Bronya Zaychik battlesuit added in Version 3.1.
Augment Core upgrade of Yamabuki Armor.
Drive Kometa is a playable battlesuit in Honkai Impact 3rd.
Sources[ | ]
- Augment Core - manually unlockable once Kometa Core ×30 are obtained.
- The unlock option can be accessed by clicking the Valkyrie button on the bridge, selecting the battlesuit, and then opening the augment core menu.
Stats[ | ]
Rank | Lvl | HP | SP | ATK | DEF | CRT |
---|---|---|---|---|---|---|
80 | 2138 | 102 | 534 | 384 | 32 | |
80 | 1871 | 98 | 467 | 336 | 28 | |
80 | 1603 | 93 | 400 | 288 | 24 | |
80 | 1336 | 89 | 334 | 240 | 20 |
※All stats are taken from BBS.
Skills[ | ]
- Top Passive subskill Aegis of Inertia
- unlocks at 1
- Middle Passive subskill Gravity Vortex
- unlocks at 3
- Bottom Passive subskill Reinforced Barrier
- unlocks at S
- Bottom Evasion subskill Field Propulsion
- unlocks at SS
- Top Basic ATK subskill Crippling Bolt
- unlocks at 2
- Middle Basic ATK subskill Energy Overload
- unlocks at S
- Top Ultimate subskill Restructured Energy
- unlocks at 3
- Middle Ultimate subskill DEF Reboot
- unlocks at 6
- Bottom Ultimate subskill Space Warp
- unlocks at 1
- Middle Special Attack subskill QTE: Obliterate
- unlocks at 1
Leader Bonus: When Combo Hit Count exceeds 30, team gains 20% Crit Rate. PSY-type characters gain 20% Crit DMG.
When Combo Hit Count exceeds 30, team gains 26% Crit Rate. PSY-type characters gain 29% Crit DMG.
Passive bonuses apply automatically.
No interruption when the shield is shattered by Physical DMG.
Team gains a shield that absorbs Physical ATK DMG. Shield HP: 25.0% of Yamabuki's Max HP (Max: 2000). Shield can be reset with QTE or Ultimate.
Shield Active: When taking hits exceeding 300 Physical DMG, the exceeding amount is subject to 60.0% reduction. When shield is breached, paralyze nearby enemies for 2.0s. CD: 6s.
Mecha Shield receives DEF equal to 100% of Yamabuki's DEF.
Raises the shield to defend against frontal attacks.
Counterstrike: Release the [Defense] button at the moment of the attack to unleash a counterstrike.
Perfect Defense: Counterstrike triggers Time Fracture, slowing all enemies for 5s and accelerates the character's Move SPD by 50% and Attack SPD by 30% for 3s. Perfect Defense base CD: 15s.
Gravity Reflex: Raises shield faster and enters mobility mode more quickly.
Can perform Counterstrike when defending against ranged attacks. Unleashes Shield Charge and ignites the enemy, dealing 154 Fire DMG every 0.5s for 10.0s.
Reflects the thrown objects back to the ranged attacker upon starting defense, dealing 350% of the original damage.
Recovers 4 SP for the whole team after Counterstrike.
Charged cannon fire that deals greater DMG with higher charge sequence.
Arm Switch: Charging mode changes with type of weapon equipped
Uncharged Basic ATK generates a 15s Crippling Field that follows the target. Enemies within the field suffer reduced Ignore Interrupt, take 50.0% more shield DMG, and are weakened (deals 10% less DMG).
Increases charging speed by 50.0% but decreases Crit Rate by 50.0%.
Lifts power restrictions on the Mech to enter Obliterate Mode (Burst).
Instantly gathers and knocks up nearby enemies to deal 150% + 400% ATK of Physical DMG. Resets shield and enter Obliterate Mode. Duration: 15s. Yamabuki Armor gains Iron Body during this period. Shield resets every 3s.
1st Strike: 100% Physical DMG.
2nd Strike: 2 x 70% Physical DMG.
3rd Strike: Warps gravity to deal 160% Physical DMG and Time Lock enemies within range, and gathers nearby enemies for 2s.
SP cost: 50. CD: 25s.
When the Ultimate hits an enemy in the Crippling Field, stun it for 3s. When Space Warp hits an enemy in the Crippling Field, heal the team for 30 HP (Obliterate Mode: 2x30 HP).
Triggering Perfect Defense resets the shield. Obliterate Mode: Team gains 50.0% Indirect Physical DMG Reduction buff.
Shield active: Melee ATKs gain 25.0% Physical DMG and 10.0% Crit Rate. Valkyries protected by the shield on the field emit shockwaves that deal 100.0% Physical DMG against nearby enemies every 3s (interval reduced to 1.5s in Obliterate Mode).
Switch skill immediately unleashes a Shield Charge.
Shield Charge: 150% ATK of Physical DMG and knocks enemy into the air.
Additionally deals 1,125 Physical DMG against enemies hit by Shield Charge.
Triggers QTE when an enemy is affected by Time Slow. Creates a gravity warp in front to deal 600% ATK of small AOE Physical DMG and stun the enemies for 5.0s. Also pulls in nearby enemies for 1.8s.
Leader Bonus: When Combo Hit Count exceeds 30, team gains 20% Crit Rate. PSY-type characters gain 20% Crit DMG.
When Combo Hit Count exceeds 30, team gains 26% Crit Rate. PSY-type characters gain 29% Crit DMG.
Passive bonuses apply automatically.
No interruption when the shield is shattered by Physical DMG.
Team gains a shield that absorbs Physical ATK DMG. Shield HP: 25.0% of Yamabuki's Max HP (Max: 2000). Shield can be reset with QTE or Ultimate.
Shield Active: When taking hits exceeding 300 Physical DMG, the exceeding amount is subject to 60.0% reduction. When shield is breached, paralyze nearby enemies for 2.0s. CD: 6s.
Mecha Shield receives DEF equal to 100% of Yamabuki's DEF.
Raises the shield to defend against frontal attacks.
Counterstrike: Release the [Defense] button at the moment of the attack to unleash a counterstrike.
Perfect Defense: Counterstrike triggers Time Fracture, slowing all enemies for 5s and accelerates the character's Move SPD by 50% and Attack SPD by 30% for 3s. Perfect Defense base CD: 15s.
Gravity Reflex: Raises shield faster and enters mobility mode more quickly.
Can perform Counterstrike when defending against ranged attacks. Unleashes Shield Charge and ignites the enemy, dealing 154 Fire DMG every 0.5s for 10.0s.
Reflects the thrown objects back to the ranged attacker upon starting defense, dealing 350% of the original damage.
Recovers 4 SP for the whole team after Counterstrike.
Charged cannon fire that deals greater DMG with higher charge sequence.
Arm Switch: Charging mode changes with type of weapon equipped
Uncharged Basic ATK generates a 15s Crippling Field that follows the target. Enemies within the field suffer reduced Ignore Interrupt, take 50.0% more shield DMG, and are weakened (deals 10% less DMG).
Increases charging speed by 50.0% but decreases Crit Rate by 50.0%.
Lifts power restrictions on the Mech to enter Obliterate Mode (Burst).
Instantly gathers and knocks up nearby enemies to deal 150% + 400% ATK of Physical DMG. Resets shield and enter Obliterate Mode. Duration: 15s. Yamabuki Armor gains Iron Body during this period. Shield resets every 3s.
1st Strike: 100% Physical DMG.
2nd Strike: 2 x 70% Physical DMG.
3rd Strike: Warps gravity to deal 160% Physical DMG and Time Lock enemies within range, and gathers nearby enemies for 2s.
SP cost: 50. CD: 25s.
When the Ultimate hits an enemy in the Crippling Field, stun it for 3s. When Space Warp hits an enemy in the Crippling Field, heal the team for 30 HP (Obliterate Mode: 2x30 HP).
Triggering Perfect Defense resets the shield. Obliterate Mode: Team gains 50.0% Indirect Physical DMG Reduction buff.
Shield active: Melee ATKs gain 25.0% Physical DMG and 10.0% Crit Rate. Valkyries protected by the shield on the field emit shockwaves that deal 100.0% Physical DMG against nearby enemies every 3s (interval reduced to 1.5s in Obliterate Mode).
Switch skill immediately unleashes a Shield Charge.
Shield Charge: 150% ATK of Physical DMG and knocks enemy into the air.
Additionally deals 1,125 Physical DMG against enemies hit by Shield Charge.
Triggers QTE when an enemy is affected by Time Slow. Creates a gravity warp in front to deal 600% ATK of small AOE Physical DMG and stun the enemies for 5.0s. Also pulls in nearby enemies for 1.8s.
※Any numbers shown are for MAX level skills.
Guides[ | ]
BBS Equipment Builds[ | ]
BBS, an official Chinese equivalent to HoYoLAB for miHoYo games, has a Honkai Impact 3 wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".
Tiers serve as means of separating all the different gear builds. Available tiers:
- Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
- Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
- Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
- Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.
Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:
- Offensive Ability: How much does the build help the battlesuit deal more dmg?
- Functionality: How functional the build is when put together?
- Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment | |
---|---|
Offensive Ability | 50% |
Functionality | 85% |
Compatibility | 80% |
Auxiliary Equipment | |
Offensive Ability | 30% |
Functionality | 80% |
Compatibility | 90% |
Universal Equipment | |
Offensive Ability | 20% |
Functionality | 80% |
Compatibility | 90% |
Transitional Equipment | |
Offensive Ability | 40% |
Functionality | 60% |
Compatibility | 60% |
Gallery[ | ]
Trivia[ | ]
- In Version 7.1, her skills received new icons.
Other Languages[ | ]
Language | Official Name | Literal Translation (Unofficial) |
---|---|---|
English | Drive Kometa | — |
Chinese (Simplified) |
彗星驱动 Huìxīng Qūdòng |
|
Chinese (Traditional) |
彗星驅動 |
|
Japanese | 彗星駆動 Suisei Kudō |
Comet Drive |
Korean | 혜성 구동 |
|
French | Drive kometa | — |
Thai | Drive Kometa |
— |
Vietnamese | Sao Chổi Movement | |
German | Trieb Kometa | Drive Kometa |
Indonesian | Drive Kometa | — |