Bronya Zaychik battlesuit added in Version 2.2.2.
Close-ranged scattershot DPS.
Many DMG buffs.
Stealth mode: Stealth attack from behind to deal massive DMG.
Black Nucleus is a playable battlesuit in Honkai Impact 3rd.
Sources[ | ]
- Fragments - manually unlockable once Black Nucleus Soul ×100 are obtained.
- The unlock option can be accessed by clicking the Valkyrie button on the bridge and then selecting the battlesuit.
Stats[ | ]
Rank | Lvl | HP | SP | ATK | DEF | CRT |
---|---|---|---|---|---|---|
80 | 1871 | 255 | 601 | 192 | 56 | |
80 | 1637 | 245 | 526 | 168 | 49 | |
80 | 1403 | 234 | 451 | 144 | 42 |
※All stats are taken from BBS.
Skills[ | ]
- Top Leader subskill Complex Operations
- unlocks at SS
- Bottom Passive subskill Thermal Activation
- unlocks at SS
- Bottom Basic ATK subskill Primed Charge
- unlocks at SSS
- Middle Ultimate subskill Blinding Munitions
- unlocks at SS
Leader Bonus: Shortens CDs of main effects triggered by whole team's Ultimate Evasion and Perfect Defense by 3.5s.
Shortens the CDs of primary effects triggered by Ultimate Evasions and Perfect Defense by 4.5s for the team.
Passive bonuses apply automatically.
Gain 39.0% Total DMG Multiplier when attacking an enemy from the side or from behind.
When attacked or when triggering Ultimate Evasion, 40% chance to apply Locked Mode onto the attacker, making it take 25.0% more Physical DMG for 4.5s.
The Valkyrie gains 30% Crit DMG. Each Crit hit additionally deals 30.0% ATK of Fire DMG.
Dodges sideways to evade enemy attacks and becomes invisible.
Dimensional Interruption: Enters 6s invisibility upon Ultimate Evasion. CD: 20s.
Invisibility: Cannot be targeted by enemies; ignore all DMG taken when attacked; gain immunity against common debuffs; and greatly increased Move Speed and Attack Speed.
Invisibility ends when tapping the [ATK] button, using weapon skills or Ultimates, or switching characters.
When invisible, character attacks gain 35.0% Physical DMG. Lasts until 2.80s after invisibility ends.
Ultimate Evasion drops 8 bomblets at the enemy's location that explodes after a short delay, dealing 80% ATK of Physical DMG.
Shortens CD of Dimensional Interruption by 4.0s.
Charged cannon fire. Higher charge sequence deals greater DMG.
Arm Switch: Charging mode changes with type of equipped weapon.
Guidance MOD: Equipping missile-type weapons transforms attacks to scatter shot shells. Each charge sequence increases the number of shells fired by 30%. Every shell deals a small AOE explosion. The 1st, 2nd, and 3rd charge sequences deal 50%, 60%, and 80% ATK of Physical DMG, respectively, and increases Interrupt.
Releasing the [ATK] button at the moment of entering the next charge sequence increases Crit Rate of this attack by 30.0%.
Force evasion when attacked during charging. Can be triggered once every 4.0s. Effect does not interrupt charging.
Releasing the [ATK] button upon entering the 3rd charge sequence increases DMG of this attack by 20.0%, and gain 100% Move Speed for the next 3s.
Unloads the entire arsenal to bombard the designated area.
Suppression Barrage: Creates a small immobilizing field surrounding the target and bombards the AOE to deal 20 x 80% ATK of Physical DMG.
SP Cost: 125.
Enhances Bombardment, with each hit dealing an additional 100% ATK of Physical DMG and 12.0% chance to ignite enemies, dealing 450 Fire DMG every 0.5s for 7s.
Stuns enemies 0.5s after being hit by Bombardment for 5.00s.
Switch skill unleashes a slam attack with robot arms.
Slams enemies with robot arms, dealing 175% ATK of Physical DMG to enemies within the AOE.
Buffs the Switch Skill to deal 175% + 175% ATK of Physical DMG.
QTE: Triggers when an enemy is knocked airborne or affected by Time Slow. Ground slams enemies within a large AOE, dealing 3 x 320% ATK of Physical DMG, then gain invisibility for 6s (invisibility is not triggered by normal evasions during QTE).
Leader Bonus: Shortens CDs of main effects triggered by whole team's Ultimate Evasion and Perfect Defense by 3.5s.
Shortens the CDs of primary effects triggered by Ultimate Evasions and Perfect Defense by 4.5s for the team.
Passive bonuses apply automatically.
Gain 39.0% Total DMG Multiplier when attacking an enemy from the side or from behind.
When attacked or when triggering Ultimate Evasion, 40% chance to apply Locked Mode onto the attacker, making it take 25.0% more Physical DMG for 4.5s.
The Valkyrie gains 30% Crit DMG. Each Crit hit additionally deals 30.0% ATK of Fire DMG.
Dodges sideways to evade enemy attacks and becomes invisible.
Dimensional Interruption: Enters 6s invisibility upon Ultimate Evasion. CD: 20s.
Invisibility: Cannot be targeted by enemies; ignore all DMG taken when attacked; gain immunity against common debuffs; and greatly increased Move Speed and Attack Speed.
Invisibility ends when tapping the [ATK] button, using weapon skills or Ultimates, or switching characters.
When invisible, character attacks gain 35.0% Physical DMG. Lasts until 2.80s after invisibility ends.
Ultimate Evasion drops 8 bomblets at the enemy's location that explodes after a short delay, dealing 80% ATK of Physical DMG.
Shortens CD of Dimensional Interruption by 4.0s.
Charged cannon fire. Higher charge sequence deals greater DMG.
Arm Switch: Charging mode changes with type of equipped weapon.
Guidance MOD: Equipping missile-type weapons transforms attacks to scatter shot shells. Each charge sequence increases the number of shells fired by 30%. Every shell deals a small AOE explosion. The 1st, 2nd, and 3rd charge sequences deal 50%, 60%, and 80% ATK of Physical DMG, respectively, and increases Interrupt.
Releasing the [ATK] button at the moment of entering the next charge sequence increases Crit Rate of this attack by 30.0%.
Force evasion when attacked during charging. Can be triggered once every 4.0s. Effect does not interrupt charging.
Releasing the [ATK] button upon entering the 3rd charge sequence increases DMG of this attack by 20.0%, and gain 100% Move Speed for the next 3s.
Unloads the entire arsenal to bombard the designated area.
Suppression Barrage: Creates a small immobilizing field surrounding the target and bombards the AOE to deal 20 x 80% ATK of Physical DMG.
SP Cost: 125.
Enhances Bombardment, with each hit dealing an additional 100% ATK of Physical DMG and 12.0% chance to ignite enemies, dealing 450 Fire DMG every 0.5s for 7s.
Stuns enemies 0.5s after being hit by Bombardment for 5.00s.
Switch skill unleashes a slam attack with robot arms.
Slams enemies with robot arms, dealing 175% ATK of Physical DMG to enemies within the AOE.
Buffs the Switch Skill to deal 175% + 175% ATK of Physical DMG.
QTE: Triggers when an enemy is knocked airborne or affected by Time Slow. Ground slams enemies within a large AOE, dealing 3 x 320% ATK of Physical DMG, then gain invisibility for 6s (invisibility is not triggered by normal evasions during QTE).
※Any numbers shown are for MAX level skills.
Guides[ | ]
BBS Equipment Builds[ | ]
BBS, an official Chinese equivalent to HoYoLAB for miHoYo games, has a Honkai Impact 3 wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".
Tiers serve as means of separating all the different gear builds. Available tiers:
- Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
- Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
- Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
- Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.
Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:
- Offensive Ability: How much does the build help the battlesuit deal more dmg?
- Functionality: How functional the build is when put together?
- Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment | |
---|---|
Offensive Ability | 90% |
Functionality | 50% |
Compatibility | 90% |
Auxiliary Equipment | |
Offensive Ability | 50% |
Functionality | 80% |
Compatibility | 50% |
Universal Equipment | |
Offensive Ability | 90% |
Functionality | 50% |
Compatibility | 85% |
Transitional Equipment | |
Offensive Ability | 60% |
Functionality | 40% |
Compatibility | 60% |
Gallery[ | ]
Trivia[ | ]
- In Version 7.1, her skills received new icons.
Other Languages[ | ]
Language | Official Name | Literal Translation (Unofficial) |
---|---|---|
English | Black Nucleus | — |
Chinese (Simplified) |
异度黑核侵蚀 Yì Dù Hēi Hé Qīnshí |
|
Chinese (Traditional) |
異度黑核侵蝕 |
|
Japanese | 異境・黒核侵食 Ikyō - Kokukaku Shinshoku |
Different Mental State - Black Nucleus Erosion |
Korean | 이도 흑핵 침식 |
|
French | Noyau sombre | |
Thai | Black Nucleus |
— |
Vietnamese | Black Nucleus | — |
German | Schwarzer Nucleus | Black Nucleus |
Indonesian | Black Nucleus | — |