Lasers

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This page contains all weapons that match the description of "Lasers", doing continuous damage in a straight line.

Weapon Rarity Effect
Alloy Devourer (4) (Icon).png
Alloy Devourer
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png Rapid-fire weapon that deals continuous DMG to targets along a straight line of fire. Continuous firing will overheat the weapon. Closer enemies take more DMG. DMG is maximized at a range within 3 meters.
[SP: 20][CD: 15s] Unleash a psychic shock using mechanical arms that generate multiple explosions. Each explosion deals 158 Fire DMG.
Cathode Type-07 (4) (Icon).png
Cathode Type-07
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png Rapid-fire weapon that deals continuous DMG to targets along a straight line of fire. Continuous firing will overheat the weapon. Closer enemies take more DMG. DMG is maximized at a range within 3 meters.
[SP: 7][CD: 20s] Surrounding enemies suffer 65% slower Move Speed and Attack Speed for 8s.
Cathode Type-09 (4) (Icon).png
Cathode Type-09
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png Rapid-fire weapon that deals continuous DMG to targets along a straight line of fire. Continuous firing will overheat the weapon. Closer enemies take more DMG. DMG is maximized at a range within 3 meters.
1.5% chance to paralyze a target, preventing it from moving or attacking for 3.00s.
Core Evoker Delta (5) (Icon).png
Core Evoker Delta
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png Rapid-fire weapon that deals continuous DMG to targets along a straight line of fire. Continuous firing will overheat the weapon. Closer enemies take more DMG. DMG is maximized at range within 3 meters. Attacks against paralyzed enemies gain 16% Total DMG Multiplier.
[SP: 20][CD: 20s] Shoots a slow moving energy ball that zaps enemies along its path multiple times to deal 640 Lightning DMG per hit and paralyzes enemies for 3.60s.
M134 Vulcan Minigun (5) (Icon).png
M134 Vulcan Minigun
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png Rapid-fire weapon that deals continuous DMG to targets along a straight line of fire. Continuous firing will overheat the weapon. Closer enemies take more DMG. DMG is maximized at a range within 3 meters. When charged attacks score a crit, deal 50% ATK of Physical DMG to enemies in a small AOE around the target. Skill trigger CD: 0.3s.
[SP: 5][CD: 15s] Wielder gains 10% Crit Rate and 25% Crit DMG for 10s. Attacks no longer cause overheating. However, wielder loses HP equal to 2% Max HP per second.
MiG-7 (3) (Icon).png
MiG-7
Star (Icon).pngStar (Icon).pngStar (Icon).png Rapid-fire weapon that deals continuous DMG to targets along a straight line of fire. Continuous firing will overheat the weapon. Closer enemies take more DMG. DMG is maximized at a range within 3 meters.
Project Bunny 19C (5) (Icon).png
Project Bunny 19C
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png Rapid-fire weapon that deals continuous DMG to targets along a straight line of fire. Continuous firing will overheat the weapon. Closer enemies take more DMG. DMG is maximized at a range within 3 meters. Attacks against mob enemies gain 60% Total DMG Multiplier.
Killing an enemy has a 60% chance for the character to gain 75% Physical DMG for 3s.
Quantum Destroyer Type-II (5) (Icon).png
Quantum Destroyer Type-II
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png Rapid-fire weapon that deals continuous DMG to targets along a straight line of fire. Continuous firing will overheat the weapon. Closer enemies take more DMG. DMG is maximized at a range within 3 meters. Attacks against enemies affected by Time Slow gain 35% Physical DMG.
[SP: 20][CD: 20s] Creates a black hole to draw enemies in and then teleports backwards. Creates a Slowing Field that lasts 6s. Enemies inside the field suffer 60% slower Move Speed and takes 188 Ice DMG every 0.6s. This Slowing Field lasts 6s.
Ranger's Laser (5) (Icon).png
Ranger's Laser
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png Fires a beam that continuously damages targets along a straight path. Continuous firing will overheat the weapon. Closer enemies take more DMG. DMG is maximized at a range within 3 meters. Upon Ultimate Evasion, resets heat gauge. Character gains 50% Attack Speed for 2s. Skill effect triggers once every 8.0s.

[Ranger] Character takes 20% less DMG. If other teammates are equipped with [Ranger] series weapons, then Ultimate Evasion also recovers 2 SP.

[SP: 14][CD: 30s] For the next 11s, character attacks gain 12% Physical DMG but has 60% slower Move Speed. Buff also cancels distance-based damage reduction of the weapon.
Star Shatterer - Vikrant (5) (Icon).png
Star Shatterer - Vikrant
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png Rapid-fire weapon that deals continuous DMG to targets along a straight line of fire. Continuous firing will overheat the weapon. Closer enemies take more DMG. DMG is maximized at a range within 3 meters. Wielder gains 15.0% Max HP during battle. Entire team gains 15% Total DMG Multiplier when attacking weakened enemies.
[SP: 21][CD: 30s] Generate a field lasting 7s that inflicts upon enemies 50.0% Move Slow, 150% ATK of Physical DMG per second, and slowly drags them towards the center of the field. If not weakened, the enemy also suffers Weaken (ATK is reduced by 10%) for 3s.
Stellar Tempo (5) (Icon).png
Stellar Tempo
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png Fires a beam that continuously damages targets along a straight path. Continuous firing will overheat the weapon. Closer enemies will take more DMG, with DMG maximized at a range within 3 meters.

[SP: 11][CD: 20s] When unleashed, all Sparkling Stars on the battlefield will sparkle brightly, dealing 200% ATK of Physical DMG (per star) to nearby enemies and impairs them, reducing their DEF by 30% for 4.0s.


[Concert Stage] When picking up a Sparkling Star, all characters gain 10% Attack Speed for 5s. Effect cannot stack.

When the character is deployed, 1 Sparkling Star appears nearby every 3s. Sparkling Star lasts 4.5s. When picking up the Sparkling Star, deal 200% ATK of Physical DMG to a random, nearby target and enemies surrounding it.