Theresa Apocalypse battlesuit added in Version 2.6.
Mid-to-close range DPS.
Heals HP by hitting Bleeding enemies.
Charged ATKs: Bleed and suppress enemies.
Luna Kindred is a playable battlesuit in Honkai Impact 3rd.
Sources[ | ]
- Fragments - manually unlockable once Luna Kindred Soul ×40 are obtained.
- The unlock option can be accessed by clicking the Valkyrie button on the bridge and then selecting the battlesuit.
Stats[ | ]
Rank | Lvl | HP | SP | ATK | DEF | CRT |
---|---|---|---|---|---|---|
80 | 2138 | 153 | 601 | 224 | 64 | |
80 | 1871 | 147 | 526 | 196 | 56 | |
80 | 1603 | 140 | 451 | 168 | 48 | |
80 | 1336 | 134 | 375 | 140 | 40 |
※All stats are taken from BBS.
Skills[ | ]
- Top Leader subskill Mark of Cain
- unlocks at S
- Middle Passive subskill Unclean Thorns
- unlocks at S
- Bottom Passive subskill Kindred's Pact
- unlocks at S
- Bottom Evasion subskill Sacrilege
- unlocks at SSS
- Middle Basic ATK subskill Soul Drinker
- unlocks at S
- Bottom Basic ATK subskill Sanguine Curse
- unlocks at SS
- Top Ultimate subskill Tomb for the Living
- unlocks at SS
- Bottom Special Attack subskill QTE: Blood Moon Kiss
- unlocks at S
Leader Bonus: Shortens duration of most debuffs by 25% for the team. BIO-type character gains 15% Physical DMG.
Shortens debuff durations by 40% for the team. BIO-type characters gain 24% Physical DMG.
Passive bonuses apply automatically.
Every Charged ATK boosts Valkyrie's Total DMG by 10%. 10 stacks max. Effect ends when Valkyrie exits.
Gain 30.0 initial SP in battle. This bonus triggers once every 10 minutes in Open World.
After deploying the cross, the Valkyrie gains 50.0% ATK Speed for 6.0s.
The Valkyrie deals 60.0% more Physical DMG against bleeding enemies and takes 25.0% less Total DMG from bleeding enemies' attacks.
Quick sideways dodge to evade enemy attack. Can be triggered 2 times in a row.
After Ultimate Evasion, gain 40% Move Speed for 3s.
Time Fracture: Triggers Time Fracture upon an Ultimate Evasion, slowing all enemies for 3s. CD: 15s.
Extends the duration of Time Fracture by 1.50s.
Shortens CD of Ultimate Evasion skill by 4.00s.
Charged ATK gains 45.0% Crit Rate.
Basic ATK: Melee 4-sequence ATK with twin blades.
1st Sequence: 2 x 50% ATK of Physical DMG.
2nd Sequence: 2 x 50% ATK of Physical DMG.
3rd Sequence: 2 x 60% + 70% ATK of Physical DMG.
4th Sequence: 2 x 50% + 2 x 70% ATK of Physical DMG.
Basic ATK (and Charged ATK) hits have a 20.0% chance to weaken the target and reduce its ATK by 50% for 2s. After the weaken debuff ends, said enemy additionally takes 80.0% ATK of Physical DMG. CD between triggers: 2s.
When any hit of the Basic ATK sequence deals DMG against a bleeding enemy, the Valkyrie heals 27.0 HP and gains 20.00 Sanguine Mark. Effect applies to non-bleeding enemies at below 50 Sanguine Mark.
When Combo Hit Count exceeds 30, each hit of the 4-sequence Basic ATK additionally deals 20.0% ATK of Physical DMG.
Drop the Axe of Fallen from the sky for large AOE damage.
Axe Drop: 2 x 300% + 600% ATK of Physical DMG.
SP cost: 75.
Final sequence of Ultimate deals an additional 300% ATK of Physical DMG. When scoring a hit, triggers a Time Fracture for 5.0s.
When Ultimate deals DMG, gain 100 Sanguine Mark. During Ultimate, gain 12 Sanguine Mark per second while Charged ATKs gain 40.0% Total DMG Multiplier. Duration: 8.0.
Charge during Basic ATK to swing a giant Axe.
Hold the [ATK] after any sequence of Basic ATK to unleash Axe of the Fallen.
After charging, tap [ATK] to swing the axe again. Other inputs will retract the axe.
At 50 or more Sanguine Mark:
Attacks consume 50 Sanguine Mark.
1st Sequence: 150% + 250% ATK of Physical DMG.
2nd Sequence: 150% + 250% ATK of Physical DMG.
At less than 50 Sanguine Mark: Each sequence deals 100% + 200% ATK of Physical DMG.
Sanguine Mark maxes at 200.
Sanguine Mark regen: 5/s. Performing Charged ATK suspends regen for 1.5s.
Charged ATKs that consume Sanguine Mark inflict 5.0 Bleed Trauma.
Deals 320.0% ATK of Physical DMG.
QTE: Triggered when an enemy is paralyzed to deal 700.0% ATK of Physical DMG and inflicts 5 Bleed Trauma.
Leader Bonus: Shortens duration of most debuffs by 25% for the team. BIO-type character gains 15% Physical DMG.
Shortens debuff durations by 40% for the team. BIO-type characters gain 24% Physical DMG.
Passive bonuses apply automatically.
Every Charged ATK boosts Valkyrie's Total DMG by 10%. 10 stacks max. Effect ends when Valkyrie exits.
Gain 30.0 initial SP in battle. This bonus triggers once every 10 minutes in Open World.
After deploying the cross, the Valkyrie gains 50.0% ATK Speed for 6.0s.
The Valkyrie deals 60.0% more Physical DMG against bleeding enemies and takes 25.0% less Total DMG from bleeding enemies' attacks.
Quick sideways dodge to evade enemy attack. Can be triggered 2 times in a row.
After Ultimate Evasion, gain 40% Move Speed for 3s.
Time Fracture: Triggers Time Fracture upon an Ultimate Evasion, slowing all enemies for 3s. CD: 15s.
Extends the duration of Time Fracture by 1.50s.
Shortens CD of Ultimate Evasion skill by 4.00s.
Charged ATK gains 45.0% Crit Rate.
Basic ATK: Melee 4-sequence ATK with twin blades.
1st Sequence: 2 x 50% ATK of Physical DMG.
2nd Sequence: 2 x 50% ATK of Physical DMG.
3rd Sequence: 2 x 60% + 70% ATK of Physical DMG.
4th Sequence: 2 x 50% + 2 x 70% ATK of Physical DMG.
Basic ATK (and Charged ATK) hits have a 20.0% chance to weaken the target and reduce its ATK by 50% for 2s. After the weaken debuff ends, said enemy additionally takes 80.0% ATK of Physical DMG. CD between triggers: 2s.
When any hit of the Basic ATK sequence deals DMG against a bleeding enemy, the Valkyrie heals 27.0 HP and gains 20.00 Sanguine Mark. Effect applies to non-bleeding enemies at below 50 Sanguine Mark.
When Combo Hit Count exceeds 30, each hit of the 4-sequence Basic ATK additionally deals 20.0% ATK of Physical DMG.
Drop the Axe of Fallen from the sky for large AOE damage.
Axe Drop: 2 x 300% + 600% ATK of Physical DMG.
SP cost: 75.
Final sequence of Ultimate deals an additional 300% ATK of Physical DMG. When scoring a hit, triggers a Time Fracture for 5.0s.
When Ultimate deals DMG, gain 100 Sanguine Mark. During Ultimate, gain 12 Sanguine Mark per second while Charged ATKs gain 40.0% Total DMG Multiplier. Duration: 8.0.
Charge during Basic ATK to swing a giant Axe.
Hold the [ATK] after any sequence of Basic ATK to unleash Axe of the Fallen.
After charging, tap [ATK] to swing the axe again. Other inputs will retract the axe.
At 50 or more Sanguine Mark:
Attacks consume 50 Sanguine Mark.
1st Sequence: 150% + 250% ATK of Physical DMG.
2nd Sequence: 150% + 250% ATK of Physical DMG.
At less than 50 Sanguine Mark: Each sequence deals 100% + 200% ATK of Physical DMG.
Sanguine Mark maxes at 200.
Sanguine Mark regen: 5/s. Performing Charged ATK suspends regen for 1.5s.
Charged ATKs that consume Sanguine Mark inflict 5.0 Bleed Trauma.
Deals 320.0% ATK of Physical DMG.
QTE: Triggered when an enemy is paralyzed to deal 700.0% ATK of Physical DMG and inflicts 5 Bleed Trauma.
※Any numbers shown are for MAX level skills.
Guides[ | ]
BBS Equipment Builds[ | ]
BBS, an official Chinese equivalent to HoYoLAB for miHoYo games, has a Honkai Impact 3 wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".
Tiers serve as means of separating all the different gear builds. Available tiers:
- Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
- Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
- Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
- Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.
Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:
- Offensive Ability: How much does the build help the battlesuit deal more dmg?
- Functionality: How functional the build is when put together?
- Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment | |
---|---|
Offensive Ability | 100% |
Functionality | 100% |
Compatibility | 100% |
Auxiliary Equipment | |
Offensive Ability | 70% |
Functionality | 80% |
Compatibility | 80% |
Universal Equipment | |
Offensive Ability | 70% |
Functionality | 70% |
Compatibility | 80% |
Transitional Equipment | |
Offensive Ability | 50% |
Functionality | 50% |
Compatibility | 80% |
Gallery[ | ]
Trivia[ | ]
- In Version 7.1, her skills received new icons.
Other Languages[ | ]
Language | Official Name | Literal Translation (Unofficial) |
---|---|---|
English | Luna Kindred | — |
Chinese (Simplified) |
月下初拥 Yuè Xià Chū Yōng |
|
Chinese (Traditional) |
月下初擁 |
|
Japanese | 月下の抱擁 Gekka no Hōyō |
Embrace Under the Moon |
Korean | 월하초옹 |
|
French | Luna Kindred | — |
Thai | Luna Kindred |
— |
Vietnamese | Luna Kindred | — |
German | Luna Kindred | — |
Indonesian | Luna Kindred | — |