Deathly Doom (Memorial Arena)
Deathly Doom (Memorial Arena) | |
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Type | Database Image |
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N/A |
“ | A monster of Chinese legends. Further analysis by Schicksal identified it as a unique class of Dead Silence type Zombies. The two massive horns on its head should serve as a warning to Valkyries. This is no common adversary. | „ |
One of the possible bosses in Memorial Arena.
Contents
Boss Attributes[edit | edit source]
Skill descriptions are shared across all 4 Memorial Arena brackets. But the exact boss stats are (vastly) different across brackets.
C Rank[edit | edit source]
- Spirit Walker: Enters a Visible state when casting skills, rendering it vulnerable to attack or debuffs. When debuffed, take 15% more Physical DMG. After skill use, enter Stealth state: Immune to debuffs. DMG will be taken by shield. Upon shield break, enter Visible state and take 30% more Physical DMG.
- Phantom Kindred: 2 Phantom Zombies.
B Rank[edit | edit source]
- Spirit Walker: Enters a Visible state when casting skills, rendering it vulnerable to attack or debuffs. When debuffed, take 15% more Physical DMG. After skill use, enter Stealth state: Immune to debuffs. DMG will be taken by shield. Upon shield break, enter Visible state and take 30% more Physical DMG.
- Phantom Kindred: 2 Phantom Zombies.
- Mind Chant: Become Visible for 20s but is immune to debuff. Temporarily wake 1 Phantom Zombie.
A Rank[edit | edit source]
- Spirit Walker: Enters a Visible state when casting skills, rendering it vulnerable to attack or debuffs. When debuffed, take 15% more Physical DMG. After skill use, enter Stealth state: Immune to debuffs. DMG will be taken by shield. Upon shield break, enter Visible state and take 30% more Physical DMG.
- Phantom Kindred: 3 Phantom Zombies.
- Mind Chant: Become Visible for 20s but is immune to debuff. Temporarily wake 2 Phantom Zombie.
S Rank[edit | edit source]
- Spirit Walker: Enters a Visible state when casting skills, rendering it vulnerable to attack or debuffs. When debuffed, take 15% more Physical DMG. After skill use, enter Stealth state: Immune to debuffs. DMG will be taken by shield. Upon shield break, enter Visible state and take 30% more Physical DMG.
- Phantom Kindred: 4 Phantom Zombies.
- Mind Chant: Become Visible for 20s but is immune to debuff. Temporarily wake 2 Phantom Zombie.
- Phantom Deceit: ???????
Wakes all Phantom Zombies.
When first Doom is defeated, 2 Dooms are spawned in her place. Each is able to cast skills and often one of the two is Visible. When this pair of Dooms are defeated, a final Doom appears in "Frenzy Mode", waking all Phantom Zombies.
SS Rank[edit | edit source]
- Spirit Walker: Enters a Visible state when casting skills, rendering it vulnerable to attack or debuffs. When debuffed, take 15% more Physical DMG. After skill use, enter Stealth state: Immune to debuffs. DMG will be taken by shield. Upon shield break, enter Visible state and take 30% more Physical DMG.
- Phantom Kindred: 5 Phantom Zombies.
- Mind Chant: Become Visible for 20s but is immune to debuff. Temporarily wake 2 Phantom Zombie.
- Phantom Deceit: ???????
Wakes all Phantom Zombies.
When first Doom is defeated, 3 Dooms are spawned in her place. Each is able to cast skills and often one of the three is Visible. When this trio of Dooms are defeated, a final Doom appears in "Frenzy Mode", waking all Phantom Zombies.
Recommended Teams[edit | edit source]
Best Scores[edit | edit source]
Decent Scores[edit | edit source]
- HoV solo