Yae Sakura battlesuit added in Version 2.0.
Mid-ranged DPS.
Consumes Kinetic Energy for a Combo ATK dealing massive AOE Ice DMG.
Ultimate: DPS Boost and restores Kinetic Energy.
Goushinnso Memento is a playable battlesuit in Honkai Impact 3rd.
Sources[ | ]
- Fragments - manually unlockable once Goushinnso Memento Soul ×100 are obtained.
- The unlock option can be accessed by clicking the Valkyrie button on the bridge and then selecting the battlesuit.
Stats[ | ]
Rank | Lvl | HP | SP | ATK | DEF | CRT |
---|---|---|---|---|---|---|
80 | 1603 | 255 | 601 | 128 | 64 | |
80 | 1403 | 245 | 526 | 112 | 56 | |
80 | 1202 | 234 | 451 | 96 | 48 |
※All stats are taken from BBS.
Skills[ | ]
- Middle Passive subskill Mercy
- unlocks at SS
- Middle Evasion subskill Freezing Image
- unlocks at SSS
- Middle Basic ATK subskill Energizing Flurry
- unlocks at SS
- Bottom Ultimate subskill Iceborn
- unlocks at SS
Leader Bonus: All characters in the team gain 17% Crit Rate at above 80% HP.
MECH-type battlesuits: Gain 30% All Elemental DMG.
All characters in the team gain 21% Crit Rate at above 80% HP. MECH-type battlesuits: Gain 36% All Elemental DMG.
Passive bonuses apply automatically.
5th Basic ATK sequence, Ultimate Evasion ATK, and Ultimate mark enemies. Attacks against marked / stunned / paralyzed / frozen / time slowed enemies deal 40.0% bonus Physical and Elemental DMG.
Recovers 10.0 KE per second even when off the battlefield. Restores 30 KE per 0.25s for 10s after unleashing Ultimate.
Quick dash to evade enemy attacks.
White Shadow: A White Shadow (summoned entity) emerges upon Ultimate Evasion and explodes after 1s, dealing 200% ATK of Ice DMG to surrounding enemies (damage source:self). CD: 15s.
Recovers 120 kinetic energy instantly when Ultimate Evasion is triggered.
Enemies affected by White Shadow explosion have a 100% chance of being frozen for 4.0s.
Shortens evasion CD by 3.0s.
Swift 5-sequence slash, with each sequence restoring 60 Kinetic Energy (KE) upon hit. Evading during the first 4 sequences does not interrupt the sequence connection.
1st Sequence: 50% ATK of Physical DMG.
2nd Sequence: 80% ATK of Physical DMG.
3rd Sequence: 120% ATK of Physical DMG.
4th Sequence: 120% ATK of Physical DMG.
5th Sequence: 250% ATK of Ice DMG.
Each Basic ATK deals 35.0% ATK of bonus Ice DMG. 1st-4th Basic ATK sequences gain 30.0% faster Attack Speed, while the 5th sequence gives 30.0% Total DMG Multiplier buff for 8s.
Basic ATKs recover 15.0 kinetic energy upon landing a critical strike.
QTE: Triggers upon shieldbreak. Unleashes sword ki of frost that deals 600.0% ATK of Ice DMG and freezes enemies for 4s.
Instant battou slash against enemies in front.
Icewind: Total of 900% ATK of Ice DMG, with the last hit freezing the target.
Execute: Shatters the ice to deal 1,200% ATK of Physical DMG.
Energy Charge: Gains 250 KE upon unleashing Ultimate, and gains 60 KE per 0.25s for 10s when Ultimate ends.
SP Cost: 125.
After using Ultimate, gains 30.0% Total DMG Multiplier for 12s.
For every enemy killed by the Ultimate, character heals self for 550 HP.
Recovers an additional 600 kinetic energy when using Ultimates.
High speed battou slash.
Consumes 200 kinetic energy to unleash Zankeki ULTRA and inflict minor Rime Trauma.
Kinetic energy caps at 1,000 and slowly regenerates when the Valkyrie is deployed.
Zankeki: 50% ATK of Physical DMG.
Zankeki ULTRA: 100% ATK of Physical DMG + 200% ATK of Ice DMG.
Assault: 100% ATK of Physical DMG.
Each hit of Zankeki ULTRA additionally deals 300% ATK of Ice DMG.
Switch entry triggers an ice explosion that deals 180.0% ATK of Ice DMG to surrounding enemies. When Switch and QTE skills hit a target, then recover 205 kinetic energy.
Gains Ignore Interrupt and 40.0% Total DMG Reduction when unleashing Basic or Combo ATKs. Each Zankeki ULTRA performed gives 1.50 SP.
Leader Bonus: All characters in the team gain 17% Crit Rate at above 80% HP.
MECH-type battlesuits: Gain 30% All Elemental DMG.
All characters in the team gain 21% Crit Rate at above 80% HP. MECH-type battlesuits: Gain 36% All Elemental DMG.
Passive bonuses apply automatically.
5th Basic ATK sequence, Ultimate Evasion ATK, and Ultimate mark enemies. Attacks against marked / stunned / paralyzed / frozen / time slowed enemies deal 40.0% bonus Physical and Elemental DMG.
Recovers 10.0 KE per second even when off the battlefield. Restores 30 KE per 0.25s for 10s after unleashing Ultimate.
Quick dash to evade enemy attacks.
White Shadow: A White Shadow (summoned entity) emerges upon Ultimate Evasion and explodes after 1s, dealing 200% ATK of Ice DMG to surrounding enemies (damage source:self). CD: 15s.
Recovers 120 kinetic energy instantly when Ultimate Evasion is triggered.
Enemies affected by White Shadow explosion have a 100% chance of being frozen for 4.0s.
Shortens evasion CD by 3.0s.
Swift 5-sequence slash, with each sequence restoring 60 Kinetic Energy (KE) upon hit. Evading during the first 4 sequences does not interrupt the sequence connection.
1st Sequence: 50% ATK of Physical DMG.
2nd Sequence: 80% ATK of Physical DMG.
3rd Sequence: 120% ATK of Physical DMG.
4th Sequence: 120% ATK of Physical DMG.
5th Sequence: 250% ATK of Ice DMG.
Each Basic ATK deals 35.0% ATK of bonus Ice DMG. 1st-4th Basic ATK sequences gain 30.0% faster Attack Speed, while the 5th sequence gives 30.0% Total DMG Multiplier buff for 8s.
Basic ATKs recover 15.0 kinetic energy upon landing a critical strike.
QTE: Triggers upon shieldbreak. Unleashes sword ki of frost that deals 600.0% ATK of Ice DMG and freezes enemies for 4s.
Instant battou slash against enemies in front.
Icewind: Total of 900% ATK of Ice DMG, with the last hit freezing the target.
Execute: Shatters the ice to deal 1,200% ATK of Physical DMG.
Energy Charge: Gains 250 KE upon unleashing Ultimate, and gains 60 KE per 0.25s for 10s when Ultimate ends.
SP Cost: 125.
After using Ultimate, gains 30.0% Total DMG Multiplier for 12s.
For every enemy killed by the Ultimate, character heals self for 550 HP.
Recovers an additional 600 kinetic energy when using Ultimates.
High speed battou slash.
Consumes 200 kinetic energy to unleash Zankeki ULTRA and inflict minor Rime Trauma.
Kinetic energy caps at 1,000 and slowly regenerates when the Valkyrie is deployed.
Zankeki: 50% ATK of Physical DMG.
Zankeki ULTRA: 100% ATK of Physical DMG + 200% ATK of Ice DMG.
Assault: 100% ATK of Physical DMG.
Each hit of Zankeki ULTRA additionally deals 300% ATK of Ice DMG.
Switch entry triggers an ice explosion that deals 180.0% ATK of Ice DMG to surrounding enemies. When Switch and QTE skills hit a target, then recover 205 kinetic energy.
Gains Ignore Interrupt and 40.0% Total DMG Reduction when unleashing Basic or Combo ATKs. Each Zankeki ULTRA performed gives 1.50 SP.
※Any numbers shown are for MAX level skills.
Guides[ | ]
BBS Equipment Builds[ | ]
BBS, an official Chinese equivalent to HoYoLAB for miHoYo games, has a Honkai Impact 3 wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".
Tiers serve as means of separating all the different gear builds. Available tiers:
- Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
- Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
- Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
- Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.
Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:
- Offensive Ability: How much does the build help the battlesuit deal more dmg?
- Functionality: How functional the build is when put together?
- Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment | |
---|---|
Offensive Ability | 90% |
Functionality | 70% |
Compatibility | 100% |
Universal Equipment | |
Offensive Ability | 80% |
Functionality | 40% |
Compatibility | 80% |
Transitional Equipment | |
Offensive Ability | 50% |
Functionality | 30% |
Compatibility | 60% |
Gallery[ | ]
Trivia[ | ]
- In Version 7.1, her skills received new icons.
Other Languages[ | ]
Language | Official Name | Literal Translation (Unofficial) |
---|---|---|
English | Goushinnso Memento | — |
Chinese (Simplified) |
御神装·勿忘 Yù Shén Zhuāng - Wù Wàng |
|
Chinese (Traditional) |
御神裝·勿忘 |
|
Japanese | 御神装・勿忘 Gōshinsō - Kotsubō |
God Dress - Forget-Me-Not |
Korean | 현신화·물망초 |
|
French | Goushinnso memento | — |
Thai | Goushinnso Memento |
— |
Vietnamese | GoKamiSo | |
German | Goushinnso Memento | — |
Indonesian | Goushinnso Memento | — |