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Gain 15% Max HP in battle and attacks deal another 40% (50% at 5★) of host's max HP of Physical DMG (maxed at 6000, but can be affected by other abilities). CD: 5s (3s at 5★).
HP0
ATK0
DEF0
CRT0
SP0
Mary Shelley (M)
Spirit Shield
Gain 5% Max HP in battle. At the start of battle, the host receives a spirit shield that absorbs up to 15% (25% at 5★) of max HP of any DMG. After the shield is broken, it will take effect again after 40s (30s at 5★).
HP0
ATK0
DEF0
CRT0
SP0
Mary Shelley (B)
Rigid Armor
Gain 10% Max HP in battle. When the host is on the field and in combat, team gains 20 (40 at 5★) DEF every 5s. Stacks 5 times. Effect cannot stack. Buff is effective throughout the battle.
Lv 40
HP0
ATK0
DEF0
CRT0
SP0
Mary Shelley (T)
Power of Life
Gain 15% Max HP in battle and attacks deal another 40% (50% at 5★) of host's max HP of Physical DMG (maxed at 6000, but can be affected by other abilities). CD: 5s (3s at 5★).
HP0
ATK0
DEF0
CRT0
SP0
Mary Shelley (M)
Spirit Shield
Gain 5% Max HP in battle. At the start of battle, the host receives a spirit shield that absorbs up to 15% (25% at 5★) of max HP of any DMG. After the shield is broken, it will take effect again after 40s (30s at 5★).
HP0
ATK0
DEF0
CRT0
SP0
Mary Shelley (B)
Rigid Armor
Gain 10% Max HP in battle. When the host is on the field and in combat, team gains 20 (40 at 5★) DEF every 5s. Stacks 5 times. Effect cannot stack. Buff is effective throughout the battle.
Lv 45
HP0
ATK0
DEF0
CRT0
SP0
Mary Shelley (T)
Power of Life
Gain 15% Max HP in battle and attacks deal another 40% (50% at 5★) of host's max HP of Physical DMG (maxed at 6000, but can be affected by other abilities). CD: 5s (3s at 5★).
HP0
ATK0
DEF0
CRT0
SP0
Mary Shelley (M)
Spirit Shield
Gain 5% Max HP in battle. At the start of battle, the host receives a spirit shield that absorbs up to 15% (25% at 5★) of max HP of any DMG. After the shield is broken, it will take effect again after 40s (30s at 5★).
HP0
ATK0
DEF0
CRT0
SP0
Mary Shelley (B)
Rigid Armor
Gain 10% Max HP in battle. When the host is on the field and in combat, team gains 20 (40 at 5★) DEF every 5s. Stacks 5 times. Effect cannot stack. Buff is effective throughout the battle.
Lv 50
HP495
ATK81
DEF70
CRT0
SP0
Mary Shelley (T)
Power of Life
Gain 15% Max HP in battle and attacks deal another 40% (50% at 5★) of host's max HP of Physical DMG (maxed at 6000, but can be affected by other abilities). CD: 5s (3s at 5★).
HP0
ATK0
DEF123
CRT7
SP0
Mary Shelley (M)
Spirit Shield
Gain 5% Max HP in battle. At the start of battle, the host receives a spirit shield that absorbs up to 15% (25% at 5★) of max HP of any DMG. After the shield is broken, it will take effect again after 40s (30s at 5★).
HP0
ATK42
DEF18
CRT9
SP0
Mary Shelley (B)
Rigid Armor
Gain 10% Max HP in battle. When the host is on the field and in combat, team gains 20 (40 at 5★) DEF every 5s. Stacks 5 times. Effect cannot stack. Buff is effective throughout the battle.
※ All stats are rounded down.
Frankenstein set
2-pieces effect Bioelectricity
When enemies are nearby, release an electro discharge every 4s, dealing 40% max HP of Lightning DMG to enemies in the AOE (at 15,000 or higher max HP, treat HP as 15,000) and store an Energy Mark.
3-pieces effect Frankenstein
When gaining 7 Energy Marks, enter Frankenstein Mode upon hitting an enemy with a Basic ATK (including Charged and Combo ATKs). Frankenstein Mode: The host gains 40% Total DMG Multiplier and heals team for 2% HP/s for 10s. Energy mark is reset to zero when Frankenstein Mode ends.