Murata Himeko battlesuit added in Version 1.8.
Mid-ranged anti-shield DPS.
Good enemy suppressor.
Gain high DMG reduction when using Charged ATKs.
Battle Storm is a playable battlesuit in Honkai Impact 3rd.
Sources[ | ]
- Fragments - manually unlockable once Battle Storm Fragment ×10 are obtained.
- The unlock option can be accessed by clicking the Valkyrie button on the bridge and then selecting the battlesuit.
Stats[ | ]
Rank | Lvl | HP | SP | ATK | DEF | CRT |
---|---|---|---|---|---|---|
80 | 3207 | 102 | 534 | 224 | 40 | |
80 | 2806 | 98 | 467 | 196 | 35 | |
80 | 2405 | 93 | 400 | 168 | 30 | |
80 | 2004 | 89 | 334 | 140 | 25 | |
80 | 1603 | 85 | 267 | 112 | 20 |
※All stats are taken from BBS.
Skills[ | ]
- Middle Passive subskill Crush
- unlocks at S
- Bottom Passive subskill Feuerhau
- unlocks at SS
- Middle Basic ATK subskill Fiery Hew
- unlocks at A
- Bottom Basic ATK subskill Fearless
- unlocks at S
- Top Ultimate subskill Fire Storm
- unlocks at A
- Middle Ultimate subskill Final Blow
- unlocks at SSS
- Middle Special Attack subskill QTE: Storm Slasher
- unlocks at A
Leader Bonus: Team takes 16% less Melee Physical DMG.
Team receives 24% less Melee Physical DMG.
Passive bonuses apply automatically.
Takes 35.0% less Elemental DMG.
Basic and Charged ATKs have a 15.0% chance to stun the target for 3s.
Ignites enemy upon breaking its shield, dealing 150 Fire DMG every 0.5s for 5.0s.
Evasive roll. Can be triggered 2 times in a row.
Zephyr: After Ultimate Evasion, gain 40% Move Speed for 3s.
Time Fracture: Triggers Time Fracture upon Ultimate Evasion, slowing all enemies for 3s.
CD: 15s.
Increases charging speed by 100% during the Time Fracture triggered by own evasion.
Shortens CD of Time Fracture by 3.0s.
Basic ATK: Tap and hold the [ATK] button to initiate a 2-sequence charge. Tap the [ATK] button again after the 1st Sequence for a follow-up attack.
Basic ATK: 180% + 250% ATK of Physical DMG.
1st Charged Sequence: 400% + 630% ATK of Physical DMG.
2nd Charged Sequence: 700% + 900% ATK of Physical DMG.
Release the [ATK] button after 2nd charge sequence to unleash the hits automatically after 2s.
During Charged ATKs, gain Ignore Interrupt. Blocks 75% of incoming Physical DMG and provides immunity against stun, freeze, and paralyze effects from frontal attacks. Weakens the blocked attacker and decreases its ATK by 60% for 8s.
Crit hit of Basic, Charged, and Sprint ATK additionally deals 580 Fire DMG.
Reduces Physical DMG taken by 50.0% when charging.
Spins weapon to attack surrounding enemies.
Deals 7 x 120% ATK of Physical DMG to surrounding enemies. Last hit deals 400% ATK of Physical DMG and knocks enemies airborne.
Attracts nearby enemies when activated.
SP Cost: 50.
During the Ultimate spinning attack, each hit additionally deals 240 Fire DMG.
Last hit of the Ultimate additionally deals 250% ATK of Physical DMG and stuns the target for 5.0s.
Attacks while dashing using sweeping strikes.
Sprint ATK: Tap the [ATK] button while sprinting to attack enemies with sweeping strikes, dealing 450% ATK of Physical DMG to enemies in a large AOE.
Switch entry unleashes a downward cleave, knocking down enemies within range and dealing 450% ATK of Physical DMG.
QTE: Triggers when an enemy is paralyzed. Attacks the target with Storm Slasher, dealing 5 x 100% + 200% ATK of Physical DMG against enemies nearby and knocking them back.
Leader Bonus: Team takes 16% less Melee Physical DMG.
Team receives 24% less Melee Physical DMG.
Passive bonuses apply automatically.
Takes 35.0% less Elemental DMG.
Basic and Charged ATKs have a 15.0% chance to stun the target for 3s.
Ignites enemy upon breaking its shield, dealing 150 Fire DMG every 0.5s for 5.0s.
Evasive roll. Can be triggered 2 times in a row.
Zephyr: After Ultimate Evasion, gain 40% Move Speed for 3s.
Time Fracture: Triggers Time Fracture upon Ultimate Evasion, slowing all enemies for 3s.
CD: 15s.
Increases charging speed by 100% during the Time Fracture triggered by own evasion.
Shortens CD of Time Fracture by 3.0s.
Basic ATK: Tap and hold the [ATK] button to initiate a 2-sequence charge. Tap the [ATK] button again after the 1st Sequence for a follow-up attack.
Basic ATK: 180% + 250% ATK of Physical DMG.
1st Charged Sequence: 400% + 630% ATK of Physical DMG.
2nd Charged Sequence: 700% + 900% ATK of Physical DMG.
Release the [ATK] button after 2nd charge sequence to unleash the hits automatically after 2s.
During Charged ATKs, gain Ignore Interrupt. Blocks 75% of incoming Physical DMG and provides immunity against stun, freeze, and paralyze effects from frontal attacks. Weakens the blocked attacker and decreases its ATK by 60% for 8s.
Crit hit of Basic, Charged, and Sprint ATK additionally deals 580 Fire DMG.
Reduces Physical DMG taken by 50.0% when charging.
Spins weapon to attack surrounding enemies.
Deals 7 x 120% ATK of Physical DMG to surrounding enemies. Last hit deals 400% ATK of Physical DMG and knocks enemies airborne.
Attracts nearby enemies when activated.
SP Cost: 50.
During the Ultimate spinning attack, each hit additionally deals 240 Fire DMG.
Last hit of the Ultimate additionally deals 250% ATK of Physical DMG and stuns the target for 5.0s.
Attacks while dashing using sweeping strikes.
Sprint ATK: Tap the [ATK] button while sprinting to attack enemies with sweeping strikes, dealing 450% ATK of Physical DMG to enemies in a large AOE.
Switch entry unleashes a downward cleave, knocking down enemies within range and dealing 450% ATK of Physical DMG.
QTE: Triggers when an enemy is paralyzed. Attacks the target with Storm Slasher, dealing 5 x 100% + 200% ATK of Physical DMG against enemies nearby and knocking them back.
※Any numbers shown are for MAX level skills.
Guides[ | ]
BBS Equipment Builds[ | ]
BBS, an official Chinese equivalent to HoYoLAB for miHoYo games, has a Honkai Impact 3 wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".
Tiers serve as means of separating all the different gear builds. Available tiers:
- Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
- Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
- Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
- Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.
Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:
- Offensive Ability: How much does the build help the battlesuit deal more dmg?
- Functionality: How functional the build is when put together?
- Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment | |
---|---|
Offensive Ability | 80% |
Functionality | 20% |
Compatibility | 80% |
Auxiliary Equipment | |
Offensive Ability | 10% |
Functionality | 70% |
Compatibility | 70% |
Universal Equipment | |
Offensive Ability | 10% |
Functionality | 60% |
Compatibility | 60% |
Transitional Equipment | |
Offensive Ability | 50% |
Functionality | 10% |
Compatibility | 50% |
Gallery[ | ]
Trivia[ | ]
- In Version 7.1, her skills received new icons.
Other Languages[ | ]
Language | Official Name | Literal Translation (Unofficial) |
---|---|---|
English | Battle Storm | — |
Chinese (Simplified) |
战场疾风 Zhànchǎng Jífēng |
|
Chinese (Traditional) |
戰場疾風 |
|
Japanese | 戦場疾風 Senjō Hayate |
Battlefield Gale |
Korean | 전장의 질풍 |
|
French | Tempête de bataille | |
Thai | Battle Storm |
— |
Vietnamese | Battle Storm | — |
German | Kampfsturm | Battle Storm |
Indonesian | Battle Storm | — |