In the Xuanyuan storyline chapter, a cursed her spirit enters Murata Himeko's body, creating the Psychic type Blood Rose battlesuit.
Blood Rose's attacks add additional combo hits based on how much she charges her attack. When fully charged, her ignore interrupt stat will be increased.
Blood Rose's evasion skill is called Blood Pirouette, which allows Himeko to unleash a fully charged attack upon performing an ultimate evasion. The attacker whose attack was evaded will also explode, dealing fire damage to all nearby enemies.
In the team leader position, Himeko can use the Blood Waltz skill, which increases the whole team's charged attack damage. When the battlesuit types of all 3 characters are different, all damage will also be increased.
After activating her Blood Wrath ultimate skill, Blood Rose will continuously burn her own HP, but can initiate charged attacks that deal fire damage. During the skill's duration, she will also have reduced damage received, as well as stun, paralysis, and freeze immunity.
QTE: Sakura Vortex
Charged attacks lifts enemy into the air, triggering Lightning Empress's QTE.
PSY-type. May benefit from leader skill.
Chariot can clump monsters with her ultimate for AOE DMG.
PSY-type. May benefit from leader skill.
Leader Bonus: Blood Waltz: Team gains 12% Total DMG Multiplier to charged attacks For teams with characters of different types, attacks gain 12% Total DMG Multiplier.
Charged ATKs of the team gain 18% Total DMG Multiplier. For teams with characters of different types, attacks gain 16% Total DMG Multiplier.
During evasion, unleash a horizontal sweep attack at the enemy. Riposte: Tap the [ATK] button while evading to unleash a spinning slash, dealing 200% ATK of Physical DMG. CD: 5s.
If the spinning slash hits the enemy, gain 5 SP to self.
After spinning slash, tap the [ATK] button when the flashing circle appears on the character to directly unleash a charged attack. Sprint ATK: Tap the [ATK] button while sprinting to unleash a large AOE horizontal sweep that deals 400% ATK of Physical DMG.
Switch: Downward Step
Switch entry unleashes a Windmill Cleave, dealing 400%+50% ATK of Physical DMG.
Riposte has a X% chance to ignite the enemy for 4s, dealing X Fire DMG every 0.5s.
QTE: Burning Windmills
Triggers QTE when enemy is stunned. Unleashes a powerful Windmill Cleave, dealing 250%+X% ATK of Physical DMG and generating a flame burst that deals X AOE Fire DMG.
Passive bonuses apply automatically.
Attacking ignited enemies with Basic ATKs or with Blood Wrath active deals another X% ATK of Fire DMG.
When HP is below 66%, gain X% Total DMG Multiplier, take X% less Physical DMG, and increase Ignore Interrupt.
When HP is below 50%, take X% less elemental DMG, shorten the durations of most debuffs, and extends the duration of ignite by X%.
Activates burst mode: Blood Wrath. Continuously consumes HP with time. To cancel: press the Ultimate button again or switch characters. Vehement Flame: Tap the [ATK] button to unleash Charged Burst ATK. 1st Sequence: 340% Physical + 310% Fire DMG; 2nd Sequence: 260% Physical + 240% Fire DMG; 3rd Sequence: 300% Physical + 250% Fire DMG; 4th Sequence: (2x100%+380%+50%) Physical + (2x180%+320%+50%) Fire DMG Cost: 30 SP to activate. Deals 200% ATK of AOE Fire DMG and ignites enemies for 6s.
Blood Philter: Receive 40% Total DMG Reduction and immunity to stun, paralyze, and freeze.
Increases Attack Speed by X% and Move Speed by X% when Blood Wrath is active.
During Blood Wrath, tap the [ATK] button during Windmill Cleave to increase the number of strikes up to X times. Each Windmill Cleave strike also deals an increased X% ATK of Physical and Fire DMG.
When Blood Wrath is active and HP is below 50%, gain X% Crit Rate and X% Fire DMG.
Sideways dodge to evade enemy attacks. Can be triggered 2 times in a row. Crimson Charge: Unleashes a Charged Combo instantly after Ultimate Evasion. Macropyre: Creates an explosion centered on the attacker, dealing 200% ATK of Fire DMG.
Shortens CD of Macropyre by Xs.
Generates a fire ring when Macropyre is triggered, dealing 127 Fire DMG every 0.3s. The fire ring lasts for 6.0s.
Macropyre ignites enemy, dealing X Fire DMG every 0.5s for Xs.
Charge: Blooded Claymore
Basic ATK: Uncharged: 3-sequence Zweihänder Fechten. Charging unleashes an empowered ATK sequence. Charged ATK Sequence: The 3-sequence attack is followed by an aerial Windmill Cleave with increased Ignore Interrupt during the attack. Basic ATK: 150%+180%+220% ATK of Physical DMG Charged ATK: 250%+160%+200% ATK of Physical DMG Windmill Cleave: 140%+140%+400% ATK of Physical DMG
Every hit from Basic or Charged ATK deals an additional X% Fire DMG.
When taking DMG during Charged ATKs or during Blood Wrath, ignite the enemy attacker to deal X Fire DMG every 0.5s for 4s.
Upon ending Blood Wrath, recover X% HP of the HP cost of the Ultimate.
The obsession of love and protection becomes a pledge of solidarity in the Abyss. The lost traveler grasps her blood-stained sword and raises it up, crossing a thousand years of grief-stricken memories.
Valkyrie Armor Story 2
The corrupted form of Murata Himeko that resulted from the Honkai energy of the Divine Key [Xuanyuan's Sword] that she came across while digging in the caves of the Nine Realms. Xuanyuan's Sword is the Key of Control, capable of absorbing large amounts of Honkai Energy, and converting it into various elements. Thousands of years ago, the master of this yellow sword used it to destroy and seal away the Honkai Crystal inside the Trial-level Honkai Beast, [Chiyou].
Valkyrie Armor Story 3
Infected by the Honkai energy, Himeko lost her own consciousness, and turned into an existence somewhere between a human and a zombie. After losing her fear of death, the once hardworking and dedicated Valkyrie leader became even more mad. Combined with the Deity Slayer sword tightly grasped in her hand, her appearance became that of a blood-soaked rose on the battlefield.
This page was last edited on 18 February 2020, at 05:56.
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