Drive Kometa is the Core Augment of Yamabuki Armor that introduces powerful changes to her arsenal and new skills! Her Basic ATK now has the Crippling Bolt passive which greatly increases an enemy's vulnerability. Her shield now grants powerful buffs for Physical DMG. Her QTE and Ultimate also pulls enemies closer!
Leader Bonus: Mental Sync: When Combo Hit Count exceeds 30, team gains 20% Crit Rate. PSY-type characters gain 20% Crit DMG.
When Combo Hit Count exceeds 30, team gains 26% Crit Rate. PSY-type characters gain 29% Crit DMG.
Switch: Gravity Slam
Switch skill immediately unleashes a Shield Charge. Shield Charge: 150% ATK of Physical DMG and knocks enemy into the air.
Additionally deals 1,125 Physical DMG against enemies hit by Shield Charge.
Triggers QTE when an enemy is affected by Time Slow. Creates a gravity warp in front to deal 600% ATK of small AOE Physical DMG and stun the enemies for 5.0s. Also pulls in nearby enemies for 1.8s.
Passive bonuses apply automatically.
No interruption when the shield is shattered by Physical DMG.
Aegis of Inertia
Team gains a shield that absorbs Physical ATK DMG. Shield HP: 25.0% of Yamabuki's Max HP (Max: 2000). Shield can be reset with QTE or Ultimate.
Shield Active: When taking hits exceeding 300 Physical DMG, the exceeding amount is subject to 60.0% reduction. When shield is breached, paralyze nearby enemies for 2.0s. CD: 6s.
Mecha Shield receives DEF equal to 100% of Yamabuki's DEF.
Lifts power restrictions on the Mech to enter Obliterate Mode (Burst).
SP cost: 50. Instantly gathers and knocks up nearby enemies to deal 150%+400% ATK of Physical DMG. Resets shield and enter Obliterate Mode. Duration: 15s. Yamabuki Armor gains Iron Body during this period. Shield resets every 3s. CD: 25s. 1st Strike: 100% Physical DMG. 2nd Strike: 2x70% Physical DMG. 3rd Strike: Warps gravity to deal 160% Physical DMG and Time Lock enemies within range, and gathers nearby enemies for 2s.
When the Ultimate hits an enemy in the Crippling Field, stun it for 3s. When Space Warp hits an enemy in the Crippling Field, heal the team for 30 HP (Obliterate Mode: 2x30 HP).
Triggering Perfect Defense resets the shield. Obliterate Mode: Team gains 50.0% Indirect Physical DMG Reduction buff.
Shield active: Melee ATKs gain 25.0% Physical DMG and 10.0% Crit Rate. Valkyries protected by the shield on the field emit shockwaves that deal 100.0% Physical DMG against nearby enemies every 3s (interval reduced to 1.5s in Obliterate Mode).
Raises the shield to defend against frontal attacks. Counterstrike: Release the [Defense] button at the moment of the attack to unleash a counterstrike. Perfect Defense: Counterstrike triggers Time Fracture, slowing all enemies for 5s and accelerates the character's Move SPD by 50% and Attack SPD by 30% for 3s. Perfect Defense base CD: 15s. Gravity Reflex: Raises shield faster and enters mobility mode more quickly.
Can perform Counterstrike when defending against ranged attacks. Unleashes Shield Charge and ignites the enemy, dealing 154 Fire DMG every 0.5s for 10.0s.
Reflects the thrown objects back to the ranged attacker upon starting defense, dealing 350% of the original damage.
Recovers 4 SP for the whole team after Counterstrike.
Charge: Particle Cannon
Charged cannon fire that deals greater DMG with higher charge sequence. Arm Switch: Charging mode changes with type of weapon equipped
Uncharged Basic ATK generates a 15s Crippling Field that follows the target. Enemies within the field suffer reduced Ignore Interrupt, take 50.0% more shield DMG, and are weakened (deals 10% less DMG).
Increases charging speed by 50.0% but decreases Crit Rate by 50.0%.
This page was last edited on 17 September 2020, at 12:19.
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