Bronya Zaychik battlesuit added in Version 3.3.
Melee. Gathers Konstruktyom.
Can unleash multiple Charged ATKs to deal heavy Ranged DMG.
Ultimate: USAGI Kinetik heavy bike that deals massive DMG.
Herrscher of Reason is a playable battlesuit in Honkai Impact 3rd.
Sources[ | ]
- Fragments - manually unlockable once Herrscher of Reason Soul ×100 are obtained.
- The unlock option can be accessed by clicking the Valkyrie button on the bridge and then selecting the battlesuit.
- Herrscher of Reason Rank-up Stamp cannot be used to unlock the battlesuit.
Stats[ | ]
Rank | Lvl | HP | SP | ATK | DEF | CRT |
---|---|---|---|---|---|---|
80 | 1871 | 255 | 668 | 224 | 48 | |
80 | 1637 | 245 | 584 | 196 | 42 | |
80 | 1403 | 234 | 501 | 168 | 36 |
※All stats are taken from BBS.
Skills[ | ]
- Top Leader subskill Substantial Analysis
- unlocks at S2
- Middle Leader subskill Source Protocol
- unlocks at S3
- Bottom Leader subskill Reason Reconstructed
- unlocks at SSS
- Top Passive subskill 2-Pass Coding
- unlocks at SS
- Middle Passive subskill Build Reboot
- unlocks at SS
- Top Evasion subskill Freeze Threshold
- unlocks at SS2
Leader Bonus: Team gains 30.0% to all Elemental DMG. Any Bronya, Seele, or Olenyevas in the team also gains 25.0% Total DMG Multiplier.
In normal mode, Charged ATK has 10.0% Elemental Breach.
Team gains 30.0% to all Elemental DMB. Any Bronya, Seele, or Olenyevas in the team also gains 25.0% Total DMG Multiplier.
When exiting in bike mode, Bronya restores 240 Konstruktyom and 10.0 SP.
Passive bonuses apply automatically.
Konstruktyom: Maxed at 480.
Analyzed: A debuff. Analyzed enemies are frozen for 1.5s. Bronya gains 40% Total DMG Multiplier against Analyzed / Frozen enemies.
Exit: DEA Raison ends. Bunny reverts to Armored Bunny state.
Start battle with 360 more Konstruktyom.
When USAGI Kinetik reverts to Armored Bunny, character gains 240 Konstruktyom.
Charged ATKs deal 72% more Ice DMG.
Quickly evades enemy attacks.
Ultimate Evasion: +120 Konstruktyom, and next ATK inflicts a 4s Analyzed debuff to the enemy.
Instant Freeze: Ultimate Evasion generates 3s Time Fracture. CD: 15s.
Reduces Instant Freeze CD by 3.0s. Instant Freeze Time Fracture also inflicts a 6s Analyzed debuff to affected enemies.
Triggering Instant Freeze also heals 400 HP. If Instant Freeze is not in CD, Instant Freeze can be manually triggered by evading within a short-time after being attacked.
QTE: Triggered when an enemy is paralyzed, Time-Slowed, or frozen to deal 500% ATK of Physical DMG + 500% + 300% ATK of Ice DMG, recover 120 Konstruktyom, and inflicts 6s of Analyzed on hit.
4-sequence attack.
1st Sequence: 100% ATK of Physical DMG + 80% ATK of Ice DMG.
2nd Sequence: 100% ATK of Physical DMG + 100% ATK of Ice DMG +25 Konstruktyom.
3rd Sequence: 150% + 150% ATK of Physical DMG + 2 x 100% ATK of Ice DMG +25 Konstruktyom.
4th Sequence: Drills deal 8 x 40% + 200 ATK of Ice DMG. + 9 x 25 Konstruktyom. Pulls in nearby enemies.
Shockwave after the Drill ATK inflicts a 6.0s Analyzed debuff to enemies hit.
If Drill ATK hits, then gain 0.50 SP.
When performing Drill ATK, become immune to front-side and flank ATKs. Back-side ATKs also suffer 30.0% Total DMG Reduction.
Burst transform of Project Bunny
Gains 480 Konstruktyom and deals 5 x 450% + 800% ATK of Ice DMG, then ride USAGI Kinetik as DEA Raison. Max duration: 17s.
USAGI Kinetik: Gains 40 Konstruktyom per second. While moving, creates a Hover Gun per 0.6s that deals 4 x 65% ATK of Ice DMG.
Tap [ATK]: Uses 240 Konstruktyom to perform Charged ATK and deal 2 x 250% + 2 x 300% ATK of Ice DMG and inflicts a 4s Analyzed debuff.
Tap [Evade]: Enemies hit by evasion move take up to 4 x 10% ATK of Ice DMG and receive an Analyzed debuff for 4s.
CD: 30s. SP cost: 125.
USAGI Kinetik: Charged ATKs gain a 20.0% All Elemental Breach buff.
USAGI Kinetik: Takes 30.0% less Indirect DMG.
USAGI Kinetik: At below 50% HP, heal 40.0 HP per 0.5s. At below 25%, heal another 60.0 HP per 0.5s.
Perform Charged ATK during Basic ATK sequence or evasion.
Tap and hold [ATK] button to spend 120 Konstruktyom to turn into the DEA Raison Herrscher Form. DEA Raison: Tap [ATK] to unleash Charged ATKs.
Armament Build: Charged ATK mode differs according to weapon type, but deals a total 660% ATK of Ice DMG.
DEA Raison active: ATKs gain 30.0% Total DMG Multiplier, and another 40% Total DMG Multiplier to PSY-type enemies.
DEA Raison active: Gains 50.0% Total DMG Reduction
DEA Raison active: When not riding, each Charged ATK performed gives 5.0 SP and a 15.0% Ice DMG buff. Max DMG buff stacks: 3.
Leader Bonus: Team gains 30.0% to all Elemental DMG. Any Bronya, Seele, or Olenyevas in the team also gains 25.0% Total DMG Multiplier.
In normal mode, Charged ATK has 10.0% Elemental Breach.
Team gains 30.0% to all Elemental DMB. Any Bronya, Seele, or Olenyevas in the team also gains 25.0% Total DMG Multiplier.
When exiting in bike mode, Bronya restores 240 Konstruktyom and 10.0 SP.
Passive bonuses apply automatically.
Konstruktyom: Maxed at 480.
Analyzed: A debuff. Analyzed enemies are frozen for 1.5s. Bronya gains 40% Total DMG Multiplier against Analyzed / Frozen enemies.
Exit: DEA Raison ends. Bunny reverts to Armored Bunny state.
Start battle with 360 more Konstruktyom.
When USAGI Kinetik reverts to Armored Bunny, character gains 240 Konstruktyom.
Charged ATKs deal 72% more Ice DMG.
Quickly evades enemy attacks.
Ultimate Evasion: +120 Konstruktyom, and next ATK inflicts a 4s Analyzed debuff to the enemy.
Instant Freeze: Ultimate Evasion generates 3s Time Fracture. CD: 15s.
Reduces Instant Freeze CD by 3.0s. Instant Freeze Time Fracture also inflicts a 6s Analyzed debuff to affected enemies.
Triggering Instant Freeze also heals 400 HP. If Instant Freeze is not in CD, Instant Freeze can be manually triggered by evading within a short-time after being attacked.
QTE: Triggered when an enemy is paralyzed, Time-Slowed, or frozen to deal 500% ATK of Physical DMG + 500% + 300% ATK of Ice DMG, recover 120 Konstruktyom, and inflicts 6s of Analyzed on hit.
4-sequence attack.
1st Sequence: 100% ATK of Physical DMG + 80% ATK of Ice DMG.
2nd Sequence: 100% ATK of Physical DMG + 100% ATK of Ice DMG +25 Konstruktyom.
3rd Sequence: 150% + 150% ATK of Physical DMG + 2 x 100% ATK of Ice DMG +25 Konstruktyom.
4th Sequence: Drills deal 8 x 40% + 200 ATK of Ice DMG. + 9 x 25 Konstruktyom. Pulls in nearby enemies.
Shockwave after the Drill ATK inflicts a 6.0s Analyzed debuff to enemies hit.
If Drill ATK hits, then gain 0.50 SP.
When performing Drill ATK, become immune to front-side and flank ATKs. Back-side ATKs also suffer 30.0% Total DMG Reduction.
Burst transform of Project Bunny
Gains 480 Konstruktyom and deals 5 x 450% + 800% ATK of Ice DMG, then ride USAGI Kinetik as DEA Raison. Max duration: 17s.
USAGI Kinetik: Gains 40 Konstruktyom per second. While moving, creates a Hover Gun per 0.6s that deals 4 x 65% ATK of Ice DMG.
Tap [ATK]: Uses 240 Konstruktyom to perform Charged ATK and deal 2 x 250% + 2 x 300% ATK of Ice DMG and inflicts a 4s Analyzed debuff.
Tap [Evade]: Enemies hit by evasion move take up to 4 x 10% ATK of Ice DMG and receive an Analyzed debuff for 4s.
CD: 30s. SP cost: 125.
USAGI Kinetik: Charged ATKs gain a 20.0% All Elemental Breach buff.
USAGI Kinetik: Takes 30.0% less Indirect DMG.
USAGI Kinetik: At below 50% HP, heal 40.0 HP per 0.5s. At below 25%, heal another 60.0 HP per 0.5s.
Perform Charged ATK during Basic ATK sequence or evasion.
Tap and hold [ATK] button to spend 120 Konstruktyom to turn into the DEA Raison Herrscher Form. DEA Raison: Tap [ATK] to unleash Charged ATKs.
Armament Build: Charged ATK mode differs according to weapon type, but deals a total 660% ATK of Ice DMG.
DEA Raison active: ATKs gain 30.0% Total DMG Multiplier, and another 40% Total DMG Multiplier to PSY-type enemies.
DEA Raison active: Gains 50.0% Total DMG Reduction
DEA Raison active: When not riding, each Charged ATK performed gives 5.0 SP and a 15.0% Ice DMG buff. Max DMG buff stacks: 3.
※Any numbers shown are for MAX level skills.
Guides[ | ]
BBS Equipment Builds[ | ]
BBS, an official Chinese equivalent to HoYoLAB for miHoYo games, has a Honkai Impact 3 wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".
Tiers serve as means of separating all the different gear builds. Available tiers:
- Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
- Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
- Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
- Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.
Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:
- Offensive Ability: How much does the build help the battlesuit deal more dmg?
- Functionality: How functional the build is when put together?
- Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment | |
---|---|
Offensive Ability | 95% |
Functionality | 90% |
Compatibility | 100% |
Universal Equipment | |
Offensive Ability | 90% |
Functionality | 86% |
Compatibility | 95% |
Transitional Equipment | |
Offensive Ability | 60% |
Functionality | 40% |
Compatibility | 60% |
Gallery[ | ]
Trivia[ | ]
- In Version 7.1, her skills received new icons.
Other Languages[ | ]
Language | Official Name | Literal Translation (Unofficial) |
---|---|---|
English | Herrscher of Reason | — |
Chinese (Simplified) |
理之律者 Lǐ Zhī Lǜ Zhě |
|
Chinese (Traditional) |
理之律者 |
|
Japanese | 理の律者 Ri no Ritsu-Sha |
Ruler of Reason |
Korean | 이치의 율자 |
|
French | Herrscher de raison | |
Thai | Herrscher of Reason |
— |
Vietnamese | Herrscher of Reason | — |
German | Herrscher der Vernunft | Ruler of Reason |
Indonesian | Herrscher of Reason | — |