Kallen Kaslana battlesuit added in Version 2.2.8.
Mid-to-close range AOE DPS.
Consumes Kinetic Energy for a Combo ATK dealing massive Physical DMG.
Ultimate summons a turret for burst DMG.
Ritual Imayoh is a playable battlesuit in Honkai Impact 3rd.
Sources[ | ]
- Fragments - manually unlockable once Imayoh Ritual Soul ×40 are obtained.
- The unlock option can be accessed by clicking the Valkyrie button on the bridge and then selecting the battlesuit.
Stats[ | ]
Rank | Lvl | HP | SP | ATK | DEF | CRT |
---|---|---|---|---|---|---|
80 | 2138 | 204 | 467 | 192 | 56 | |
80 | 1871 | 196 | 409 | 168 | 49 | |
80 | 1603 | 187 | 350 | 144 | 42 | |
80 | 1336 | 179 | 292 | 120 | 35 |
※All stats are taken from BBS.
Skills[ | ]
- Top Leader subskill Star Eater
- unlocks at S
- Middle Passive subskill Scorching Meteor
- unlocks at SS
- Bottom Basic ATK subskill Stygian Aurora
- unlocks at SSS
- Middle Ultimate subskill Holy Defender II: Idleness
- unlocks at SSS
- Bottom Ultimate subskill Meteor Eternia
- unlocks at S
- Middle Special Attack subskill QTE: Hela's Geyser
- unlocks at S
- Bottom Special Attack subskill Garm Unbound
- unlocks at S
Leader Bonus: Team gains 12% max HP during combat, and MECH-type characters gain 7% Crit Rate during battle.
Team gains 18% max HP, and MECH-type characters gain 10% Crit Rate during battle.
Passive bonuses apply automatically.
Valkyrie has 25% bonus Crit Rate. For every 4s after entry, she deals 16% bonus Physical DMG and 8% bonus Total DMG. 5 stacks max. Effect removed after exit.
Deal 60.0% more DMG against shields.
Basic ATKs against frozen enemy additionally deals 35.0% ATK of Fire DMG.
Quickly evades enemy attack. Can be performed twice in a row.
Within a short duration after Ultimate Evasion, tap [ATK] to quickly dash to the enemy and unleash a Flying Kick that can be linked to the 4th sequence of the Basic ATK.
Time Fracture: Triggered upon an Ultimate Evasion and slows the speed of all enemies for 3s. CD: 15s.
Shortens CD of Time Fracture by 4.0s.
Restores 80.0 kinetic energy upon Ultimate Evasion.
6-sequence Gun Kata.
Mechanically enhanced 6-sequence Gun Kata:
1st Sequence: 2 x 50% ATK of Physical DMG.
2nd Sequence: 3 x 40% ATK of Physical DMG.
3rd Sequence: 3 x 50% + 50% ATK of Physical DMG.
4th Sequence: 100% x 150% ATK of Physical DMG.
5th Sequence: 10 x 50% + 100% ATK of Physical DMG.
6th Sequence: 3 x 100% ATK of Physical DMG.
The 6-sequence Basic ATK gains 50.0% Crit DMG and restores 20.0 Kinetic Energy for the Valkyrie when scoring a Crit hit.
When Basic ATK or Combo ATK breaks a shield, the target and nearby enemies take 180.1% ATK of Physical DMG and receive 3 Stun Trauma.
When Basic ATK interrupts an enemy, it has a 40.0% chance to to inflict 3 Stun Trauma (CD: 7s).
Summon a gun turret for battle.
Deploys the Eljudnir gun turret [Summoned] that fires 40 penetrating light bullets, dealing 35% Physical DMG for each shot.
SP Cost: 60.
Turret summoning grants 300.0 Kinetic Energy immediately. When the turret deploys, character deals 450.0% ATK of Physical DMG to nearby enemies.
For 6s after summoning the turret, team gains 35.0% Move Speed and 30.0% Attack Speed.
Each time the turret fires a projectile, deal an additional 15.0% ATK of Physical DMG.
Tap and hold [ATK] after Basic ATK Sequence 1, 5, 6 or evasion to unleash Combo ATK.
Kinetic Energy (KE) maxes out at 900 (3 stacks of 300 KE each) and slowly regenerates when Valkyrie is deployed. Combo ATK effect is based on amount of KE stacks filled.
0 KE: 2 x 60% ATK of Physical DMG.
1 stack (1-300 KE): 3 x 170% ATK of Physical DMG.
2 stacks (301-600 KE): 5 x 200% ATK of Physical DMG.
3 stacks (601-900 KE): 2-stack effect plus homing missiles that deal up to 4 x 250% ATK of Physical DMG.
Switch entry directly unleashes the 3rd hit (upper kick), dealing 160% ATK of Physical DMG.
QTE: Triggered when enemy is frozen: directly launch a powerful Cannon ATK, dealing 5x160% ATK of Physical DMG.
Combo ATK inflicts 2 Ignite Trauma on shielded enemies.
Leader Bonus: Team gains 12% max HP during combat, and MECH-type characters gain 7% Crit Rate during battle.
Team gains 18% max HP, and MECH-type characters gain 10% Crit Rate during battle.
Passive bonuses apply automatically.
Valkyrie has 25% bonus Crit Rate. For every 4s after entry, she deals 16% bonus Physical DMG and 8% bonus Total DMG. 5 stacks max. Effect removed after exit.
Deal 60.0% more DMG against shields.
Basic ATKs against frozen enemy additionally deals 35.0% ATK of Fire DMG.
Quickly evades enemy attack. Can be performed twice in a row.
Within a short duration after Ultimate Evasion, tap [ATK] to quickly dash to the enemy and unleash a Flying Kick that can be linked to the 4th sequence of the Basic ATK.
Time Fracture: Triggered upon an Ultimate Evasion and slows the speed of all enemies for 3s. CD: 15s.
Shortens CD of Time Fracture by 4.0s.
Restores 80.0 kinetic energy upon Ultimate Evasion.
6-sequence Gun Kata.
Mechanically enhanced 6-sequence Gun Kata:
1st Sequence: 2 x 50% ATK of Physical DMG.
2nd Sequence: 3 x 40% ATK of Physical DMG.
3rd Sequence: 3 x 50% + 50% ATK of Physical DMG.
4th Sequence: 100% x 150% ATK of Physical DMG.
5th Sequence: 10 x 50% + 100% ATK of Physical DMG.
6th Sequence: 3 x 100% ATK of Physical DMG.
The 6-sequence Basic ATK gains 50.0% Crit DMG and restores 20.0 Kinetic Energy for the Valkyrie when scoring a Crit hit.
When Basic ATK or Combo ATK breaks a shield, the target and nearby enemies take 180.1% ATK of Physical DMG and receive 3 Stun Trauma.
When Basic ATK interrupts an enemy, it has a 40.0% chance to to inflict 3 Stun Trauma (CD: 7s).
Summon a gun turret for battle.
Deploys the Eljudnir gun turret [Summoned] that fires 40 penetrating light bullets, dealing 35% Physical DMG for each shot.
SP Cost: 60.
Turret summoning grants 300.0 Kinetic Energy immediately. When the turret deploys, character deals 450.0% ATK of Physical DMG to nearby enemies.
For 6s after summoning the turret, team gains 35.0% Move Speed and 30.0% Attack Speed.
Each time the turret fires a projectile, deal an additional 15.0% ATK of Physical DMG.
Tap and hold [ATK] after Basic ATK Sequence 1, 5, 6 or evasion to unleash Combo ATK.
Kinetic Energy (KE) maxes out at 900 (3 stacks of 300 KE each) and slowly regenerates when Valkyrie is deployed. Combo ATK effect is based on amount of KE stacks filled.
0 KE: 2 x 60% ATK of Physical DMG.
1 stack (1-300 KE): 3 x 170% ATK of Physical DMG.
2 stacks (301-600 KE): 5 x 200% ATK of Physical DMG.
3 stacks (601-900 KE): 2-stack effect plus homing missiles that deal up to 4 x 250% ATK of Physical DMG.
Switch entry directly unleashes the 3rd hit (upper kick), dealing 160% ATK of Physical DMG.
QTE: Triggered when enemy is frozen: directly launch a powerful Cannon ATK, dealing 5x160% ATK of Physical DMG.
Combo ATK inflicts 2 Ignite Trauma on shielded enemies.
※Any numbers shown are for MAX level skills.
Guides[ | ]
BBS Equipment Builds[ | ]
BBS, an official Chinese equivalent to HoYoLAB for miHoYo games, has a Honkai Impact 3 wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".
Tiers serve as means of separating all the different gear builds. Available tiers:
- Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
- Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
- Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
- Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.
Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:
- Offensive Ability: How much does the build help the battlesuit deal more dmg?
- Functionality: How functional the build is when put together?
- Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment | |
---|---|
Offensive Ability | 90% |
Functionality | 80% |
Compatibility | 80% |
Auxiliary Equipment | |
Offensive Ability | 20% |
Functionality | 50% |
Compatibility | 50% |
Universal Equipment | |
Offensive Ability | 80% |
Functionality | 40% |
Compatibility | 70% |
Transitional Equipment | |
Offensive Ability | 50% |
Functionality | 50% |
Compatibility | 80% |
Gallery[ | ]
Trivia[ | ]
- In Version 7.1, her skills received new icons.
- Sometimes localized as Imayoh Ritual instead in the English version of the game.
Other Languages[ | ]
Language | Official Name | Literal Translation (Unofficial) |
---|---|---|
English | Ritual Imayoh | — |
Chinese (Simplified) |
圣仪装·今样 Shèng Yí Zhuāng - Jīn Yàng |
|
Chinese (Traditional) |
聖儀裝·今樣 |
|
Japanese | 聖儀装・今様 Hijiri Gisō - Imayō |
Holy Ritual Dress - Modern Style |
Korean | 성결 예장·금양 |
|
French | Rituel Imayoh | |
Thai | Ritual Imayoh |
— |
Vietnamese | Seigisou Imayoh | |
German | Imayoh Ritual | — |
Indonesian | Ritual Imayoh | — |