Hellmaru (Memorial Arena)

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Hellmaru (Memorial Arena)
Hellmaru (Enemy).jpg
Type Database Image
None Type (Icon).png Hellmaru (Enemy) (Icon).png
Family
Boss
Class
N/A
Inari is the deity of harvest in ancient eastern mythos, and the fox was regarded as the god's messenger. The people of Yae Village never expected that the god they worshiped turned out to be a malevolent entity striving to destroy humanity.

One of the possible bosses in Memorial Arena.

Boss Attributes[edit]

Skill descriptions are shared across all 4 Memorial Arena brackets. But the exact boss stats are (vastly) different across brackets.

C Rank[edit]

  • Ultra Shield: Shield takes considerably less DMG.

B Rank[edit]

  • Ultra Shield: Shield takes considerably less DMG.
  • Frenzy: Frenzy greatly empowers the Hellmaru's skills. Breaking its shield will end the Frenzy.

A Rank[edit]

  • Ultra Shield: Shield takes considerably less DMG.
  • Frenzy: Frenzy greatly empowers the Hellmaru's skills. Breaking its shield will end the Frenzy.
  • Magatama Summon: At low HP, Hellmaru summons a Magatama to attack its enemies.

S Rank[edit]

  • Ultra Shield: Shield takes considerably less DMG.
  • Frenzy: Frenzy greatly empowers the Hellmaru's skills. Breaking its shield will end the Frenzy.
  • Magatama Summon: At low HP, Hellmaru summons a Magatama to attack its enemies.
  • Tenka Summon: When entering Frenzy, Hellmaru summons a Tenka Field lasting for 10s that cannot be evaded.

SS Rank[edit]

  • Ultra Shield: Shield takes considerably less DMG.
  • Magatama Summon: At low HP, Hellmaru summons a Magatama to attack its enemies.
  • Tenka Summon: When entering Frenzy, Hellmaru summons a continuous Tenka Field that cannot be evaded.

See Also[edit]