Honkai Impact 3 Wiki

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Honkai Impact 3 Wiki
(→‎Boss Attributes: added SS rank descriptions)
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==Boss Attributes==
 
==Boss Attributes==
   
Skill descriptions are shared across all 3 Memorial Arena brackets. But the exact boss stats are (vastly) different across brackets.
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Skill descriptions are shared across all 4 Memorial Arena brackets. But the exact boss stats are (vastly) different across brackets.
   
 
===C Rank===
 
===C Rank===
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===Decent Scores===
 
===Decent Scores===
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* [[Herrscher_of_the_Void|HoV]] solo
   
 
===Viable===
 
===Viable===

Revision as of 00:19, 26 June 2020

Deathly Doom (Memorial Arena)
File:Doom (Enemy).jpg
Type Database Image
BIO (Icon) Doom (Enemy) (Icon)
Family
Boss
Class
N/A

A monster of Chinese legends. Further analysis by Schicksal identified it as a unique class of Dead Silence type Zombies. The two massive horns on its head should serve as a warning to Valkyries. This is no common adversary.

One of the possible bosses in Memorial Arena.

Boss Attributes

Skill descriptions are shared across all 4 Memorial Arena brackets. But the exact boss stats are (vastly) different across brackets.

C Rank

  • Spirit Walker: Enters a Visible state when casting skills, rendering it vulnerable to attack or debuffs. When debuffed, take 15% more Physical DMG. After skill use, enter Stealth state: Immune to debuffs. DMG will be taken by shield. Upon shield break, enter Visible state and take 30% more Physical DMG.
  • Phantom Kindred: 2 Phantom Zombies.

B Rank

  • Spirit Walker: Enters a Visible state when casting skills, rendering it vulnerable to attack or debuffs. When debuffed, take 15% more Physical DMG. After skill use, enter Stealth state: Immune to debuffs. DMG will be taken by shield. Upon shield break, enter Visible state and take 30% more Physical DMG.
  • Phantom Kindred: 2 Phantom Zombies.
  • Mind Chant: Become Visible for 20s but is immune to debuff. Temporarily wake 1 Phantom Zombie.

A Rank

  • Spirit Walker: Enters a Visible state when casting skills, rendering it vulnerable to attack or debuffs. When debuffed, take 15% more Physical DMG. After skill use, enter Stealth state: Immune to debuffs. DMG will be taken by shield. Upon shield break, enter Visible state and take 30% more Physical DMG.
  • Phantom Kindred: 3 Phantom Zombies.
  • Mind Chant: Become Visible for 20s but is immune to debuff. Temporarily wake 2 Phantom Zombie.

S Rank

  • Spirit Walker: Enters a Visible state when casting skills, rendering it vulnerable to attack or debuffs. When debuffed, take 15% more Physical DMG. After skill use, enter Stealth state: Immune to debuffs. DMG will be taken by shield. Upon shield break, enter Visible state and take 30% more Physical DMG.
  • Phantom Kindred: 4 Phantom Zombies.
  • Mind Chant: Become Visible for 20s but is immune to debuff. Temporarily wake 2 Phantom Zombie.
  • Phantom Deceit: ???????
    Wakes all Phantom Zombies.

When first Doom is defeated, 2 Dooms are spawned in her place. Each is able to cast skills and often one of the two is Visible. When this pair of Dooms are defeated, a final Doom appears in "Frenzy Mode", waking all Phantom Zombies.

SS Rank

  • Spirit Walker: Enters a Visible state when casting skills, rendering it vulnerable to attack or debuffs. When debuffed, take 15% more Physical DMG. After skill use, enter Stealth state: Immune to debuffs. DMG will be taken by shield. Upon shield break, enter Visible state and take 30% more Physical DMG.
  • Phantom Kindred: 5 Phantom Zombies.
  • Mind Chant: Become Visible for 20s but is immune to debuff. Temporarily wake 2 Phantom Zombie.
  • Phantom Deceit: ???????
    Wakes all Phantom Zombies.

When first Doom is defeated, 3 Dooms are spawned in her place. Each is able to cast skills and often one of the three is Visible. When this trio of Dooms are defeated, a final Doom appears in "Frenzy Mode", waking all Phantom Zombies.

Recommended Teams

Best Scores

Decent Scores

Viable