Bronya Zaychik battlesuit added in Version 1.8.
Stable mid-ranged DPS.
Switch triggers small AOE Time Slow.
Ultimate: Unleash Project Bunny to taunt enemies.
Dimension Breaker is a playable battlesuit in Honkai Impact 3rd.
Sources[ | ]
- Fragments - manually unlockable once Dimension Breaker Fragment ×80 are obtained.
- The unlock option can be accessed by clicking the Valkyrie button on the bridge and then selecting the battlesuit.
Stats[ | ]
Rank | Lvl | HP | SP | ATK | DEF | CRT |
---|---|---|---|---|---|---|
80 | 2138 | 204 | 601 | 320 | 32 | |
80 | 1871 | 196 | 526 | 280 | 28 | |
80 | 1603 | 187 | 451 | 240 | 24 |
※All stats are taken from BBS.
Skills[ | ]
- Top Leader subskill Metal Gear
- unlocks at SS
- Top Passive subskill Dark Matter Furnace
- unlocks at SS
- Middle Basic ATK subskill Energy Absorb
- unlocks at SS
- Bottom Ultimate subskill S2 Cell
- unlocks at SS
Leader Bonus: Increases SP recovery by 25% for the team. Teams with 3 MECH-type characters gain 20% Total DMG Multiplier.
Accelerates Attack SP Recovery of team by 29%. Teams with 3 MECH-type characters gain 26% Total DMG Multiplier.
Increases own Crit DMG by 28.0% when Kiana and Mei are on the team.
Passive bonuses apply automatically.
Planes Walker: Become a Planes Walker after moving for 2s and significantly gains Move Speed.
When on standby, the Valkyrie restores 2 SP every 5.0s.
Raises the shield to defend against frontal attacks.
Counterstrike: Release the Defense button at the moment of the attack to unleash a counterstrike.
Perfect Defense: Counterstrike knocks surrounding enemies airborne, paralyzing them and applying Time Lock for 4s and accelerating the character's Attack SPD by 30% for 3s. Perfect Defense base CD: 15s.
Frontal defense deals 50% ATK of Physical DMG to the attacker. Can be triggered once every 0.5s. Gains 30.0% Crit Rate for 6.0s during Ultimate Defense.
Gain 150% Move Speed when defending with a shield.
When attacked, spend 3 SP to trigger Project Bunny Block, preventing interruption and gaining 20% Total DMG Reduction. Effect does not trigger at 0 SP.
Charged Cannon ATK. Deals greater DMG at higher charge sequence.
Arm Switch: Changes the way of charging based on the weapon equipped.
Perfect Cooling: A CD circle will appear when laser weapons overheat. Tap [ATK] right before the circle shrinks to its smallest size to instantly reset the CD and greatly accelerate ATK Speed for a short duration.
Within a short duration after activating Perfect Cooling, hitting a target with a laser will inflict a 4s Time Slow on the target and nearby enemies.
Each laser beam attack of Basic ATK and Ultimate additionally deals 30% ATK of Fire DMG. Rapid-fire weapon attacks at the 3rd charge sequence gain double bonus Fire DMG.
Reduces overheat time for rapid-fire weapons by 40.0%.
Project Bunny activates autonomous attack protocols.
Mech Frenzy: Consumes 100 SP to enter a 10s Burst mode, during which Project Bunny (summoned entity) is invincible and draws enemies towards it.
Surplus Energy: Turns own attacks into laser attacks.
Heat Reset: Heat meters of laser-type weapons will be reset upon burst mode activation.
Project Bunny explodes at the end of the duration, dealing 600% ATK of AOE Physical DMG.
When Project Bunny is unleashed, character laser attacks gain 20% Physical and Elemental DMG. For every point of SP above 110, further increase the DMG bonus by 0.6%. Stacks up to 200 times.
Extends the duration of Project Bunny's detachment to 16.0s.
Switch skill immediately knocks target and all enemies in a small surrounding area airborne and inflicts Time Lock.
Dimensional Razor: 100% ATK of Physical DMG and inflicts Time Lock for 4s.
When hitting an enemy affected by Time Slow, character attacks gain 80.0% Physical and Elemental DMG for 6s. Triggering this again resets the duration. Enemies affected by Time Lock of Dimension Pull will bleed and take 248 Physical DMG every 0.5s.
Extends the range of Dimension Pull by 3.0 times and its duration by 3.0s.
QTE: Triggered when enemy is paralyzed, dealing 10 x 70.0% ATK of Fire DMG to enemies in a large AOE. Knocks affected enemies airborne and inflicts Time Lock on them.
Leader Bonus: Increases SP recovery by 25% for the team. Teams with 3 MECH-type characters gain 20% Total DMG Multiplier.
Accelerates Attack SP Recovery of team by 29%. Teams with 3 MECH-type characters gain 26% Total DMG Multiplier.
Increases own Crit DMG by 28.0% when Kiana and Mei are on the team.
Passive bonuses apply automatically.
Planes Walker: Become a Planes Walker after moving for 2s and significantly gains Move Speed.
When on standby, the Valkyrie restores 2 SP every 5.0s.
Raises the shield to defend against frontal attacks.
Counterstrike: Release the Defense button at the moment of the attack to unleash a counterstrike.
Perfect Defense: Counterstrike knocks surrounding enemies airborne, paralyzing them and applying Time Lock for 4s and accelerating the character's Attack SPD by 30% for 3s. Perfect Defense base CD: 15s.
Frontal defense deals 50% ATK of Physical DMG to the attacker. Can be triggered once every 0.5s. Gains 30.0% Crit Rate for 6.0s during Ultimate Defense.
Gain 150% Move Speed when defending with a shield.
When attacked, spend 3 SP to trigger Project Bunny Block, preventing interruption and gaining 20% Total DMG Reduction. Effect does not trigger at 0 SP.
Charged Cannon ATK. Deals greater DMG at higher charge sequence.
Arm Switch: Changes the way of charging based on the weapon equipped.
Perfect Cooling: A CD circle will appear when laser weapons overheat. Tap [ATK] right before the circle shrinks to its smallest size to instantly reset the CD and greatly accelerate ATK Speed for a short duration.
Within a short duration after activating Perfect Cooling, hitting a target with a laser will inflict a 4s Time Slow on the target and nearby enemies.
Each laser beam attack of Basic ATK and Ultimate additionally deals 30% ATK of Fire DMG. Rapid-fire weapon attacks at the 3rd charge sequence gain double bonus Fire DMG.
Reduces overheat time for rapid-fire weapons by 40.0%.
Project Bunny activates autonomous attack protocols.
Mech Frenzy: Consumes 100 SP to enter a 10s Burst mode, during which Project Bunny (summoned entity) is invincible and draws enemies towards it.
Surplus Energy: Turns own attacks into laser attacks.
Heat Reset: Heat meters of laser-type weapons will be reset upon burst mode activation.
Project Bunny explodes at the end of the duration, dealing 600% ATK of AOE Physical DMG.
When Project Bunny is unleashed, character laser attacks gain 20% Physical and Elemental DMG. For every point of SP above 110, further increase the DMG bonus by 0.6%. Stacks up to 200 times.
Extends the duration of Project Bunny's detachment to 16.0s.
Switch skill immediately knocks target and all enemies in a small surrounding area airborne and inflicts Time Lock.
Dimensional Razor: 100% ATK of Physical DMG and inflicts Time Lock for 4s.
When hitting an enemy affected by Time Slow, character attacks gain 80.0% Physical and Elemental DMG for 6s. Triggering this again resets the duration. Enemies affected by Time Lock of Dimension Pull will bleed and take 248 Physical DMG every 0.5s.
Extends the range of Dimension Pull by 3.0 times and its duration by 3.0s.
QTE: Triggered when enemy is paralyzed, dealing 10 x 70.0% ATK of Fire DMG to enemies in a large AOE. Knocks affected enemies airborne and inflicts Time Lock on them.
※Any numbers shown are for MAX level skills.
Guides[ | ]
BBS Equipment Builds[ | ]
BBS, an official Chinese equivalent to HoYoLAB for miHoYo games, has a Honkai Impact 3 wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".
Tiers serve as means of separating all the different gear builds. Available tiers:
- Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
- Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
- Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
- Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.
Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:
- Offensive Ability: How much does the build help the battlesuit deal more dmg?
- Functionality: How functional the build is when put together?
- Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment | |
---|---|
Offensive Ability | 70% |
Functionality | 70% |
Compatibility | 80% |
Auxiliary Equipment | |
Offensive Ability | 40% |
Functionality | 70% |
Compatibility | 60% |
Universal Equipment | |
Offensive Ability | 70% |
Functionality | 80% |
Compatibility | 60% |
Transitional Equipment | |
Offensive Ability | 40% |
Functionality | 50% |
Compatibility | 50% |
Gallery[ | ]
Trivia[ | ]
- Evasion subskill "Absorptive Armor" was previously localized as "Absorptive Barrier".[citation needed]
- In Version 7.1, her skills received new icons.
Other Languages[ | ]
Language | Official Name | Literal Translation (Unofficial) |
---|---|---|
English | Dimension Breaker | — |
Chinese (Simplified) |
次元边界突破 Cìyuán Biānjiè Túpò |
|
Chinese (Traditional) |
次元邊界突破 |
|
Japanese | 次元限界突破 Jigen Genkai Toppa |
Break Through the Dimensional Limit |
Korean | 차원 경계 돌파 |
|
French | Briseuse dimensionnelle | |
Thai | Dimensional Break |
— |
Vietnamese | Dimension Boundary | — |
German | Dimensionsbrecher | Dimension Breaker |
Indonesian | Dimension Breaker | — |