Basic and charged attacks gain 30% Physical DMG to enemies with broken Elite Shield.
[SP: 19][CD: 9s] Instantly unleashes a 3-hit charged bombardment sequence. Bombardment bleeds enemies hit to deal 315 Physical DMG every 0.5s for 7s.
[SP: 25][CD: 12s] Brutal chainsaw attack that deals 24x32% ATK of Physical DMG to enemies within range. Pulls back the weapon in the end to knock nearby enemies back, dealing 325% ATK of Physical DMG. Character also gains invincibility during the attack sequence.
Attacks have a 10.0% chance of bleeding the enemy, dealing 152 Physical DMG every 0.5s for 3s.
[SP: 12][CD: 10s] Deploys the weapon, knocking enemies within the AOE airborne and slashing them once every 0.25s for the next 2s. Enemies receive 200.0% ATK of Physical DMG from being airborne and from each slash. Slashes bleed enemies, dealing 760 Physical DMG every 0.5s for 5s.
Character attacks gain 40.0% Physical DMG to bleeding enemies.
[SP: 3][CD: 4s] Launches an ethereal blade, dealing 50% ATK of Physical DMG and bleeding the enemy to deal another 62 Physical DMG every 0.5s for 3s. Stores 3 charges.
[SP: 6][CD: 15] Leaps towards the target to unleash a spinning slash, dealing 600% ATK of Physical DMG to enemies in a large AOE and immobilizing them for 4.5s. During the period, the enemies also bleed, taking 240 DMG every 0.5s.
Every hit against a bleeding enemy heals the character for 40 HP.
Vorpal Sword Type-11
[SP: 20][CD: 20s] Generates a red black hole that pulls-in and eviscerates enemies within range, dealing 80% ATK of Physical DMG and bleeding them. The black hole then implodes to release a multi-hit energy blast that deals 20% ATK of DMG per hit. Bleeding enmies take 300 DMG every 0.5s for 4.60s.
Attacks against enemies affected by Time Slow gain 20% Physical DMG.
Spirit Guns - Yae
[SP: 21][CD: 14s] Attacks enemies near the target with a 7-hit telekinetic slash sequence. Each slash deals 77% ATK of Physical DMG and immobilize them for 3.7s.
During global Time Fracture, attacks hitting the target also cause bleeding, dealing 47% ATK of Physical DMG every 0.5s for 5.7s.
[SP: 4][CD: 20s] Deals 500% ATK of DMG to enemies in front. Enemies are also knocked airborne and bleed, taking 500 Physical DMG every 0.5s for 8.0s.
Gain 40% Lightning DMG.
[SP: 13][CD: 14s] Attacks nearby enemies to deal 200% ATK of Physical DMG and bleeds enemies hit, inflicting another 20.0% ATK of Physical DMG every 0.5s for 5s.
Attacks against bleeding enemies gain 10.0% Crit Rate and 15.0% Crit DMG.
[SP: 0][CD: 20s] Unleashes a powerful strike forward at enemies, dealing 500% ATK of Lightning DMG and bleeding them to further deal 750 Physical DMG per 0.5s for 12.0s. During Burst mode, this skill deals 200% DMG.
The wielder's Lightning DMG increases by 40% and gains 30% ATK Speed during Burst mode. When near death, the wielder heals for 50% Max HP and paralyzes nearby enemies for 4s. This effect activates once only during each battle.
During the Burst mode or within the first 5.0s after unleashing the weapon active or Ultimate, the wielder gains Ignore Interrupt and 40% Total DMG Reduction, and emits a Lightning Shockwave every 1.5s. The Lightning Shockwave deals 20.0% ATK of Lightning DMG against nearby enemies and makes them take 3.50% more Lightning DMG for 3s (Max stacks: 7; triggering this effect again resets the duration).
When HP is below 1%, activate Revival Mode that lasts 5s, during which the host cannot attack nor move but is invincible and heals 20% of HP per second. When Revival Mode ends, knock surrounding enemies airborne and bleed them for 5s, dealing 20% ATK of Physical DMG per second. CD: 300s.