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==Boss Attributes== |
==Boss Attributes== |
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− | Skill descriptions are shared across all |
+ | Skill descriptions are shared across all 4 Memorial Arena brackets. But the exact boss stats are (vastly) different across brackets. |
===C Rank=== |
===C Rank=== |
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===Decent Scores=== |
===Decent Scores=== |
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+ | * [[Herrscher_of_the_Void|HoV]] solo |
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===Viable=== |
===Viable=== |
Revision as of 00:19, 26 June 2020
Deathly Doom (Memorial Arena) | |
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File:Doom (Enemy).jpg | |
Type | Database Image |
Family | |
Boss | |
Class | |
N/A |
A monster of Chinese legends. Further analysis by Schicksal identified it as a unique class of Dead Silence type Zombies. The two massive horns on its head should serve as a warning to Valkyries. This is no common adversary.
One of the possible bosses in Memorial Arena.
Boss Attributes
Skill descriptions are shared across all 4 Memorial Arena brackets. But the exact boss stats are (vastly) different across brackets.
C Rank
- Spirit Walker: Enters a Visible state when casting skills, rendering it vulnerable to attack or debuffs. When debuffed, take 15% more Physical DMG. After skill use, enter Stealth state: Immune to debuffs. DMG will be taken by shield. Upon shield break, enter Visible state and take 30% more Physical DMG.
- Phantom Kindred: 2 Phantom Zombies.
B Rank
- Spirit Walker: Enters a Visible state when casting skills, rendering it vulnerable to attack or debuffs. When debuffed, take 15% more Physical DMG. After skill use, enter Stealth state: Immune to debuffs. DMG will be taken by shield. Upon shield break, enter Visible state and take 30% more Physical DMG.
- Phantom Kindred: 2 Phantom Zombies.
- Mind Chant: Become Visible for 20s but is immune to debuff. Temporarily wake 1 Phantom Zombie.
A Rank
- Spirit Walker: Enters a Visible state when casting skills, rendering it vulnerable to attack or debuffs. When debuffed, take 15% more Physical DMG. After skill use, enter Stealth state: Immune to debuffs. DMG will be taken by shield. Upon shield break, enter Visible state and take 30% more Physical DMG.
- Phantom Kindred: 3 Phantom Zombies.
- Mind Chant: Become Visible for 20s but is immune to debuff. Temporarily wake 2 Phantom Zombie.
S Rank
- Spirit Walker: Enters a Visible state when casting skills, rendering it vulnerable to attack or debuffs. When debuffed, take 15% more Physical DMG. After skill use, enter Stealth state: Immune to debuffs. DMG will be taken by shield. Upon shield break, enter Visible state and take 30% more Physical DMG.
- Phantom Kindred: 4 Phantom Zombies.
- Mind Chant: Become Visible for 20s but is immune to debuff. Temporarily wake 2 Phantom Zombie.
- Phantom Deceit: ???????
Wakes all Phantom Zombies.
When first Doom is defeated, 2 Dooms are spawned in her place. Each is able to cast skills and often one of the two is Visible. When this pair of Dooms are defeated, a final Doom appears in "Frenzy Mode", waking all Phantom Zombies.
SS Rank
- Spirit Walker: Enters a Visible state when casting skills, rendering it vulnerable to attack or debuffs. When debuffed, take 15% more Physical DMG. After skill use, enter Stealth state: Immune to debuffs. DMG will be taken by shield. Upon shield break, enter Visible state and take 30% more Physical DMG.
- Phantom Kindred: 5 Phantom Zombies.
- Mind Chant: Become Visible for 20s but is immune to debuff. Temporarily wake 2 Phantom Zombie.
- Phantom Deceit: ???????
Wakes all Phantom Zombies.
When first Doom is defeated, 3 Dooms are spawned in her place. Each is able to cast skills and often one of the three is Visible. When this trio of Dooms are defeated, a final Doom appears in "Frenzy Mode", waking all Phantom Zombies.
Recommended Teams
Best Scores
Decent Scores
- HoV solo