Raiden Mei battlesuit added in Version 4.2.
Augment Core upgrade of Shadow Dash.
Danzai Spectramancer is a playable battlesuit in Honkai Impact 3rd.
Sources[ | ]
- Augment Core - manually unlockable once Danzai Core ×30 are obtained.
- The unlock option can be accessed by clicking the Valkyrie button on the bridge, selecting the battlesuit, and then opening the augment core menu.
Stats[ | ]
Rank | Lvl | HP | SP | ATK | DEF | CRT |
---|---|---|---|---|---|---|
80 | 1871 | 153 | 601 | 192 | 40 | |
80 | 1637 | 147 | 526 | 168 | 35 | |
80 | 1403 | 140 | 451 | 144 | 30 | |
80 | 1169 | 134 | 375 | 120 | 25 |
※All stats are taken from BBS.
Skills[ | ]
- Top Leader subskill Phantom Outbreak
- unlocks at S
- Top Passive subskill Shinpo of Serenity
- unlocks at 5
- Middle Passive subskill Blight of Kyokuko
- unlocks at 2
- Bottom Passive subskill Shroud of Kiri
- unlocks at 1
- Top Evasion subskill God Speed
- unlocks at 3
- Middle Evasion subskill Weeping Kaze
- unlocks at 2
- Top Basic ATK subskill QTE: Spectrance of Renge
- unlocks at 2
- Middle Basic ATK subskill Mind Aura
- unlocks at SS
- Top Ultimate subskill Power of Tsukigami
- unlocks at 4
- Middle Ultimate subskill Blade of Cirrus
- unlocks at 3
- Bottom Ultimate subskill Haze of Oborokage
- unlocks at 4
- Top Special Attack subskill Amakuni's Honor
- unlocks at 1
- Middle Special Attack subskill Vicious Serpent
- unlocks at 2
- Bottom Special Attack subskill Tenpo of Eternity
- unlocks at 3
Leader Bonus: Team gains 21% Crit Rate at above 80% HP.
All characters in the team gain 21% Crit Rate at above 80% HP.
Passive bonuses apply automatically.
Munen Focus: Starts at 0 and maxes at 200.
Regen Sources: Basic ATK 2nd/3rd/4th/5th sequences, Ultimate Evasion, and passive regen on standby.
On standby, Valkyrie restores 12.0 Munen per second.
Boosts Physical DMG dealt to enemies marked by Sword Scar by 25.0%.
The Valkyrie deals 18.0% bonus Total DMG.
Quick dash to evade enemy attacks. Tap [ATK] after evasion to charge forward dealing 100% ATK of Physical DMG.
Ultimate Evasion restores 100 Munen.
Hangeki Reprisal: Hold [ATK] after Untouchable Yozakura lands to immediately perform Shinkage Flash I or II without Munen cost. CD: 10s.
Ultimate Evasion Skill can be triggered 1 more time(s) and the CD is reduced by 1.5s.
Within 3.0s after Ultimate Evasion Skill is triggered, Valkyrie has higher Ignore Interrupt and takes 30.0% less Total DMG.
AOE penta-slash.
1st sequence: 80% ATK of Physical DMG.
2nd sequence: 100% ATK of Physical DMG & 20 Munen regen.
3rd sequence: 50% ATK of Physical DMG & 20 Munen regen.
4th sequence: 150% ATK of Physical DMG & 30 Munen regen.
5th sequence: 250% ATK of AOE Physical DMG & 30 Munen regen. If interrupted, the 5th sequence will be finished by the Bunshin Specter.
Triggered by Time Slowed or Impaired enemies to deal 800.0% ATK of Physical DMG and inflict Sword Scar on enemies (with Vicious Serpent unlocked).
Basic and Combo ATKs gain 40.0% Crit DMG.
Attack enemies continuously and create Bunsin Specters to fight together.
Charge at the enemy dealing 100% + 100% + 150% + 450% ATK of Physical DMG and create 6 Bunshin Specters after landing to impale the enemy, each dealing 200% ATK of Physical DMG.
Casting Ultimate grants 3 Kagenai Recharges. Casting Shinkage I consumes 1 Kagenai Recharge and boosts Total DMG of this Shinkage I/II by 50%. Kagenai Recharges are shared across the team and have a 4.5s proc CD.
SP cost: 75. Base CD: 20s.
Casting Tsukiyo's Spectramancy boosts team Physical DMG by 15.0% for 18s.
Tsukiyo's Spectramancy deals 70.0% bonus damage against shields.
Teammates' Charged ATKs consume 1 Kagenai Recharge on hit to create 2 Bunshin Specters dealing 600.0% x 2 ATK of physical DMG and resetting Sword Scar's duration (with Vicious Serpent unlocked). CD: 4.5s. Damage Source: Danzai Spectramancer. Every Kagenai Recharge consumed restores 15.0 SP for her.
Bunshin Specters emerge from enemy location and deal high damage.
Bunshin Specters emerge from enemy location and deal AOE damage.
Below 100 Munen: Cannot cast;
Below 200 Munen: Consume 100 Munen to create 2 Bunshin Specters dealing 200% + 200% ATK of Physical DMG;
At 200 Munen: Consume 100 Munen to create 4 Bunshin Specters dealing 200% + 250% ATK of Physical DMG. Tap [ATK] again to consume another 100 Munen and cast Shinkage II dealing 400% ATK of Physical DMG.
Boosts Shinkage Flash's Crit Rate by 30.0%.
Shinkage Flash inflicts Sword Scar on hit and makes marked enemies take 10.0% bonus Physical DMG for 18s.
Shinkage Flash I & II both restore 5.5 SP.
Leader Bonus: Team gains 21% Crit Rate at above 80% HP.
All characters in the team gain 21% Crit Rate at above 80% HP.
Passive bonuses apply automatically.
Munen Focus: Starts at 0 and maxes at 200.
Regen Sources: Basic ATK 2nd/3rd/4th/5th sequences, Ultimate Evasion, and passive regen on standby.
On standby, Valkyrie restores 12.0 Munen per second.
Boosts Physical DMG dealt to enemies marked by Sword Scar by 25.0%.
The Valkyrie deals 18.0% bonus Total DMG.
Quick dash to evade enemy attacks. Tap [ATK] after evasion to charge forward dealing 100% ATK of Physical DMG.
Ultimate Evasion restores 100 Munen.
Hangeki Reprisal: Hold [ATK] after Untouchable Yozakura lands to immediately perform Shinkage Flash I or II without Munen cost. CD: 10s.
Ultimate Evasion Skill can be triggered 1 more time(s) and the CD is reduced by 1.5s.
Within 3.0s after Ultimate Evasion Skill is triggered, Valkyrie has higher Ignore Interrupt and takes 30.0% less Total DMG.
AOE penta-slash.
1st sequence: 80% ATK of Physical DMG.
2nd sequence: 100% ATK of Physical DMG & 20 Munen regen.
3rd sequence: 50% ATK of Physical DMG & 20 Munen regen.
4th sequence: 150% ATK of Physical DMG & 30 Munen regen.
5th sequence: 250% ATK of AOE Physical DMG & 30 Munen regen. If interrupted, the 5th sequence will be finished by the Bunshin Specter.
Triggered by Time Slowed or Impaired enemies to deal 800.0% ATK of Physical DMG and inflict Sword Scar on enemies (with Vicious Serpent unlocked).
Basic and Combo ATKs gain 40.0% Crit DMG.
Attack enemies continuously and create Bunsin Specters to fight together.
Charge at the enemy dealing 100% + 100% + 150% + 450% ATK of Physical DMG and create 6 Bunshin Specters after landing to impale the enemy, each dealing 200% ATK of Physical DMG.
Casting Ultimate grants 3 Kagenai Recharges. Casting Shinkage I consumes 1 Kagenai Recharge and boosts Total DMG of this Shinkage I/II by 50%. Kagenai Recharges are shared across the team and have a 4.5s proc CD.
SP cost: 75. Base CD: 20s.
Casting Tsukiyo's Spectramancy boosts team Physical DMG by 15.0% for 18s.
Tsukiyo's Spectramancy deals 70.0% bonus damage against shields.
Teammates' Charged ATKs consume 1 Kagenai Recharge on hit to create 2 Bunshin Specters dealing 600.0% x 2 ATK of physical DMG and resetting Sword Scar's duration (with Vicious Serpent unlocked). CD: 4.5s. Damage Source: Danzai Spectramancer. Every Kagenai Recharge consumed restores 15.0 SP for her.
Bunshin Specters emerge from enemy location and deal high damage.
Bunshin Specters emerge from enemy location and deal AOE damage.
Below 100 Munen: Cannot cast;
Below 200 Munen: Consume 100 Munen to create 2 Bunshin Specters dealing 200% + 200% ATK of Physical DMG;
At 200 Munen: Consume 100 Munen to create 4 Bunshin Specters dealing 200% + 250% ATK of Physical DMG. Tap [ATK] again to consume another 100 Munen and cast Shinkage II dealing 400% ATK of Physical DMG.
Boosts Shinkage Flash's Crit Rate by 30.0%.
Shinkage Flash inflicts Sword Scar on hit and makes marked enemies take 10.0% bonus Physical DMG for 18s.
Shinkage Flash I & II both restore 5.5 SP.
※Any numbers shown are for MAX level skills.
Guides[ | ]
BBS Equipment Builds[ | ]
BBS, an official Chinese equivalent to HoYoLAB for miHoYo games, has a Honkai Impact 3 wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".
Tiers serve as means of separating all the different gear builds. Available tiers:
- Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
- Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
- Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
- Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.
Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:
- Offensive Ability: How much does the build help the battlesuit deal more dmg?
- Functionality: How functional the build is when put together?
- Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment | |
---|---|
Offensive Ability | 90% |
Functionality | 85% |
Compatibility | 90% |
Auxiliary Equipment | |
Offensive Ability | 70% |
Functionality | 90% |
Compatibility | 85% |
Universal Equipment | |
Offensive Ability | 80% |
Functionality | 20% |
Compatibility | 75% |
Transitional Equipment | |
Offensive Ability | 60% |
Functionality | 65% |
Compatibility | 70% |
Gallery[ | ]
Trivia[ | ]
- In Version 7.1, her skills received new icons.
Other Languages[ | ]
Language | Official Name | Literal Translation (Unofficial) |
---|---|---|
English | Danzai Spectramancer | — |
Chinese (Simplified) |
断罪影舞 Duànzuì Yǐng Wǔ |
Condemnation Kagemai |
Chinese (Traditional) |
斷罪影舞 |
|
Japanese | 断罪影舞 Danzai Eibu |
Shadow Dance Conviction |
Korean | 단죄의 그림자 Danjoeui Geulimja |
Shadow of Condemnation |
French | Danzai spectramancer | — |
Thai | Danzai Spectramancer |
— |
Vietnamese | Danzai Spectramancer | — |
German | Danzai-Geisterbeschwörer | Danzai-Exorcist |
Indonesian | Danzai Spectramancer | — |