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Enhances Fire Damage
Weapons[edit | edit source]
|[SP: 20][CD: 15s] Creates a blood tornado that sweeps away enemies, dealing 9x35% ATK of Physical DMG and sending them into a Blood Rage, doubling their Attack Speed but making them take 60% more Elemental DMG. The Blood Rage lasts for 9.00s.|
|Combo Hit Count exceeds 15, gain 30% Physical DMG. When undeployed, heal 30.0 HP every 0.5s if HP is below 50%.|
Demonblade - Florid Sakura
|[SP: 20][CD: 21s] Slashes nearby enemies to deal 500% ATK of Fire DMG. After casting the skill, the character becomes invincible. If taking hits when the skill is active, then the final slash will deal an additional 200% ATK of Fire DMG. For a period of 5s after skill ends, the character can completely block DMG effects of 1 attack.
Flame Sakitama equip bonus: Enemies hit by this skill take 25% more Fire DMG and 10% more Ice and Lightning DMG for 15s (does not stack with the effects of Combo Follow-up Attack).
|Increases Fire DMG caused by character attacks by 40%.|
|[SP: 0][CD: 21s] Unleashes 2 slashes: the 1st slash deals 500% ATK of Fire DMG, during which the wielder is invincible, and gains a buff (buff effect: additionally deals 200% ATK of Fire DMG) for her 2nd slash, if she takes any hits, then the wielder gains immunity to the 1st hit taken within the next 5s; the 2nd hit deals 300% ATK of Fire DMG and ingnites the target to further deal 65 Fire DMG per 0.5s for 5s, during which the wielder is invincible. If wielded by Flame Sakitama, enemies hit by 1st slash take 42.0% more Fire Dmg and 10% more Ice and Lightning DMG for 15s (does not stack with the effects of Combo Follow-up Attack).|
|The wielder deals 45% more Fire DMG.|
|While unleashing Ultimate, the powers of the Demonblade boost the wielder's Total DMG by 10.0% for 15s, during which the wielder is also cursed by the Demonblade and loses 1% of her max HP per second (will not cause death). The 2nd hit of Bloodefrye Frenzy releases the powers of the Demonblade in the form of flames, and for every 1% of the wielder's HP loss, this hit additionally deals 80% ATK of Fire DMG (max stacks: 10). The wielder stops losing Hp after unleashing the 2nd hit.|
|[SP: 5][CD: 18s] Generates a 3.5-meter radius frigid zone. Friendly units in the AOE deal 40.0% more Ice DMG for 10.0s. Enemies in the AOE will take a Freezing Bomb that explodes after 6s, dealing 981 Ice DMG.|
|Gain 15.0% Elemental DMG. Receives an Energy Charge every 5s, allowing the next attack to gain 1,260 Ice DMG to enemies within a 5-meter radius.
Goushinnso Memento equip bonus: Gain 200 Kinetic Energy.
|Hits against enemies gain 15 Fire DMG. When Kiana is in the team, character gains 11.4% Fire DMG.|
|[SP: 20][CD: 12s] Leaps up and lands on the target to knock surrounding enemies airborne. Deals 2,890 Fire DMG and ignites enemies to further deal 308 Fire DMG every 0.5s for 6s.|
|Gain 30% Fire DMG.|
|Hits dealt has a 17.0% chance to deal an additional 700 fire damage.|
|Wielder gains 15.00% Fire DMG.|
|When dealing damage to ignited enemies or enemies with Firebrand, there is a 20% chance of dealing 300% ATK of Fire DMG. This effect has a minimum trigger cooldown of 1.5s for each enemy.|
|Completely blocks an attack when being attacked by ignited enemies or enemies with Firebrand. Effect triggers every 40.0s. Character gains 20.0% All Elemental DMG and gains 20.0% Fire DMG.|
|[SP: 15][CD: 15s] Deploys the weapon, launching a flame disc at a random target every 0.75s for the next 8s, dealing 5x233 Fire DMG and igniting it to further deal 80 Fire DMG every 0.5s for 3s.|
|Deals an additional 160 elemental fire damage when character attacks an enemy that has been ignited.
[Ranger] Ice damage received is reduced by 20%. If other teammates are equipped with [Ranger] series weapons, deployed cross gain 40.0% Fire DMG.
|[SP: 20][CD: 30s] For a period of 10s, unleashes a Flame Impact around the character every second that deals 800 Fire DMG. During the period, a successful Ultimate Evasion will immediately unleash an Empowered Flame Impact that deals 4,000 Fire DMG. Enemies hit by Flame Impact have a 10% chance to be stunned for 2s.|
|Attacks against stunned enemies gain 35% Total DMG Multiplier.
[Ranger] Character takes 20% less Ice DMG. If other teammates are equipped with [Ranger] series weapons, then character attacks also gain 20% Fire DMG.
|[SP: 8][CD: 20s] Summons and deploys the weapon: emits light beams that eviscerates enemies within range for 10s. Each hit deals 250% ATK of Fire DMG. While the cross is deployed, attacks of allies within the AOE gain 15.0% Elemental DMG.|
|In Burst mode, character gains 40% Total DMG Multiplier.|
Stigmata[edit | edit source]
|342||59||43||0||After exit, team gains 26% Fire DMG Reduction (effect cannot stack). When on the field, the host gains 15% Melee Physical DMG.|
|363||58||6||0||Gain 15% Fire DMG.|
|569||91||25||0||Attacks against frozen enemies gain 92% Elemental DMG.|
|495||106||70||0||The host gains 45% Fire DMG. When Basic ATKs (including Combo and Charged ATKs) break shields, summons Higokumaru with a base ATK of 600 to unleashe a continuous 6s Fire Breath dealing 320% of its ATK of Fire DMG. The summoned entity has a 10s CD.|
|382||113||77||0||Gain 25% Total DMG Multiplier. For every Combo Hit Count, the host gains 1.5% Fire DMG. Stacks up to 10 times.|
|507||0||186||8||Gain 20% Total DMG Multiplier. Every hit (CD: 0.3s) on the enemy will cause it to take 2.0% more Fire DMG from the the host for 3s. Stacks up to 10 times. Each stack gained resets the duration.
|530||0||118||15||Gain 51% Fire DMG.|
|363||0||6||10||Gain 10% Fire DMG. Gain 1 charge every 10s that gives a 10% Total DMG Multiplier buff for 5s.|
|535||0||105||8||For every Combo Hit Count, gain 1% Fire DMG. Stacks up to 102 times.|
|569||0||25||14||Attacks against paralyzed enemies gain 92% Elemental DMG.|
|523||0||49||9||When there are no more than 3 enemies on the battlefield , gain 31% Move Speed. After a charged or combo attack hits an enemy, gain 40% Fire DMG for 5s. Triggering this skill again resets the duration.|
|442||0||177||7||Gain 20% Elemental DMG. At Dance Level 1 or higher, take 20% less indirect Physical DMG.|
|307||0||83||3||Gain 30% Fire DMG. Theresa equip bonus: Cross weapons gain 15% Total DMG Multiplier.|
|471||0||188||11||After exit, team gains 10% Fire DMG. This effect cannot stack. When on the field, the host gains 10% All Elemental Resistance.|
|535||46||105||2||Ignited debuff deals 103% more Fire DMG. Extends duration by 103%.|
|363||29||6||6||Gain 5.0% Total DMG Multiplier. When entering battle, ATKs gain 5.0% Fire DMG for every enemy on the field. Max stacks: 4.|
|569||46||25||9||Attacks against ignited enemies gain 51% Elemental DMG.|
|325||28||72||6||Gain 20% Fire DMG.|
|423||53||122||11||Gain 20% Fire DMG. Attacks against enemies who are ignited or bearing the Firebrand gain 10% Total DMG Multiplier.|
2 Set Effects[edit | edit source]
3 Set Effects[edit | edit source]
|When there are 3 or more enemies on the battlefield, take 50% less Elemental DMG and attacks gain 60% Elemental DMG.|
|Gain 30% Fire DMG and 20% Max HP in battle.|