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Paralyzes Enemies

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Weapons[edit | edit source]

Weapon Rarity Effect
Hyper Railguns (5) (Icon).png
Hyper Railguns
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png [SP: 16][CD: 18s] Deals 2,300 Lightning DMG to enemies in a large AOE and paralyzes them for 4.00s.
3.0% chance to paralyze a target, preventing it from moving or attacking for 2.50s.
MagStorm (5) (Icon).png
MagStorm
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png [SP: 20][CD: 15s] Dash and unleash 2 waves of Magstorms, each dealing 1,920 Lightning DMG and paralyzing enemies for 2.50s.
Gain 40% Lightning DMG.
Core Evoker Delta (5) (Icon).png
Core Evoker Delta
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png Rapid-fire weapon that deals continuous DMG to targets along a straight line of fire. Continuous firing will overheat the weapon. Closer enemies take more DMG. DMG is maximized at range within 3 meters. Attacks against paralyzed enemies gain 16% Total DMG Multiplier.
[SP: 20][CD: 20s] Shoots a slow moving energy ball that zaps enemies along its path multiple times to deal 640 Lightning DMG per hit and paralyzes enemies for 3.60s.
Cathode Type-09 (4) (Icon).png
Cathode Type-09
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png Rapid-fire weapon that deals continuous DMG to targets along a straight line of fire. Continuous firing will overheat the weapon. Closer enemies take more DMG. DMG is maximized at a range within 3 meters.
1.5% chance to paralyze a target, preventing it from moving or attacking for 3.00s.
Ion Resonance (4) (Icon).png
Ion Resonance
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png [SP: 15][CD: 10s] Raises the blade to unleash ionic energy, dealing 3x750 Lightning DMG to the target and surrounding enemies in a small AOE and paralyzing them for 2s.
Briareus PRI (5) (Icon).png
Briareus PRI
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png Launches homing missiles at multiple targets. Longer charge time. Slightly decreased DMG when hitting the same target multiple times.
  • 1st Sequence: 3 missiles.
  • 2nd Sequence: 7 missiles.
  • 3rd Sequence: 15 missiles.

Missile hits have a 10% chance to stun / paralyze / freeze the target for 2s and deal an additional 1,333 Fire / Lightning / Ice DMG.

[SP: 18][CD: 24s] Rips open a Time Trap field in front of the character. Enemies within the AOE suffer Time Slow and 50% reduced DEF for 6.20s.
Lightning Angel (4) (Icon).png
Lightning Angel
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png [SP: 15][CD: 15s] Deploys the weapon, triggering an EM blast once every 1.5s for the next 6s, each time dealing 840 Lightning DMG to enemies within the AOE and paralyzing them for 0.7s.
Osahoko (5) (Icon).png
Osahoko
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png Upon Ultimate Evasion, gain an EM Charge that lasts 5s. The first attack that hits within this period consumes the EM Charge and deals an additional 4,000 Lightning DMG and 4,000 Physical DMG. Only 1 EM Charge can be gained every 1.5s.
Attacks have a 8.0% chance of paralyzing target and surrounding enemies for 3s. CD: 6s.
Xuanyuan Sword (5) (Icon).png
Xuanyuan Sword
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png [SP: 9][CD: 12s] Continually discharges lightning, fire, and ice elements, each dealing 240% Physical DMG plus 240% of the corresponding Elemental DMG. Each corresponding Elemental DMG can either paralyze, ignite, or freeze enemies. The skill can be charged 3 times.
For a period after using the active skill (lightning: 4s, Fire: 7s, Ice: 10s), all enemies in the battlefield take 100% ATK of Elemental DMG from lightning, meteors, or hailstones every 1s.
Charged ATK gains 20% Total DMG Multiplier. When attacked or after Ultimate Evasion, launch 2 penetrating ethereal Xuanyuan swords towards the enemy target, knocking all enemies airborne along the way and dealing 200% ATK of Physical DMG to enemies hit. CD: 10s.
In co-op raids, team gains 20.0% All Elemental DMG and takes 15.0% All Elemental DMG Reduction for 6.0s whenever a character uses a weapon skill.
Sky Breaker (5) (Icon).png
Sky Breaker
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png [SP: 20][CD: 18s] Attacks hit surrounding enemies multiple times, dealing a total of 400% ATK of Physical DMG. Last hit impairs enemies, reducing their DEF by 70% for 6.00s.
Upon ultimate evasion or when being hit, summon a bolt of lightning that strikes the attacker to deal 150% ATK of Lightning DMG in a small AOE and paralyzing enemies for 3.0s. CD: 10s. Attacks against impaired or paralyzed enemies gain 15% Total DMG Multiplier.
Titan's Fists (5) (Icon).png
Titan's Fists
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png [SP: 15][CD: 30s] Pulls in nearby enemies and paralyzes them for 5.0 sec. For a period of 5 sec. after casting this skill, the next attack deals and additional 1000% ATK of Physical DMG to the target and nearby enemies and knocks them airborne.
When Combo Hit Count exceeds 50, gain 40.0% DEF. Attacks against BIO-type enemies gain 20.0% Total DMG Multiplier.
Thunderstorms (4) (Icon).png
Thunderstorms
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png [SP: 10][CD: 15s] Throws a lightning ball, dealing 750 Lightning DMG to enemies in a small AOE and paralyzing them for 2s.

Stigmata[edit | edit source]

Rarity Icon Type HP ATK DEF CRIT Effect
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png Tchaikovsky (T) (Icon).png Stigmata Top.png 223 55 62 0 When an enemy scores a melee ATK hit, reduce Physical DMG of said ATK by 500 and paralyze said enemy for 4.0s. Effect triggers once every 10.0s.
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png Dragon Boat (M) (Icon).png Stigmata Middle.png 344 37 0 7 Attacks have a 10% chance of paralyzing enemies for 2s. CD: 5s.
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png Rinaldo (M) (Icon).png Stigmata Middle.png 395 88 0 8 Upon scoring a crit strike, paralyze target and surrounding enemies within a 2.5-meter radius for 1.5s. CD: 5.0s.
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png Kepler (M) (Icon).png Stigmata Middle.png 518 0 123 16 Upon scoring a crit strike, paralyzes the target and surrounding enemies within a 3-meter radius for 2.0s. CD: 4.0s.

2 Set Effects[edit | edit source]

Rarity Icons Set Effect
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png Isaac Newton (T) (Icon).pngIsaac Newton (M) (Icon).pngIsaac Newton (B) (Icon).png Basic ATKs (including Combo and Charged ATKs) have a 10% chance to inflict one the following debuffs for 6.0s: paralyze, freeze, stun, slow, ignite, impair, and weaken. CD: 2.0s.
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png Tesla Band (T) (Icon).pngTesla Band (M) (Icon).pngTesla Band (B) (Icon).png Every Basic ATK (including Charged and Combo ATKs) grants 1 Accord Charge stack (CD: 1s). After gaining 4 Accord Charge stacks, reset stacks to zero and unleash Chain Lightning that attacks 4 random targets, paralyzing them for 5 sec and dealing 600% ATK of Lightning DMG to the first target, with each leap dealing 20% less total Lightning DMG to enemies. Chain lightning does not hit the same target twice. CD: 15s.
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png Darwin (T) (Icon).pngDarwin (M) (Icon).pngDarwin (B) (Icon).png Gains a shield upon entry. The shield disappears upon taking an enemy hit and inflicts a 3s paralysis on nearby enemies. Shield appears again after 10s. When the shield is active, character gains 20% Lightning DMG.

3 Set Effects[edit | edit source]

Rarity Icons Set Effect