Honkai Impact 3 Wiki

Hello, Captain! Since mid Dec of 2022, discussion tab and comments under article pages are enabled. Log in and share your thoughts with us! Our Discord Server is also waiting for you~

READ MORE

Honkai Impact 3 Wiki
Advertisement
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Deathly Doom latest?format=original
B Rank
~ latest?format=original
SS Rank
Deathly Doom (Memorial Arena)
Type
BIO
Biologic
Deathly Doom (Enemy) (Icon)
Boss Description
A monster of Chinese legends. Further analysis by Schicksal identified it as a unique class of Dead Silence type Zombies. The two massive horns on its head should serve as a warning to Valkyries. This is no common adversary.
Recommended Features
Advantaged Features
Core Heavy ATK
Heavy ATK

Doom is one of the possible bosses in Memorial Arena.

Boss Attributes

Skill descriptions are shared across all 4 Memorial Arena brackets. But the exact boss stats are (vastly) different across brackets.

C Rank

  • Spirit Walker: Enters a Visible state when casting skills, rendering it vulnerable to attack or debuffs. When debuffed, take 15% more Physical DMG. After skill use, enter Stealth state: Immune to debuffs. DMG will be taken by shield. Upon shield break, enter Visible state and take 30% more Physical DMG.
  • Phantom Kindred: 2 Phantom Zombies.

B Rank

  • Spirit Walker: Enters a Visible state when casting skills, rendering it vulnerable to attack or debuffs. When debuffed, take 15% more Physical DMG. After skill use, enter Stealth state: Immune to debuffs. DMG will be taken by shield. Upon shield break, enter Visible state and take 30% more Physical DMG.
  • Phantom Kindred: 2 Phantom Zombies.
  • Mind Chant: Become Visible for 20s but is immune to debuff. Temporarily wake 1 Phantom Zombie.

A Rank

  • Spirit Walker: Enters a Visible state when casting skills, rendering it vulnerable to attack or debuffs. When debuffed, take 15% more Physical DMG. After skill use, enter Stealth state: Immune to debuffs. DMG will be taken by shield. Upon shield break, enter Visible state and take 30% more Physical DMG.
  • Phantom Kindred: 3 Phantom Zombies.
  • Mind Chant: Become Visible for 20s but is immune to debuff. Temporarily wake 2 Phantom Zombie.

S Rank

  • Spirit Walker: Enters a Visible state when casting skills, rendering it vulnerable to attack or debuffs. When debuffed, take 15% more Physical DMG. After skill use, enter Stealth state: Immune to debuffs. DMG will be taken by shield. Upon shield break, enter Visible state and take 30% more Physical DMG.
  • Phantom Kindred: 4 Phantom Zombies.
  • Mind Chant: Become Visible for 20s but is immune to debuff. Temporarily wake 2 Phantom Zombie.
  • Phantom Deceit: ???????
    Wakes all Phantom Zombies.

When first Doom is defeated, 2 Dooms are spawned in her place. Each is able to cast skills and often one of the two is Visible. When this pair of Dooms are defeated, a final Doom appears in "Frenzy Mode", waking all Phantom Zombies.

SS Rank

  • Spirit Walker: Enters a Visible state when casting skills, rendering it vulnerable to attack or debuffs. When debuffed, take 15% more Physical DMG. After skill use, enter Stealth state: Immune to debuffs. DMG will be taken by shield. Upon shield break, enter Visible state and take 30% more Physical DMG.
  • Phantom Kindred: 5 Phantom Zombies.
  • Mind Chant: Become Visible for 20s but is immune to debuff. Temporarily wake 2 Phantom Zombie.
  • Phantom Deceit: ???????
    Wakes all Phantom Zombies.

When first Doom is defeated, 3 Dooms are spawned in her place. Each is able to cast skills and often one of the three is Visible. When this trio of Dooms are defeated, a final Doom appears in "Frenzy Mode", waking all Phantom Zombies.

Recommended Teams

Best Scores

Decent Scores

Viable

Advertisement