Raiden Mei battlesuit added in Version 1.8.
Melee DPS.
Displacement skills.
Stable small AOE DMG.
Crimson Impulse is a playable battlesuit in Honkai Impact 3rd.
She is easy to handle and has high damage output against shield-broken elites. Has simple QTE trigger conditions.
Sources[ | ]
- Fragments - manually unlockable once Crimson Impulse Fragment ×10 are obtained.
- The unlock option can be accessed by clicking the Valkyrie button on the bridge and then selecting the battlesuit.
Stats[ | ]
Rank | Lvl | HP | SP | ATK | DEF | CRT |
---|---|---|---|---|---|---|
80 | 1871 | 102 | 601 | 128 | 40 | |
80 | 1637 | 98 | 526 | 112 | 35 | |
80 | 1403 | 93 | 451 | 96 | 30 | |
80 | 1169 | 89 | 375 | 80 | 25 | |
80 | 935 | 85 | 300 | 64 | 20 |
※All stats are taken from BBS.
Skills[ | ]
- Top Leader subskill Spirit of Loyalty
- unlocks at A
- Middle Evasion subskill Inner Shade
- unlocks at S
- Bottom Evasion subskill Shadow Razor
- unlocks at S
- Middle Basic ATK subskill Blood Sakura
- unlocks at A
- Bottom Basic ATK subskill Night Sakura
- unlocks at SSS
- Middle Ultimate subskill Spirit Blade
- unlocks at SS
- Bottom Ultimate subskill Sakura no Haku
- unlocks at SSS
- Bottom Special Attack subskill Double Whirlwind
- unlocks at SS
Leader Bonus: When Combo Hit Count exceeds 20, team gains 10% Physical DMG.
Increases the team's Physical DMG by 18% when Combo Hit Count exceeds 20.
Passive bonuses apply automatically.
Increases Crit Rate by 20.0% and Crit DMG by 30.0% against an enemy with breached elite shield.
Quickly dash to evade enemy attacks. Can be performed twice in a row.
Time Fracture: Triggers upon an Ultimate Evasion and lasts 3s; CD: 15s.
Triggered by tapping the [ATK] button after evasion. When evasion triggers Time Fracture, Insta-Slash deals additional 150.0% ATK of Physical DMG.
Increases Attack Speed by 20.0% during Time Fracture triggered by own evasion.
Shortens CD of Time Fracture by 4.0s.
Swift penta-slash.
1st Sequence: 100% ATK of Physical DMG.
2nd Sequence: 120% ATK of Physical DMG.
3rd Sequence: 75% ATK of Physical DMG.
4th Sequence: 80% ATK of Physical DMG.
5th Sequence: 250% ATK of AOE Physical DMG.
Increases Attack Speed by 15.0% when Combo Hit Count exceeds 20.
Basic attacks have a 20.0% chance of bleeding enemies, dealing 32.0Physical DMG every 0.5s for 5.0s.
Final hit of Basic ATK increases Combo ATK DMG by 20% for 6.0s.
Activates Valkyrie SP burst to unleash a forward slash.
Amaterasu: Deals up to 1,150% ATK of Physical DMG.
SP Cost: 50
Each strike of Amaterasu additionally deals 18.0% ATK of Fire DMG. Can be triggered up to 17 times.
Gain 15 Max SP in battle. Amaterasu costs 20 more SP, but activates Valkyrie mode after casting, boosting all attacks for 5.0s.
Valkyrie mode deals augmented blade attacks, with each hit dealing additional 20.0% ATK of Physical DMG.
Soaring whirlwind slash that knocks surrounding enemies airborne.
Whirling Slash: 7 × 60% ATK of Physical DMG.
QTE: Switch entry unleashes an Insta-Slash.
QTE: Triggered upon shieldbreak or when an enemy is knocked airborne to launch Storm Slasher and deal 225% + 400% ATK of Physical DMG.
Triggers a Combo ATK by tap-and-holding the [ATK] button during any Basic ATK.
Tap the [ATK] button during Combo ATK to unleash 1 more Combo ATK. DMG dealt equals 100.0% of the 1st hit of the 1st Combo ATK.
Leader Bonus: When Combo Hit Count exceeds 20, team gains 10% Physical DMG.
Increases the team's Physical DMG by 18% when Combo Hit Count exceeds 20.
Passive bonuses apply automatically.
Increases Crit Rate by 20.0% and Crit DMG by 30.0% against an enemy with breached elite shield.
Quickly dash to evade enemy attacks. Can be performed twice in a row.
Time Fracture: Triggers upon an Ultimate Evasion and lasts 3s; CD: 15s.
Triggered by tapping the [ATK] button after evasion. When evasion triggers Time Fracture, Insta-Slash deals additional 150.0% ATK of Physical DMG.
Increases Attack Speed by 20.0% during Time Fracture triggered by own evasion.
Shortens CD of Time Fracture by 4.0s.
Swift penta-slash.
1st Sequence: 100% ATK of Physical DMG.
2nd Sequence: 120% ATK of Physical DMG.
3rd Sequence: 75% ATK of Physical DMG.
4th Sequence: 80% ATK of Physical DMG.
5th Sequence: 250% ATK of AOE Physical DMG.
Increases Attack Speed by 15.0% when Combo Hit Count exceeds 20.
Basic attacks have a 20.0% chance of bleeding enemies, dealing 32.0Physical DMG every 0.5s for 5.0s.
Final hit of Basic ATK increases Combo ATK DMG by 20% for 6.0s.
Activates Valkyrie SP burst to unleash a forward slash.
Amaterasu: Deals up to 1,150% ATK of Physical DMG.
SP Cost: 50
Each strike of Amaterasu additionally deals 18.0% ATK of Fire DMG. Can be triggered up to 17 times.
Gain 15 Max SP in battle. Amaterasu costs 20 more SP, but activates Valkyrie mode after casting, boosting all attacks for 5.0s.
Valkyrie mode deals augmented blade attacks, with each hit dealing additional 20.0% ATK of Physical DMG.
Soaring whirlwind slash that knocks surrounding enemies airborne.
Whirling Slash: 7 × 60% ATK of Physical DMG.
QTE: Switch entry unleashes an Insta-Slash.
QTE: Triggered upon shieldbreak or when an enemy is knocked airborne to launch Storm Slasher and deal 225% + 400% ATK of Physical DMG.
Triggers a Combo ATK by tap-and-holding the [ATK] button during any Basic ATK.
Tap the [ATK] button during Combo ATK to unleash 1 more Combo ATK. DMG dealt equals 100.0% of the 1st hit of the 1st Combo ATK.
※Any numbers shown are for MAX level skills.
Guides[ | ]
BBS Equipment Builds[ | ]
BBS, an official Chinese equivalent to HoYoLAB for miHoYo games, has a Honkai Impact 3 wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".
Tiers serve as means of separating all the different gear builds. Available tiers:
- Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
- Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
- Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
- Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.
Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:
- Offensive Ability: How much does the build help the battlesuit deal more dmg?
- Functionality: How functional the build is when put together?
- Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment | |
---|---|
Offensive Ability | 100% |
Functionality | 100% |
Compatibility | 100% |
Universal Equipment | |
Offensive Ability | 80% |
Functionality | 80% |
Compatibility | 90% |
Transitional Equipment | |
Offensive Ability | 50% |
Functionality | 50% |
Compatibility | 80% |
Gallery[ | ]
Trivia[ | ]
- In Version 7.1, her skills received new icons.
Other Languages[ | ]
Language | Official Name | Literal Translation (Unofficial) |
---|---|---|
English | Crimson Impulse | — |
Chinese (Simplified) |
脉冲装·绯红 Màichōng Zhuāng - Fēihóng |
|
Chinese (Traditional) |
脈衝裝·緋紅 |
|
Japanese | 雷脈装・緋紅 Kaminari Myaku Sō - Hikō |
Lightning Pulse - Scarlet |
Korean | 펄스 슈트·비홍 |
|
French | Impulsion écarlate | |
Thai | Crimson Impulse |
— |
Vietnamese | Crimson Impulse | — |
German | Karmesin Impuls | Carmine Impulse |
Indonesian | Crimson Impulse | — |