Durandal battlesuit added in Version 3.9.
Melee Physical DMG dealer.
Deal massive DMG with Charged ATK after Retaliation.
Greatly gain DPS in Burst mode.
Capable of controlling enemies with Throw.
Bright Knight: Excelsis is a playable battlesuit in Honkai Impact 3rd.
Sources[ | ]
- Fragments - manually unlockable once Bright Knight: Excelsis Fragment ×80 are obtained.
- The unlock option can be accessed by clicking the Valkyrie button on the bridge and then selecting the battlesuit.
- Bright Knight: Excelsis Rank-up Stamp cannot be used to unlock the battlesuit.
Stats[ | ]
Rank | Lvl | HP | SP | ATK | DEF | CRT |
---|---|---|---|---|---|---|
80 | 1871 | 204 | 668 | 224 | 56 | |
80 | 1637 | 196 | 584 | 196 | 49 | |
80 | 1403 | 187 | 501 | 168 | 42 |
※All stats are taken from BBS.
Skills[ | ]
- Top Leader subskill When the Flag Flutters
- unlocks at S2
- Middle Leader subskill Horns of Jericho
- unlocks at S3
- Bottom Leader subskill When the Stars Sparkle
- unlocks at SS2
- Middle Evasion subskill Evans Assault
- unlocks at SS
- Middle Ultimate subskill Caro–Kann Bulwark
- unlocks at SSS
Leader Bonus: Grants 20.0% bonus Physical DMG and 20.0% bonus Crit DMG to the team.
Ultimate Evasion restores 6 SP and boosts Crit Rate by 10.0% for 8s.
Team deals 25.0% bonus Physical DMG and 25.0% bonus Crit DMG.
Every Retaliation grants 1 bonus Paragon stack.
Passive bonuses apply automatically.
Paragon: Durandal stacks Paragon when taking damage, and every stack empowers her. 10 stacks max.
Every Paragon stack grants Durandal 3.0% total DMG reduction.
At 10 Paragon stacks, self total DMG is boosted by 20.0%.
Every hit taken grants Durandal a Paragon stack which boosts self total DMG by 4.0% for 40s (10 stacks max). Retaliation grants 2 bonus stacks.
Durandal adopts defense posture to block incoming attacks and retaliate.
Tap [Evade] (non-directional) for Defense, during which incoming attacks trigger Retaliation, nullifying the attacks and returning 50% ATK of Physical DMG.
Retaliation and Ultimate Evasion can both trigger Focus EX.
Focus EX triggers brief Time Slow and enables Javelin EX or Phantom Cleave. CD: 10s. Minimum CD: 8s.
Retaliation recovers 10.0% of max HP and grants 50.0% of bonus Physical DMG plus 30.0% total DMG reduction to self for 8s.
Enemies hit by Retaliation are inflicted with Physical Vulnerability and take 10.0% bonus Physical DMG for 10s.
Lance attacks.
1st Sequence: 100% ATK of Physical DMG.
2nd Sequence: 120% ATK of Physical DMG.
3rd Sequence: 200% ATK of Physical DMG.
4th Sequence: 4 x 100% ATK of Physical DMG.
5th Sequence: 150% + 250% ATK of Physical DMG.
When not in Burst mode, 4th and 5th sequences grant Ignore Interrupt and 30.0% total DMG reduction.
When not in Burst mode, every hit of 4th sequence of Basic ATK recovers 1.7 bonus SP.
QTE: Triggered when an enemy is Time-Slowed to deal 5 x 40% + 800% ATK of Physical DMG and grants 2 stacks of Paragon.
Enter Burst mode and unlock the true potential of Bright Knight: Excelsis.
1st sequence: 150% ATK of Physical DMG.
2nd sequence: 180% + 200% ATK of Physical DMG.
3rd sequence: 280% ATK of Physical DMG.
4th sequence: 6 x 70% ATK of Physical DMG.
5th sequence: 450% ATK of Physical DMG.
Evade forward to deal 100% ATK of Physical DMG and enter Turbojet state, enabling Turbojet Assault, which deals 200% + 250% ATK of Physical DMG. The 3rd sequence of Basic ATK can be performed right after Turbojet Assault.
When Focus EX in not in cooldown, hit an enemy upon entering Turbojet (forward evasion) to trigger Retaliation and Focus EX.
Burst mode lasts 23s and costs 100 SP to activate, during which Durandal gains Iron Body. CD: 25s.
Switching out will end Burst mode.
In Burst mode, the Valkyrie deals 20.0% more DMG against shields and 30.0% more Physical DMG against shieldless enemies.
The ending of Burst mode recovers 15 SP.
In Burst mode, Total DMG is boosted by 50.0%.
Tap or hold [ATK] after certain moves to perform Charged ATKs.
Hold [ATK] during the 5th sequence of Basic ATK or tap [ATK] after a successful Retaliation to perform Javelin or Javelin EX.
Javelin deals 4 x 100% ATK of Physical DMG.
Javelin EX deals 4 x 260% ATK of Physical DMG and pulls in enemies around the lance's landing point for 3s.
The 4th sequence of Basic ATK can be performed right after Javelin or Javelin EX.
In Burst mode, tap [ATK] upon a successful Retaliation to perform Phantom Blade or Phantom Cleave. Phantom Blade deals 650% ATK of Physical DMG. Phantom Cleave immediately pulls in all nearby enemies and then deals a total of 1,550% ATK of Physical DMG.
Javelin EX and Phantom Cleave are triggered by Focus EX.
Javelin and Javelin EX deal 20.0% more DMG against shields. Each hit of Javelin / Javelin EX additionally restores 1.4/2.0 SP respectively.
Phantom Cleave deals 150.0% ATK of bonus Physical DMG.
Leader Bonus: Grants 20.0% bonus Physical DMG and 20.0% bonus Crit DMG to the team.
Ultimate Evasion restores 6 SP and boosts Crit Rate by 10.0% for 8s.
Team deals 25.0% bonus Physical DMG and 25.0% bonus Crit DMG.
Every Retaliation grants 1 bonus Paragon stack.
Passive bonuses apply automatically.
Paragon: Durandal stacks Paragon when taking damage, and every stack empowers her. 10 stacks max.
Every Paragon stack grants Durandal 3.0% total DMG reduction.
At 10 Paragon stacks, self total DMG is boosted by 20.0%.
Every hit taken grants Durandal a Paragon stack which boosts self total DMG by 4.0% for 40s (10 stacks max). Retaliation grants 2 bonus stacks.
Durandal adopts defense posture to block incoming attacks and retaliate.
Tap [Evade] (non-directional) for Defense, during which incoming attacks trigger Retaliation, nullifying the attacks and returning 50% ATK of Physical DMG.
Retaliation and Ultimate Evasion can both trigger Focus EX.
Focus EX triggers brief Time Slow and enables Javelin EX or Phantom Cleave. CD: 10s. Minimum CD: 8s.
Retaliation recovers 10.0% of max HP and grants 50.0% of bonus Physical DMG plus 30.0% total DMG reduction to self for 8s.
Enemies hit by Retaliation are inflicted with Physical Vulnerability and take 10.0% bonus Physical DMG for 10s.
Lance attacks.
1st Sequence: 100% ATK of Physical DMG.
2nd Sequence: 120% ATK of Physical DMG.
3rd Sequence: 200% ATK of Physical DMG.
4th Sequence: 4 x 100% ATK of Physical DMG.
5th Sequence: 150% + 250% ATK of Physical DMG.
When not in Burst mode, 4th and 5th sequences grant Ignore Interrupt and 30.0% total DMG reduction.
When not in Burst mode, every hit of 4th sequence of Basic ATK recovers 1.7 bonus SP.
QTE: Triggered when an enemy is Time-Slowed to deal 5 x 40% + 800% ATK of Physical DMG and grants 2 stacks of Paragon.
Enter Burst mode and unlock the true potential of Bright Knight: Excelsis.
1st sequence: 150% ATK of Physical DMG.
2nd sequence: 180% + 200% ATK of Physical DMG.
3rd sequence: 280% ATK of Physical DMG.
4th sequence: 6 x 70% ATK of Physical DMG.
5th sequence: 450% ATK of Physical DMG.
Evade forward to deal 100% ATK of Physical DMG and enter Turbojet state, enabling Turbojet Assault, which deals 200% + 250% ATK of Physical DMG. The 3rd sequence of Basic ATK can be performed right after Turbojet Assault.
When Focus EX in not in cooldown, hit an enemy upon entering Turbojet (forward evasion) to trigger Retaliation and Focus EX.
Burst mode lasts 23s and costs 100 SP to activate, during which Durandal gains Iron Body. CD: 25s.
Switching out will end Burst mode.
In Burst mode, the Valkyrie deals 20.0% more DMG against shields and 30.0% more Physical DMG against shieldless enemies.
The ending of Burst mode recovers 15 SP.
In Burst mode, Total DMG is boosted by 50.0%.
Tap or hold [ATK] after certain moves to perform Charged ATKs.
Hold [ATK] during the 5th sequence of Basic ATK or tap [ATK] after a successful Retaliation to perform Javelin or Javelin EX.
Javelin deals 4 x 100% ATK of Physical DMG.
Javelin EX deals 4 x 260% ATK of Physical DMG and pulls in enemies around the lance's landing point for 3s.
The 4th sequence of Basic ATK can be performed right after Javelin or Javelin EX.
In Burst mode, tap [ATK] upon a successful Retaliation to perform Phantom Blade or Phantom Cleave. Phantom Blade deals 650% ATK of Physical DMG. Phantom Cleave immediately pulls in all nearby enemies and then deals a total of 1,550% ATK of Physical DMG.
Javelin EX and Phantom Cleave are triggered by Focus EX.
Javelin and Javelin EX deal 20.0% more DMG against shields. Each hit of Javelin / Javelin EX additionally restores 1.4/2.0 SP respectively.
Phantom Cleave deals 150.0% ATK of bonus Physical DMG.
※Any numbers shown are for MAX level skills.
Guides[ | ]
BBS Equipment Builds[ | ]
BBS, an official Chinese equivalent to HoYoLAB for miHoYo games, has a Honkai Impact 3 wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".
Tiers serve as means of separating all the different gear builds. Available tiers:
- Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
- Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
- Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
- Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.
Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:
- Offensive Ability: How much does the build help the battlesuit deal more dmg?
- Functionality: How functional the build is when put together?
- Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment | |
---|---|
Offensive Ability | 100% |
Functionality | 80% |
Compatibility | 100% |
Universal Equipment | |
Offensive Ability | 80% |
Functionality | 60% |
Compatibility | 80% |
Transitional Equipment | |
Offensive Ability | 40% |
Functionality | 0% |
Compatibility | 40% |
Gallery[ | ]
Trivia[ | ]
- In Version 7.1, her skills received new icons.
Other Languages[ | ]
Language | Official Name | Literal Translation (Unofficial) |
---|---|---|
English | Bright Knight: Excelsis | — |
Chinese (Simplified) |
辉骑士·月魄 Huī Qíshì - Yuè Pò |
|
Chinese (Traditional) |
輝騎士·月魄 |
|
Japanese | 輝騎士・月魄 Terukishi - Geppaku |
Bright Knight - Moon Soul |
Korean | 성휘의 기사·월백 |
|
French | Carte d'Armure de combat Chevaleresse de lumière : excelsis | |
Thai | Bright Knight: Excelsis |
— |
Vietnamese | Bright Knight·Excelsis | — |
German | Strahlender Ritter: Excelsis | Radiant Knight: Excelsis |
Indonesian | Bright Knight: Excelsis | — |
Other Sites[ | ]
Chess references[ | ]
The armor skill names are heavily inspired by chess glossary.
Chess pieces[ | ]
- Castle means Rook.
- Vanguard means Pawn, the most basic piece in chess corresponds to the basic attack of the armor.
- Holy Spirit means Bishop.
- Knight means Knight in chess, also refers to the "Lance" weapon used on Bright Knight: Excelsis Armor.
- Royal means King and Queen in chess, also refers to 「KING」 and 「QUEEN」 on Bright Knight: Excelsis Armor.
Chess actions[ | ]
- Castling: Castling is a move in the game of chess involving a player's king and either of the player's original rooks. It is the only move in chess in which a player moves two pieces in the same move, and it is the only move aside from the knight's move where a piece can be said to "jump over" another.
- Check: A check is a condition in chess that occurs when a player's king is under threat of capture on their opponent's next turn. A king so threatened is said to be in check.
A player must get out of check, if possible, by interposing a piece between the threatening piece and the king, capturing the threatening piece, or moving the king to a square where it is no longer in check.
If the player cannot move out of check, the game ends in checkmate and the player loses. Players cannot make any move that puts their own king in check. - Promotion: Promotion in chess is a rule that requires a pawn that reaches its eighth rank to be replaced by the player's choice of a queen, knight, rook, or bishop of the same color.
- Gambit: A gambit (from ancient Italian gambetto, meaning "to trip") is a chess opening in which a player, more often White, sacrifices material, usually a pawn, with the hope of achieving a resulting advantageous position.
- Countergambit: A gambit offered by Black.
- Defence: Part of the name of chess opening played by Black.