Weapons

Weapon Rarity Effect
Markov Type A (4) (Icon).png

Markov Type A
Star (Icon).png Star (Icon).png Star (Icon).png Star (Icon).png Charged Cannon.
  • 1st Sequence: Single shot.
  • 2nd Sequence: Empowered double shot.
  • 3rd Sequence: Super-powered triple shot.

Wielder's QTE ATK gains 25.00% Physical DMG.

60% chance to ignite target, dealing 150 DMG every 0.5s for 4.10s.
Oath of Fire (3) (Icon).png

Oath of Fire
Star (Icon).png Star (Icon).png Star (Icon).png [SP: 20][CD: 12s] Deploys the weapon. For the next 6s, enemies within the AOE are ignited, taking 450 Fire DMG every 0.5s.
Fire Spirit Type-II (4) (Icon).png

Fire Spirit Type-II
Star (Icon).png Star (Icon).png Star (Icon).png Star (Icon).png [SP: 18][CD: 12s] Launches an explosive shell. Deals 250% ATK of Physical DMG to enemies within the blast AOE and applies ignite, dealing 115 Fire DMG per 0.5s for 3s. Stores 2 charges.
Sunfire (5) (Icon).png

Sunfire
Star (Icon).png Star (Icon).png Star (Icon).png Star (Icon).png Star (Icon).png [SP: 20][CD: 12s] Leaps up and lands on the target to knock surrounding enemies airborne. Deals 2,890 Fire DMG and ignites enemies to further deal 308 Fire DMG every 0.5s for 6s.
Gain 30% Fire DMG.
Fafnir Flame (5) (Icon).png

Fafnir Flame
Star (Icon).png Star (Icon).png Star (Icon).png Star (Icon).png Star (Icon).png [SP: 25][CD: 20s] Generates three explosions to blow up nearby enemies. Each explosion deals 240% ATK of Physical DMG and ignites enemies, dealing 400 Fire DMG every 0.5s for 3s.
During Burst Mode, gain 18% Physical DMG. When hit or when triggering Ultimate Evasion, cast 1 burst of Active Skill. CD: 5s.
Blaze Destroyer (5) (Icon).png

Blaze Destroyer
Star (Icon).png Star (Icon).png Star (Icon).png Star (Icon).png Star (Icon).png [SP: 20][CD: 9s] Knocks enemies in a small AOE in front of the character airborne, dealing 100% ATK of Physical DMG. Targets explode after a short period of time, dealing 1,888 Fire DMG and igniting other enemies. Ignited enemies receive 196 Fire DMG every 0.5s for 4.5s.
For every enemy ignited, each attack deals an additional 41 Fire DMG. Stacks up to 5 times.
Fire Angel (4) (Icon).png

Fire Angel
Star (Icon).png Star (Icon).png Star (Icon).png Star (Icon).png [SP: 20][CD: 15s] Deploys the weapon, launching a penetrating fire ball at a random enemy within range every 0.8s for the next 7s. A fire ball deals 680 Fire DMG and ignites enemy, dealing 160 Fire DMG every 0.5s for 3s.
Dominators (5) (Icon).png

Dominators
Star (Icon).png Star (Icon).png Star (Icon).png Star (Icon).png Star (Icon).png [SP: 25][CD: 10s] Unleash a humongous uppercut with mecha power. Deals 50% ATK of Physical DMG multiple times and ignites enemies in the AOE, dealing 149 Fire DMG every 0.5s for 2.10s.
Hits against enemies gain 25 Fire DMG.
Devourer (5) (Icon).png

Devourer
Star (Icon).png Star (Icon).png Star (Icon).png Star (Icon).png Star (Icon).png Rapid-fire weapon that deals continuous DMG to targets along a straight line of fire. Continuous firing will overheat the weapon. Closer enemies will take more DMG, with DMG maximized at a range within 3 meters.
[SP: 25][CD: 20s] Slams the ground with robot arms to unleash a psychic impact wave that generates multiple explosions. Each explosion deals 214 Fire DMG and ignites enemies, dealing 134 Fire DMG every 0.5s for 4s. Provides a temporary Move Speed boost after using the skill.
Star Destroyer 19C (5) (Icon).png

Star Destroyer 19C
Star (Icon).png Star (Icon).png Star (Icon).png Star (Icon).png Star (Icon).png Launches homing missiles at multiple targets. Slightly decreases DMG when hitting the same target multiple times.
  • 1st Sequence: 2 missiles.
  • 2nd Sequence: 5 missiles.
  • 3rd Sequence: 11 missiles.

Each missile or scatter shot shell that hits an enemy from the back gains 40% Crit DMG, with each hit dealing 400 more Fire DMG.

[SP: 25][CD: 12s] Directly fires a scatter shot of 18 cannon shells, each shell dealing 75.0% ATK of Physical DMG, knocks enemies airborne, and ignites them. Ignited enemies receive 600 Fire DMG every 0.5s for 4s.
Thermal Cutter (4) (Icon).png

Thermal Cutter
Star (Icon).png Star (Icon).png Star (Icon).png Star (Icon).png [SP: 2][CD: 10s] Wielder sprints and unleashes a sweeping heat blast that deals 270% ATK of Physical DMG and ignites enemies to deal 600 Fire DMG every 0.5s for 4s.
Thermal Cutter (3) (Icon).png

Thermal Cutter
Star (Icon).png Star (Icon).png Star (Icon).png [SP: 2][CD: 10s] Wielder sprints and unleashes a sweeping heat blast that deals 270% ATK of Physical DMG and ignites enemies to deal 380 Fire DMG every 0.5s for 4s.
Book of Fuxi (5) (Icon).png

Book of Fuxi
Star (Icon).png Star (Icon).png Star (Icon).png Star (Icon).png Star (Icon).png Against ignited, impaired, slowed, or frozen enemies, gain 20.0% to Total DMG Multiplier.
[SP: 6][CD: 8s] The weapon can transform and switch between 3 elemental forms: fire, lightning, and ice, and uses said elements to destroy the enemy.
  • Fire: Charged attacks launch fire balls that ignite enemies upon hit, dealing 400 Fire DMG every 0.5s for 3s.
  • Lightning: Charged attacks launch a homing explosive lightning orb. Hits have a 15.0% chance of dealing additional 150% ATK of Lightning DMG and impairing the enemy, reducing their DEF by 60% for 3s.
  • Ice: Launches a continuous ice fog. Hits will slow the Move Speed and Attack Speed of the enemy by 50% for 3s, and have a 2.0% chance to freeze the enemy for 3s.
Jingwei's Wings (5) (Icon).png

Jingwei's Wings
Star (Icon).png Star (Icon).png Star (Icon).png Star (Icon).png Star (Icon).png [SP: 18][CD: 25s] Summons a meteor shower to smite random enemies. Deals 90% ATK of Physical DMG and ignites them to cause 97 Fire DMG every 0.5s for 1.5s. This meteor shower lasts 12s.
For each repeated hit on the same target (target resets if no attacks occur in 2.5s), the next attack gains 2.0% Crit Rate (caps at 20%) and 5.0% Crit DMG (caps at 50%).
Xuanyuan Sword (5) (Icon).png

Xuanyuan Sword
Star (Icon).png Star (Icon).png Star (Icon).png Star (Icon).png Star (Icon).png [SP: 9][CD: 12s] Continually discharges lightning, fire, and ice elements, each dealing 240% Physical DMG plus 240% of the corresponding Elemental DMG. Each corresponding Elemental DMG can either paralyze, ignite, or freeze enemies. The skill can be charged 3 times.
For a period after using the active skill (lightning: 4s, Fire: 7s, Ice: 10s), all enemies in the battlefield take 100% ATK of Elemental DMG from lightning, meteors, or hailstones every 1s.
Charged ATK gains 20% Total DMG Multiplier. When attacked or after Ultimate Evasion, launch 2 penetrating ethereal Xuanyuan swords towards the enemy target, knocking all enemies airborne along the way and dealing 200% ATK of Physical DMG to enemies hit. CD: 10s.
In co-op raids, team gains 20.0% All Elemental DMG and takes 15.0% All Elemental DMG Reduction for 6.0s whenever a character uses a weapon skill.
Twin Phoenix (4) (Icon).png

Twin Phoenix
Star (Icon).png Star (Icon).png Star (Icon).png Star (Icon).png Attacks have a 20.5% chance of igniting enemies, dealing 160 Fire DMG every 0.5s for 2.5s. CD: 7s. When Mei is in the team, also ignite enemies in a small AOE around the target.
Surtr Muspellsverd (6) (Icon).png

Surtr Muspellsverd
Star (Icon).png Star (Icon).png Star (Icon).png Star (Icon).png Star (Icon).png Star (Icon).png [SP: 0][CD: 25s] Consume 50% HP, ignite enemies to deal 20.0% ATK of Fire DMG per 0.5s, and create a shield that can absorb damage equal to 80% of max base HP (5000 max). Shield lasts for 12s, during which: Blood Rose's Ultimate costs no HP; Vermilion Knight: Eclipse’s Ultimate restores 8.0 SP and her Charged ATK and Ultimate deal 30.0% bonus Fire DMG. Weapon active unusable below 20% HP.
When Ultimate or burst mode attacks hit, wielder deals 12% bonus Fire DMG for 13.0s. CD: 1s. 4 stacks max (subsequent procs reset the duration).
Wielder gains 20% SP recovery, 20% Attack Speed, and 30% Total DMG.

Stigmata

Rarity Icon Type HP ATK DEF CRIT Effect
Star (Icon).png Star (Icon).png Star (Icon).png Star (Icon).png Star (Icon).png
Shakespeare - Adrift (T) (Icon).png
Stigmata Top.png 411 113 44 0 Boosts Fire DMG by 25.0%. Raising or refreshing Alignment deals 150.0% ATK of Fire DMG and ignites enemies dealing further 20.0% ATK of Fire DMG per 0.5s for 6s.

2 Set Effects

Rarity Icons Set Effect
Star (Icon).png Star (Icon).png Star (Icon).png Star (Icon).png Star (Icon).png
Isaac Newton (T) (Icon).png
Isaac Newton (M) (Icon).png
Isaac Newton (B) (Icon).png
Basic ATKs (including Combo and Charged ATKs) have a 10% chance to inflict one the following debuffs for 6.0s: paralyze, freeze, stun, slow, ignite, impair, and weaken. CD: 2.0s.
Star (Icon).png Star (Icon).png Star (Icon).png Star (Icon).png Star (Icon).png
New Year (T) (Icon).png
New Year (M) (Icon).png
New Year (B) (Icon).png
Fireworks explosions ignite enemies, dealing 100 Fire DMG every 0.5s for 5s. Attacks against ignited enemies gain 15% Fire DMG. This effect cannot stack.

3 Set Effects

Rarity Icons Set Effect
Star (Icon).png Star (Icon).png Star (Icon).png Star (Icon).png
Yodo Dono (T) (Icon).png
Yodo Dono (M) (Icon).png
Yodo Dono (B) (Icon).png
Flame Wreath radius is expanded by 2 meters and gains 200% ATK of Fire DMG. Each Flame Wreath ignites enemies for 5s, dealing 30% ATK of Fire DMG every 0.5s.
Star (Icon).png Star (Icon).png Star (Icon).png Star (Icon).png Star (Icon).png
Leeuwenhoek (T) (Icon).png
Leeuwenhoek (M) (Icon).png
Leeuwenhoek (B) (Icon).png
The host gains 2.0% Total DMG Reduction each time she ignites an enemy; stacks up to 15 times; effect lasts until the battle ends.
Durandal equip bonus: Auto-triggers the 2-pc bonus when entering the battlefield.
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