Raiden Mei battlesuit added in Version 1.8.
Melee DPS.
Pure lightning DMG.
Gives massive SP to the whole team.
Lightning Empress is a playable battlesuit in Honkai Impact 3rd.
Sources[ | ]
- Fragments - manually unlockable once Lightning Empress Fragment ×80 are obtained.
- The unlock option can be accessed by clicking the Valkyrie button on the bridge and then selecting the battlesuit.
Stats[ | ]
Rank | Lvl | HP | SP | ATK | DEF | CRT |
---|---|---|---|---|---|---|
80 | 1603 | 255 | 668 | 128 | 48 | |
80 | 1403 | 245 | 584 | 112 | 42 | |
80 | 1202 | 234 | 501 | 96 | 36 |
※All stats are taken from BBS.
Skills[ | ]
- Top Leader subskill Haunted Night
- unlocks at SS
- Middle Passive subskill Thunder Cloud
- unlocks at SS
- Bottom Passive subskill Sundered Shackles
- unlocks at SS
- Bottom Special Attack subskill It Strikes Twice
- unlocks at SS
Leader Bonus: Battlesuits have 50 bonus SP upon entrance (doesn't apply to Herrscher of Thunder). For a team of 3 PSY-type battlesuits, Valkyrie attacks deal 20% bonus Total DMG. In Open World, starting SP bonus can only be triggered once every 10min, and Valkyrie attacks deal 10% bonus Total DMG instead.
Team starts with 70 more initial SP in combat (doesn't apply to Herrscher of Thunder). A team formed by 3 PSY-type battlesuits gains 26% Total DMG. In Open World, initial SP bonus triggers once every 10 minutes, and the team gains 10% Total DMG.
Passive bonuses apply automatically.
Gain 100.0% to Total DMG Multiplier when attacking frozen and slowed enemies.
When hit, there is a 20.0% chance to paralyze the attacker and nearby enemies for 2.5s.
Combo ATK has a 8.00% chance to apply conductive debuff of Soul Razor on the enemy.
Quick dash to evade enemy attacks. Can be performed twice in a row.
Lightning Dodge: Triggers upon an Ultimate Evasion and lasts 5s, during which the Valkyrie takes 15% less Physical DMG and significantly gains Ignore Interrupt.
Asura's Roar: Triggers upon an Ultimate Evasion and lasts 5s, during which the attacker is paralyzed and the Valkyrie takes 15% less Physical DMG and 80% less Lightning DMG; CD: 10s.
Triggers a lightning field upon Ultimate Evasion, dealing 85.0% ATK of Lightning DMG to enemies within it every 0.5s for 5.0s.
Extends the duration of the paralyzing effect triggered by Ultimate Evasions to 8.0s.
Swift penta-slash with a 2% chance of paralyzing the target for 5s.
1st Sequence: 100% ATK of Physical DMG.
2nd Sequence: 120% ATK of Physical DMG.
3rd Sequence: 75% ATK of Physical DMG.
4th Sequence: 80% ATK of Physical DMG.
5th Sequence: 250% ATK of AOE Physical DMG.
Every Basic ATK sequence additionally deals 40.0% ATK of Lightning DMG.
Basic ATKs have a 40.0% chance to render enemies conductive for 6.0s, during which they take 70.0% bonus Lightning DMG. The 1st non-conductive enemy hit by the 5th sequence of Basic ATK will definitely become conductive.
Increases Attack Speed by 25.0% when Combo Hit Count exceeds 30.
Unleashes the powers of Thor, damaging all enemies within a large area.
Thor's Slash: Large AOE attack that deals 900% ATK of Physical DMG and 900% ATK of Lightning DMG.
SP Cost: 125.
QTE: Triggers when enemy is knocked airborne. Deals 6 × 50.0% ATK of Physical DMG + 6 × 50.0% ATK of Lightning DMG against enemies within a large AOE. Restores 10 SP for the Valkyrie.
The last strike of the Ultimate deals 119 bonus Lightning DMG per Combo Hit Count (limit: 100 hits).
Paralyzes all enemies for 5.0s when the last strike hits the target and increases Lightning DMG dealt in attacks by 40% for 7s.
Fulminating Zone.
Raiden Slash: 80% × 4 ATK of Lightning DMG.
Switch entry unleashes Falling Thunder, dealing 250.0% ATK of Lightning DMG to surrounding enemies.
Tap the [ATK] button after Ultimate Evasion to unleash Gigavolt Spin. Gigavolt Spin can be triggered 1 more time to deal 80.0% × 4 ATK of Lightning DMG.
Gigavolt Spin can be triggered 1 more time (must unlock Doppel Raiden first), dealing 80.0% × 4 ATK of Lightning DMG.
Leader Bonus: Battlesuits have 50 bonus SP upon entrance (doesn't apply to Herrscher of Thunder). For a team of 3 PSY-type battlesuits, Valkyrie attacks deal 20% bonus Total DMG. In Open World, starting SP bonus can only be triggered once every 10min, and Valkyrie attacks deal 10% bonus Total DMG instead.
Team starts with 70 more initial SP in combat (doesn't apply to Herrscher of Thunder). A team formed by 3 PSY-type battlesuits gains 26% Total DMG. In Open World, initial SP bonus triggers once every 10 minutes, and the team gains 10% Total DMG.
Passive bonuses apply automatically.
Gain 100.0% to Total DMG Multiplier when attacking frozen and slowed enemies.
When hit, there is a 20.0% chance to paralyze the attacker and nearby enemies for 2.5s.
Combo ATK has a 8.00% chance to apply conductive debuff of Soul Razor on the enemy.
Quick dash to evade enemy attacks. Can be performed twice in a row.
Lightning Dodge: Triggers upon an Ultimate Evasion and lasts 5s, during which the Valkyrie takes 15% less Physical DMG and significantly gains Ignore Interrupt.
Asura's Roar: Triggers upon an Ultimate Evasion and lasts 5s, during which the attacker is paralyzed and the Valkyrie takes 15% less Physical DMG and 80% less Lightning DMG; CD: 10s.
Triggers a lightning field upon Ultimate Evasion, dealing 85.0% ATK of Lightning DMG to enemies within it every 0.5s for 5.0s.
Extends the duration of the paralyzing effect triggered by Ultimate Evasions to 8.0s.
Swift penta-slash with a 2% chance of paralyzing the target for 5s.
1st Sequence: 100% ATK of Physical DMG.
2nd Sequence: 120% ATK of Physical DMG.
3rd Sequence: 75% ATK of Physical DMG.
4th Sequence: 80% ATK of Physical DMG.
5th Sequence: 250% ATK of AOE Physical DMG.
Every Basic ATK sequence additionally deals 40.0% ATK of Lightning DMG.
Basic ATKs have a 40.0% chance to render enemies conductive for 6.0s, during which they take 70.0% bonus Lightning DMG. The 1st non-conductive enemy hit by the 5th sequence of Basic ATK will definitely become conductive.
Increases Attack Speed by 25.0% when Combo Hit Count exceeds 30.
Unleashes the powers of Thor, damaging all enemies within a large area.
Thor's Slash: Large AOE attack that deals 900% ATK of Physical DMG and 900% ATK of Lightning DMG.
SP Cost: 125.
QTE: Triggers when enemy is knocked airborne. Deals 6 × 50.0% ATK of Physical DMG + 6 × 50.0% ATK of Lightning DMG against enemies within a large AOE. Restores 10 SP for the Valkyrie.
The last strike of the Ultimate deals 119 bonus Lightning DMG per Combo Hit Count (limit: 100 hits).
Paralyzes all enemies for 5.0s when the last strike hits the target and increases Lightning DMG dealt in attacks by 40% for 7s.
Fulminating Zone.
Raiden Slash: 80% × 4 ATK of Lightning DMG.
Switch entry unleashes Falling Thunder, dealing 250.0% ATK of Lightning DMG to surrounding enemies.
Tap the [ATK] button after Ultimate Evasion to unleash Gigavolt Spin. Gigavolt Spin can be triggered 1 more time to deal 80.0% × 4 ATK of Lightning DMG.
Gigavolt Spin can be triggered 1 more time (must unlock Doppel Raiden first), dealing 80.0% × 4 ATK of Lightning DMG.
※Any numbers shown are for MAX level skills.
Guides[ | ]
BBS Equipment Builds[ | ]
BBS, an official Chinese equivalent to HoYoLAB for miHoYo games, has a Honkai Impact 3 wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".
Tiers serve as means of separating all the different gear builds. Available tiers:
- Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
- Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
- Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
- Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.
Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:
- Offensive Ability: How much does the build help the battlesuit deal more dmg?
- Functionality: How functional the build is when put together?
- Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment | |
---|---|
Offensive Ability | 90% |
Functionality | 70% |
Compatibility | 100% |
Auxiliary Equipment | |
Offensive Ability | 20% |
Functionality | 90% |
Compatibility | 90% |
Universal Equipment | |
Offensive Ability | 10% |
Functionality | 90% |
Compatibility | 70% |
Transitional Equipment | |
Offensive Ability | 30% |
Functionality | 60% |
Compatibility | 70% |
Gallery[ | ]
Trivia[ | ]
- In Version 7.1, her skills received new icons.
Other Languages[ | ]
Language | Official Name | Literal Translation (Unofficial) |
---|---|---|
English | Lightning Empress | — |
Chinese (Simplified) |
雷电女王的鬼铠 Léidiàn Nǚwáng De Guǐ Kǎi |
Demon Armor of the Lightning Queen |
Chinese (Traditional) |
雷電女王的鬼鎧 |
|
Japanese | 雷電女王の鬼鎧 Raidenjoō no Kigai |
Thunder and Lightning Queen's Demon Armor |
Korean | 뇌전 여왕의 귀신 갑주 |
|
French | Impératrice éclair | Thunder Empress |
Thai | Lighting [sic] Empress |
— |
Vietnamese | Lightning Queen's | — |
German | Blitzkaiserin | Thunderbolt Empress |
Indonesian | Lightning Empress | — |
Other Sites[ | ]
[ | ]
Notes[ | ]
References[ | ]
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