Deathly Doom (Memorial Arena)

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Deathly Doom (Memorial Arena)
Doom (Enemy).jpg
Type Database Image
BIO (Icon).png Doom (Enemy) (Icon).png
Family
Boss
Class
N/A
A monster of Chinese legends. Further analysis by Schicksal identified it as a unique class of Dead Silence type Zombies. The two massive horns on its head should serve as a warning to Valkyries. This is no common adversary.

One of the possible bosses in Memorial Arena.

Boss Attributes[edit | edit source]

Skill descriptions are shared across all 3 Memorial Arena brackets. But the exact boss stats are (vastly) different across brackets.

C Rank[edit | edit source]

  • Spirit Walker: Enters a Visible state when casting skills, rendering it vulnerable to attack or debuffs. When debuffed, take 15% more Physical DMG. After skill use, enter Stealth state: Immune to debuffs. DMG will be taken by shield. Upon shield break, enter Visible state and take 30% more Physical DMG.
  • Phantom Kindred: 2 Phantom Zombies.

B Rank[edit | edit source]

  • Spirit Walker: Enters a Visible state when casting skills, rendering it vulnerable to attack or debuffs. When debuffed, take 15% more Physical DMG. After skill use, enter Stealth state: Immune to debuffs. DMG will be taken by shield. Upon shield break, enter Visible state and take 30% more Physical DMG.
  • Phantom Kindred: 2 Phantom Zombies.
  • Mind Chant: Become Visible for 20s but is immune to debuff. Temporarily wake 1 Phantom Zombie.

A Rank[edit | edit source]

  • Spirit Walker: Enters a Visible state when casting skills, rendering it vulnerable to attack or debuffs. When debuffed, take 15% more Physical DMG. After skill use, enter Stealth state: Immune to debuffs. DMG will be taken by shield. Upon shield break, enter Visible state and take 30% more Physical DMG.
  • Phantom Kindred: 3 Phantom Zombies.
  • Mind Chant: Become Visible for 20s but is immune to debuff. Temporarily wake 2 Phantom Zombie.

S Rank[edit | edit source]

  • Spirit Walker: Enters a Visible state when casting skills, rendering it vulnerable to attack or debuffs. When debuffed, take 15% more Physical DMG. After skill use, enter Stealth state: Immune to debuffs. DMG will be taken by shield. Upon shield break, enter Visible state and take 30% more Physical DMG.
  • Phantom Kindred: 4 Phantom Zombies.
  • Mind Chant: Become Visible for 20s but is immune to debuff. Temporarily wake 2 Phantom Zombie.
  • Phantom Deceit: ???????
    Wakes all Phantom Zombies.

When first Doom is defeated, 2 Dooms are spawned in her place. Each is able to cast skills and often one of the two is Visible. When this pair of Dooms are defeated, a final Doom appears in "Frenzy Mode", waking all Phantom Zombies.

SS Rank[edit | edit source]

  • Spirit Walker: Enters a Visible state when casting skills, rendering it vulnerable to attack or debuffs. When debuffed, take 15% more Physical DMG. After skill use, enter Stealth state: Immune to debuffs. DMG will be taken by shield. Upon shield break, enter Visible state and take 30% more Physical DMG.
  • Phantom Kindred: 5 Phantom Zombies.
  • Mind Chant: Become Visible for 20s but is immune to debuff. Temporarily wake 2 Phantom Zombie.
  • Phantom Deceit: ???????
    Wakes all Phantom Zombies.

When first Doom is defeated, 3 Dooms are spawned in her place. Each is able to cast skills and often one of the three is Visible. When this trio of Dooms are defeated, a final Doom appears in "Frenzy Mode", waking all Phantom Zombies.

Recommended Teams[edit | edit source]

Best Scores[edit | edit source]

Decent Scores[edit | edit source]

Viable[edit | edit source]