Weapon
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Rarity
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Effect
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 Markov Type A
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Charged Cannon.
- 1st Sequence: Single shot.
- 2nd Sequence: Empowered double shot.
- 3rd Sequence: Super-powered triple shot.
Wielder's QTE ATK gains 25.00% Physical DMG.
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60% chance to ignite target, dealing 150 DMG every 0.5s for 4.10s.
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 Oath of Fire
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[SP: 20][CD: 12s] Deploys the weapon. For the next 6s, enemies within the AOE are ignited, taking 450 Fire DMG every 0.5s.
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 Fire Spirit Type-II
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[SP: 18][CD: 12s] Launches an explosive shell. Deals 250% ATK of Physical DMG to enemies within the blast AOE and applies ignite, dealing 115 Fire DMG per 0.5s for 3s. Stores 2 charges.
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 Sunfire
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[SP: 20][CD: 12s] Leaps up and lands on the target to knock surrounding enemies airborne. Deals 2,890 Fire DMG and ignites enemies to further deal 308 Fire DMG every 0.5s for 6s.
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Gain 30% Fire DMG.
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 Fafnir Flame
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[SP: 25][CD: 20s] Generates three explosions to blow up nearby enemies. Each explosion deals 240% ATK of Physical DMG and ignites enemies, dealing 400 Fire DMG every 0.5s for 3s.
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During Burst Mode, gain 18% Physical DMG. When hit or when triggering Ultimate Evasion, cast 1 burst of Active Skill. CD: 5s.
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 Blaze Destroyer
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[SP: 20][CD: 9s] Knocks enemies in a small AOE in front of the character airborne, dealing 100% ATK of Physical DMG. Targets explode after a short period of time, dealing 1,888 Fire DMG and igniting other enemies. Ignited enemies receive 196 Fire DMG every 0.5s for 4.5s.
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For every enemy ignited, each attack deals an additional 41 Fire DMG. Stacks up to 5 times.
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 Fire Angel
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[SP: 20][CD: 15s] Deploys the weapon, launching a penetrating fire ball at a random enemy within range every 0.8s for the next 7s. A fire ball deals 680 Fire DMG and ignites enemy, dealing 160 Fire DMG every 0.5s for 3s.
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 Dominators
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[SP: 25][CD: 10s] Unleash a humongous uppercut with mecha power. Deals 50% ATK of Physical DMG multiple times and ignites enemies in the AOE, dealing 149 Fire DMG every 0.5s for 2.10s.
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Hits against enemies gain 25 Fire DMG.
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 Devourer
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Rapid-fire weapon that deals continuous DMG to targets along a straight line of fire. Continuous firing will overheat the weapon. Closer enemies will take more DMG, with DMG maximized at a range within 3 meters.
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[SP: 25][CD: 20s] Slams the ground with robot arms to unleash a psychic impact wave that generates multiple explosions. Each explosion deals 214 Fire DMG and ignites enemies, dealing 134 Fire DMG every 0.5s for 4s. Provides a temporary Move Speed boost after using the skill.
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 Star Destroyer 19C
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Launches homing missiles at multiple targets. Slightly decreases DMG when hitting the same target multiple times.
- 1st Sequence: 2 missiles.
- 2nd Sequence: 5 missiles.
- 3rd Sequence: 11 missiles.
Each missile or scatter shot shell that hits an enemy from the back gains 40% Crit DMG, with each hit dealing 400 more Fire DMG.
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[SP: 25][CD: 12s] Directly fires a scatter shot of 18 cannon shells, each shell dealing 75.0% ATK of Physical DMG, knocks enemies airborne, and ignites them. Ignited enemies receive 600 Fire DMG every 0.5s for 4s.
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 Thermal Cutter
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[SP: 2][CD: 10s] Wielder sprints and unleashes a sweeping heat blast that deals 270% ATK of Physical DMG and ignites enemies to deal 600 Fire DMG every 0.5s for 4s.
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 Thermal Cutter
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[SP: 2][CD: 10s] Wielder sprints and unleashes a sweeping heat blast that deals 270% ATK of Physical DMG and ignites enemies to deal 380 Fire DMG every 0.5s for 4s.
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 Book of Fuxi
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Against ignited, impaired, slowed, or frozen enemies, gain 20.0% to Total DMG Multiplier.
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[SP: 6][CD: 8s] The weapon can transform and switch between 3 elemental forms: fire, lightning, and ice, and uses said elements to destroy the enemy.
- Fire: Charged attacks launch fire balls that ignite enemies upon hit, dealing 400 Fire DMG every 0.5s for 3s.
- Lightning: Charged attacks launch a homing explosive lightning orb. Hits have a 15.0% chance of dealing additional 150% ATK of Lightning DMG and impairing the enemy, reducing their DEF by 60% for 3s.
- Ice: Launches a continuous ice fog. Hits will slow the Move Speed and Attack Speed of the enemy by 50% for 3s, and have a 2.0% chance to freeze the enemy for 3s.
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 Jingwei's Wings
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[SP: 18][CD: 25s] Summons a meteor shower to smite random enemies. Deals 90% ATK of Physical DMG and ignites them to cause 97 Fire DMG every 0.5s for 1.5s. This meteor shower lasts 12s.
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For each repeated hit on the same target (target resets if no attacks occur in 2.5s), the next attack gains 2.0% Crit Rate (caps at 20%) and 5.0% Crit DMG (caps at 50%).
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 Xuanyuan Sword
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[SP: 9][CD: 12s] Continually discharges lightning, fire, and ice elements, each dealing 240% Physical DMG plus 240% of the corresponding Elemental DMG. Each corresponding Elemental DMG can either paralyze, ignite, or freeze enemies. The skill can be charged 3 times. For a period after using the active skill (lightning: 4s, Fire: 7s, Ice: 10s), all enemies in the battlefield take 100% ATK of Elemental DMG from lightning, meteors, or hailstones every 1s.
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Charged ATK gains 20% Total DMG Multiplier. When attacked or after Ultimate Evasion, launch 2 penetrating ethereal Xuanyuan swords towards the enemy target, knocking all enemies airborne along the way and dealing 200% ATK of Physical DMG to enemies hit. CD: 10s.
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In co-op raids, team gains 20.0% All Elemental DMG and takes 15.0% All Elemental DMG Reduction for 6.0s whenever a character uses a weapon skill.
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 Twin Phoenix
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Attacks have a 20.5% chance of igniting enemies, dealing 160 Fire DMG every 0.5s for 2.5s. CD: 7s. When Mei is in the team, also ignite enemies in a small AOE around the target.
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