypothermia limit, rendering the character immobile for a while. Switch to other character to continue the fight.

Glacial Armor: The Boss has high Ice Resistance and moderate Physical & Lightning Resistance, but takes slightly more Fire DMG. The Boss gains Total DMG Reduction during her attacks (This effect will be disabled during Time Fracture).

Weakness - Ignition: Ignite Trauma increases when the Boss is hit by attacks that can ignite the target. The Boss will be ignited for 15s every time the Ignite Trauma maxes, during which the Boss takes much for Fire DMG, and significantly loses Ignore Interrupt and most of the Glacial Armor buffs.

SS Rank[edit | edit source]

Ice Cell: Attacks apply Hypothermia that increasingly slows down the opponent. Ice Cell activates upon reaching Hypothermia limit, rendering the character immobile for a while. Switch to other character to continue the fight.

Glacial Armor: The Boss has high Ice Resistance and moderate Physical & Lightning Resistance, but takes slightly more Fire DMG. The Boss gains Total DMG Reduction during her attacks (This effect will be disabled during Time Fracture).

Weakness - Ignition: Ignite Trauma increases when the Boss is hit by attacks that can ignite the target. The Boss will be ignited for 15s every time the Ignite Trauma maxes, during which the Boss takes much for Fire DMG, and significantly loses Ignore Interrupt and most of the Glacial Armor buffs.