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Every Basic ATK (including Charged and Combo ATKs) grants 1 Charge stack (CD: 1s). Upon gaining 4 Charge stacks, enter Zeal Mode to deal 15% (32% at 5★) more Physical DMG. Zeal Mode lasts 3s (6s at 5★). Duration resets to every time Zeal is triggered.
Paint Jar: A small jar of paint for adding color to things.
HP0
ATK0
DEF0
CRT0
SP0
Picasso (M)
Yellow Paint
Every Basic ATK (including Charged and Combo ATKs) grants 1 Charge stack (CD: 1s). Upon gaining 4 Charge stacks, enter Shelter Mode, taking 10% (25% at 5★) less Physical DMG from enemy attacks and 20% (40% at 5★) less Indirect Physical DMG. Shelter Mode lasts 3s (6s at 5★). Duration resets every time Shelter Mode is triggered.
Paint Jar: A small jar of paint for adding color to things.
HP0
ATK0
DEF0
CRT0
SP0
Picasso (B)
Blue Paint
Every Basic ATK (including Charged and Combo ATKs) grants 1 Charge stack (CD: 1s). Upon gaining 4 Charge stacks, enter Impulse Mode to gain 10% (20% at 5★) Attack Speed. Impulse Mode lasts 3s (6s at 5★). Duration resets every time Impulse Mode is triggered.
Paint Jar: A small jar of paint for adding color to things.
Lv 40
HP0
ATK0
DEF0
CRT0
SP0
Picasso (T)
Red Paint
Every Basic ATK (including Charged and Combo ATKs) grants 1 Charge stack (CD: 1s). Upon gaining 4 Charge stacks, enter Zeal Mode to deal 15% (32% at 5★) more Physical DMG. Zeal Mode lasts 3s (6s at 5★). Duration resets to every time Zeal is triggered.
Paint Jar: A small jar of paint for adding color to things.
HP0
ATK0
DEF0
CRT0
SP0
Picasso (M)
Yellow Paint
Every Basic ATK (including Charged and Combo ATKs) grants 1 Charge stack (CD: 1s). Upon gaining 4 Charge stacks, enter Shelter Mode, taking 10% (25% at 5★) less Physical DMG from enemy attacks and 20% (40% at 5★) less Indirect Physical DMG. Shelter Mode lasts 3s (6s at 5★). Duration resets every time Shelter Mode is triggered.
Paint Jar: A small jar of paint for adding color to things.
HP0
ATK0
DEF0
CRT0
SP0
Picasso (B)
Blue Paint
Every Basic ATK (including Charged and Combo ATKs) grants 1 Charge stack (CD: 1s). Upon gaining 4 Charge stacks, enter Impulse Mode to gain 10% (20% at 5★) Attack Speed. Impulse Mode lasts 3s (6s at 5★). Duration resets every time Impulse Mode is triggered.
Paint Jar: A small jar of paint for adding color to things.
Lv 45
HP0
ATK0
DEF0
CRT0
SP0
Picasso (T)
Red Paint
Every Basic ATK (including Charged and Combo ATKs) grants 1 Charge stack (CD: 1s). Upon gaining 4 Charge stacks, enter Zeal Mode to deal 15% (32% at 5★) more Physical DMG. Zeal Mode lasts 3s (6s at 5★). Duration resets to every time Zeal is triggered.
Paint Jar: A small jar of paint for adding color to things.
HP0
ATK0
DEF0
CRT0
SP0
Picasso (M)
Yellow Paint
Every Basic ATK (including Charged and Combo ATKs) grants 1 Charge stack (CD: 1s). Upon gaining 4 Charge stacks, enter Shelter Mode, taking 10% (25% at 5★) less Physical DMG from enemy attacks and 20% (40% at 5★) less Indirect Physical DMG. Shelter Mode lasts 3s (6s at 5★). Duration resets every time Shelter Mode is triggered.
Paint Jar: A small jar of paint for adding color to things.
HP0
ATK0
DEF0
CRT0
SP0
Picasso (B)
Blue Paint
Every Basic ATK (including Charged and Combo ATKs) grants 1 Charge stack (CD: 1s). Upon gaining 4 Charge stacks, enter Impulse Mode to gain 10% (20% at 5★) Attack Speed. Impulse Mode lasts 3s (6s at 5★). Duration resets every time Impulse Mode is triggered.
Paint Jar: A small jar of paint for adding color to things.
Lv 50
HP411
ATK94
DEF35
CRT4
SP0
Picasso (T)
Red Paint
Every Basic ATK (including Charged and Combo ATKs) grants 1 Charge stack (CD: 1s). Upon gaining 4 Charge stacks, enter Zeal Mode to deal 15% (32% at 5★) more Physical DMG. Zeal Mode lasts 3s (6s at 5★). Duration resets to every time Zeal is triggered.
Paint Jar: A small jar of paint for adding color to things.
HP0
ATK0
DEF123
CRT9
SP0
Picasso (M)
Yellow Paint
Every Basic ATK (including Charged and Combo ATKs) grants 1 Charge stack (CD: 1s). Upon gaining 4 Charge stacks, enter Shelter Mode, taking 10% (25% at 5★) less Physical DMG from enemy attacks and 20% (40% at 5★) less Indirect Physical DMG. Shelter Mode lasts 3s (6s at 5★). Duration resets every time Shelter Mode is triggered.
Paint Jar: A small jar of paint for adding color to things.
HP0
ATK42
DEF53
CRT11
SP0
Picasso (B)
Blue Paint
Every Basic ATK (including Charged and Combo ATKs) grants 1 Charge stack (CD: 1s). Upon gaining 4 Charge stacks, enter Impulse Mode to gain 10% (20% at 5★) Attack Speed. Impulse Mode lasts 3s (6s at 5★). Duration resets every time Impulse Mode is triggered.
Paint Jar: A small jar of paint for adding color to things.
※ All stats are rounded down.
Master of Color set
2-pieces effect Dye Impact
Basic ATKs (including Charged and Combo ATKs) smear enemies with an available paint every 1 second (smear lasts 10s). Paints switch every 3s. Two different paints can be blended to form a Mixed Color to trigger special effects. Mixed Color lasts 4s, during which time no other paint can be applied.
Red + Yellow = Orange: Target takes 25% more Physical DMG. Red + Blue = Purple: deals 120% ATK of AOE Physical DMG.
Yellow + Blue = Green: instantly heals the host for 4% HP.