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Enhances Fire Damage
Weapons[edit | edit source]
|[SP: 20][CD: 15s] Creates a blood tornado that sweeps away enemies, dealing 9x35% ATK of Physical DMG and sending them into a Blood Rage, doubling their Attack Speed but making them take 60% more Elemental DMG. The Blood Rage lasts for 9.00s.|
|Combo Hit Count exceeds 15, gain 30% Physical DMG. When undeployed, heal 30.0 HP every 0.5s if HP is below 50%.|
Demonblade - Florid Sakura
|[SP: 20][CD: 21s] Slashes nearby enemies to deal 500% ATK of Fire DMG. After casting the skill, the character becomes invincible. If taking hits when the skill is active, then the final slash will deal an additional 200% ATK of Fire DMG. For a period of 5s after skill ends, the character can completely block DMG effects of 1 attack.
Flame Sakitama equip bonus: Enemies hit by this skill take 25% more Fire DMG and 10% more Ice and Lightning DMG for 15s (does not stack with the effects of Combo Follow-up Attack).
|Increases Fire DMG caused by character attacks by 40%.|
|[SP: 5][CD: 18s] Generates a 3.5-meter radius frigid zone. Friendly units in the AOE deal 40.0% more Ice DMG for 10.0s. Enemies in the AOE will take a Freezing Bomb that explodes after 6s, dealing 981 Ice DMG.|
|Gain 15.0% Elemental DMG. Receives an Energy Charge every 5s, allowing the next attack to gain 1,260 Ice DMG to enemies within a 5-meter radius.
Goushinnso Memento equip bonus: Gain 200 Kinetic Energy.
|Hits against enemies gain 15 Fire DMG. When Kiana is in the team, character gains 11.4% Fire DMG.|
|[SP: 20][CD: 12s] Leaps up and lands on the target to knock surrounding enemies airborne. Deals 2,890 Fire DMG and ignites enemies to further deal 308 Fire DMG every 0.5s for 6s.|
|Gain 30% Fire DMG.|
|Hits dealt has a 17.0% chance to deal an additional 700 fire damage.|
|Wielder gains 15.00% Fire DMG.|
|When dealing damage to ignited enemies or enemies with Firebrand, there is a 20% chance of dealing 300% ATK of Fire DMG. This effect has a minimum trigger cooldown of 1.5s for each enemy.|
|Completely blocks an attack when being attacked by ignited enemies or enemies with Firebrand. Effect triggers every 40.0s. Character gains 20.0% All Elemental DMG and gains 20.0% Fire DMG.|
|[SP: 15][CD: 15s] Deploys the weapon, launching a flame disc at a random target every 0.75s for the next 8s, dealing 5x233 Fire DMG and igniting it to further deal 80 Fire DMG every 0.5s for 3s.|
|Deals an additional 160 elemental fire damage when character attacks an enemy that has been ignited.
[Ranger] Ice damage received is reduced by 20%. If other teammates are equipped with [Ranger] series weapons, deployed cross gain 40.0% Fire DMG.
|[SP: 20][CD: 30s] For a period of 10s, unleashes a Flame Impact around the character every second that deals 800 Fire DMG. During the period, a successful Ultimate Evasion will immediately unleash an Empowered Flame Impact that deals 4,000 Fire DMG. Enemies hit by Flame Impact have a 10% chance to be stunned for 2s.|
|Attacks against stunned enemies gain 35% Total DMG Multiplier.
[Ranger] Character takes 20% less Ice DMG. If other teammates are equipped with [Ranger] series weapons, then character attacks also gain 20% Fire DMG.
|[SP: 8][CD: 20s] Summons and deploys the weapon: emits light beams that eviscerates enemies within range for 10s. Each hit deals 250% ATK of Fire DMG. While the cross is deployed, attacks of allies within the AOE gain 15.0% Elemental DMG.|
|In Burst mode, character gains 40% Total DMG Multiplier.|
Stigmata[edit | edit source]
|342||59||43||0||After exit, team gains 26% Fire DMG Reduction (effect cannot stack). When on the field, the host gains 15% Melee Physical DMG.|
|363||58||6||0||Gain 15% Fire DMG.|
|569||91||25||0||Attacks against frozen enemies gain 92% Elemental DMG.|
|495||106||70||0||The host gains 45% Fire DMG. When Basic ATKs (including Combo and Charged ATKs) break shields, summons Higokumaru with a base ATK of 600 to unleashe a continuous 6s Fire Breath dealing 320% of its ATK of Fire DMG. The summoned entity has a 10s CD.|
|382||113||77||0||Gain 25% Total DMG Multiplier. For every Combo Hit Count, the host gains 1.5% Fire DMG. Stacks up to 10 times.|
|507||0||186||8||Gain 20% Total DMG Multiplier. Every hit (CD: 0.3s) on the enemy will cause it to take 2.0% more Fire DMG from the the host for 3s. Stacks up to 10 times. Each stack gained resets the duration.|
|530||0||118||15||Gain 51% Fire DMG.|
|363||0||6||10||Gain 10% Fire DMG. Gain 1 charge every 10s that gives a 10% Total DMG Multiplier buff for 5s.|
|535||0||105||8||For every Combo Hit Count, gain 1% Fire DMG. Stacks up to 102 times.|
|569||0||25||14||Attacks against paralyzed enemies gain 92% Elemental DMG.|
|523||0||49||9||When there are no more than 3 enemies on the battlefield , gain 31% Move Speed. After a charged or combo attack hits an enemy, gain 40% Fire DMG for 5s. Triggering this skill again resets the duration.|
|442||0||177||7||Gain 20% Elemental DMG. At Dance Level 1 or higher, take 20% less indirect Physical DMG.|
|307||0||83||3||Gain 30% Fire DMG. Theresa equip bonus: Cross weapons gain 15% Total DMG Multiplier.|
|471||0||188||11||After exit, team gains 10% Fire DMG. This effect cannot stack. When on the field, the host gains 10% All Elemental Resistance.|
|535||46||105||2||Ignited debuff deals 103% more Fire DMG. Extends duration by 103%.|
|363||29||6||6||Gain 5.0% Total DMG Multiplier. When entering battle, ATKs gain 5.0% Fire DMG for every enemy on the field. Max stacks: 4.|
|569||46||25||9||Attacks against ignited enemies gain 51% Elemental DMG.|
|325||28||72||6||Gain 20% Fire DMG.|
|423||53||122||11||Gain 20% Fire DMG. Attacks against enemies who are ignited or bearing the Firebrand gain 10% Total DMG Multiplier.|
2 Set Effects[edit | edit source]
3 Set Effects[edit | edit source]
|When there are 3 or more enemies on the battlefield, take 50% less Elemental DMG and attacks gain 60% Elemental DMG.|
|Gain 30% Fire DMG and 20% Max HP in battle.|