Theresa Apocalypse battlesuit added in Version 2.2.3.
Flexible mid-ranged DPS.
Buffs Physical DPS of whole team.
Multiple support skills to setup DPS spike.
Celestial Hymn is a playable battlesuit in Honkai Impact 3rd.
Sources[ | ]
- Fragments - manually unlockable once Celestial Hymn Fragment ×80 are obtained.
- The unlock option can be accessed by clicking the Valkyrie button on the bridge and then selecting the battlesuit.
- Celestial Hymn Rank-up Stamp cannot be used to unlock the battlesuit.
Stats[ | ]
Rank | Lvl | HP | SP | ATK | DEF | CRT |
---|---|---|---|---|---|---|
80 | 2405 | 255 | 534 | 224 | 56 | |
80 | 2104 | 245 | 467 | 196 | 49 | |
80 | 1804 | 234 | 400 | 168 | 42 |
※All stats are taken from BBS.
Skills[ | ]
- Top Leader subskill Blissful Hymn
- unlocks at S2
- Middle Leader subskill Revelation
- unlocks at S3
- Bottom Leader subskill Divine Justice
- unlocks at SS2
- Bottom Evasion subskill Divine Smite
- unlocks at S1
- Middle Ultimate subskill Crossing Harmony
- unlocks at SS
- Bottom Ultimate subskill Celestial Verdict
- unlocks at SSS
Leader Bonus: Team gains 12.0% Max SP in battle. Teams with 3 BIO-type characters gain 20.0% Physical DMG.
Ultimate & QTE deal 25.0% more Total DMG.
Team gains 20.0% Max SP in battle. Team formed by 3 BIO-type battlesuits gains 28.0% Physical DMG.
QTE deals 50.0% more DMG to shields.
Passive bonuses apply automatically.
Gain 36.0 initial SP in battle. This bonus triggers once every 10 minutes in Open World.
Team gains 30.0% Crit DMG against impaired enemies.
When cross is deployed, team gains 25.0% Physical DMG for 7.50s.
Quick sideways dodge to evade enemy attack. Can be triggered 2 times in a row.
After Ultimate Evasion, tap the button within a short duration to directly unleash a charged attack.
Blade Barrier: Equip the whole team with 1 stack of blade barrier, greatly increasing Ignore Interrupt, and causes 30% ATK of Physical DMG every 0.4s for 5s. CD: 20s.
Shortens CD of Blade Barrier by 4.00s.
When exiting, directly consumes an evasion attempt to grant a Blade Barrier to the whole team. Blade Barrier reduces 50.0% total DMG taken.
Each hit of the Blade Barrier additionally deals Physical DMG equal to 40.1% of the Base ATK of the Valkyrie protected by the Blade Barrier.
Basic ATK: Mid-range 5-sequence attack with ethereal blades.
1st Sequence: 3 x 40% ATK of Physical DMG.
2nd Sequence: 3 x 40% ATK of Physical DMG.
3rd Sequence: 4 x 40% ATK of Physical DMG.
4th Sequence: 2 blades dealing 3 x 40% ATK of Physical DMG each.
5th Sequence: 5 x 45% ATK of Physical DMG.
Basic ATKs gain 25.0% Crit Rate.
When Combo Hit Count exceeds 45, hits of the 5-sequence Basic ATK have a 40.02% chance to recover 2.00 SP for the whole team. CD: 1s.
Summons the Ultimate Blade Array, pulling in enemies to eviscerate them.
When activated, creates a black hole lasting 3s, pulling enemies towards the center and slashing them with blades for an extended duration to deal 50 x 40% ATK of Physical DMG.
SP Cost: 125.
When the ultimate Black Hole ends, affected enemies are impaired, reducing their DEF by 75.0% for 10.00s.
Enhances the Ultimate and QTE. Each hit gains 30.0% ATK of Physical DMG. QTE deals 50% more DMG against shields.
Enemies affected by the ultimate Black Hole have their Attack Speed lowered by 75.0% and receive 1,001 Ice DMG every 0.4s.
Charge during the 5-sequence attack to unleash a spinning blades.
Hold [ATK] to charge during a 5-sequence Basic ATK to unleash spinning blades, dealing 4 x 20% ATK of Physical DMG to the target and nearby enemies and impairing them (decreasing their DEF by 50%) for 3s.
Switch: Unleashes cross swords, dealing 4 x 75.0% ATK of Physical DMG.
Extends duration of the Charged ATK impair effect by 4.00s.
QTE: Triggered when enemy is affected by Time Slow. Deals 5 x 250.0% ATK of Physical DMG and impairs enemy, reducing its DEF by 50% for 7.00s.
Leader Bonus: Team gains 12.0% Max SP in battle. Teams with 3 BIO-type characters gain 20.0% Physical DMG.
Ultimate & QTE deal 25.0% more Total DMG.
Team gains 20.0% Max SP in battle. Team formed by 3 BIO-type battlesuits gains 28.0% Physical DMG.
QTE deals 50.0% more DMG to shields.
Passive bonuses apply automatically.
Gain 36.0 initial SP in battle. This bonus triggers once every 10 minutes in Open World.
Team gains 30.0% Crit DMG against impaired enemies.
When cross is deployed, team gains 25.0% Physical DMG for 7.50s.
Quick sideways dodge to evade enemy attack. Can be triggered 2 times in a row.
After Ultimate Evasion, tap the button within a short duration to directly unleash a charged attack.
Blade Barrier: Equip the whole team with 1 stack of blade barrier, greatly increasing Ignore Interrupt, and causes 30% ATK of Physical DMG every 0.4s for 5s. CD: 20s.
Shortens CD of Blade Barrier by 4.00s.
When exiting, directly consumes an evasion attempt to grant a Blade Barrier to the whole team. Blade Barrier reduces 50.0% total DMG taken.
Each hit of the Blade Barrier additionally deals Physical DMG equal to 40.1% of the Base ATK of the Valkyrie protected by the Blade Barrier.
Basic ATK: Mid-range 5-sequence attack with ethereal blades.
1st Sequence: 3 x 40% ATK of Physical DMG.
2nd Sequence: 3 x 40% ATK of Physical DMG.
3rd Sequence: 4 x 40% ATK of Physical DMG.
4th Sequence: 2 blades dealing 3 x 40% ATK of Physical DMG each.
5th Sequence: 5 x 45% ATK of Physical DMG.
Basic ATKs gain 25.0% Crit Rate.
When Combo Hit Count exceeds 45, hits of the 5-sequence Basic ATK have a 40.02% chance to recover 2.00 SP for the whole team. CD: 1s.
Summons the Ultimate Blade Array, pulling in enemies to eviscerate them.
When activated, creates a black hole lasting 3s, pulling enemies towards the center and slashing them with blades for an extended duration to deal 50 x 40% ATK of Physical DMG.
SP Cost: 125.
When the ultimate Black Hole ends, affected enemies are impaired, reducing their DEF by 75.0% for 10.00s.
Enhances the Ultimate and QTE. Each hit gains 30.0% ATK of Physical DMG. QTE deals 50% more DMG against shields.
Enemies affected by the ultimate Black Hole have their Attack Speed lowered by 75.0% and receive 1,001 Ice DMG every 0.4s.
Charge during the 5-sequence attack to unleash a spinning blades.
Hold [ATK] to charge during a 5-sequence Basic ATK to unleash spinning blades, dealing 4 x 20% ATK of Physical DMG to the target and nearby enemies and impairing them (decreasing their DEF by 50%) for 3s.
Switch: Unleashes cross swords, dealing 4 x 75.0% ATK of Physical DMG.
Extends duration of the Charged ATK impair effect by 4.00s.
QTE: Triggered when enemy is affected by Time Slow. Deals 5 x 250.0% ATK of Physical DMG and impairs enemy, reducing its DEF by 50% for 7.00s.
※Any numbers shown are for MAX level skills.
Guides[ | ]
BBS Equipment Builds[ | ]
BBS, an official Chinese equivalent to HoYoLAB for miHoYo games, has a Honkai Impact 3 wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".
Tiers serve as means of separating all the different gear builds. Available tiers:
- Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
- Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
- Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
- Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.
Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:
- Offensive Ability: How much does the build help the battlesuit deal more dmg?
- Functionality: How functional the build is when put together?
- Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment | |
---|---|
Offensive Ability | 70% |
Functionality | 90% |
Compatibility | 90% |
Auxiliary Equipment | |
Offensive Ability | 60% |
Functionality | 90% |
Compatibility | 90% |
Universal Equipment | |
Offensive Ability | 50% |
Functionality | 80% |
Compatibility | 75% |
Transitional Equipment | |
Offensive Ability | 30% |
Functionality | 55% |
Compatibility | 60% |
Gallery[ | ]
Trivia[ | ]
- In Version 7.1, her skills received new icons.
Other Languages[ | ]
Language | Official Name | Literal Translation (Unofficial) |
---|---|---|
English | Celestial Hymn | — |
Chinese (Simplified) |
神恩颂歌 Shén Ēn Sònggē |
|
Chinese (Traditional) |
神恩頌歌 |
|
Japanese | 神恩頌歌 Kamion Shōka |
Hymn of Divine Grace |
Korean | 신은송가 |
|
French | Hymne céleste | |
Thai | Celestial Hymn |
— |
Vietnamese | God Carol | — |
German | Himmelshymne | Sky Hymn |
Indonesian | Celestial Hymn | — |