Rita Rossweisse battlesuit added in Version 3.0.
Melee DPS.
Charged ATK converts Basic ATK DMG into buffed Lightning DMG.
Ultimate: Summons Stalker Carbon to buff team Elemental DPS.
Phantom Iron is a playable battlesuit in Honkai Impact 3rd.
Sources[ | ]
- Fragments - manually unlockable once Phantom Iron Fragment ×30 are obtained.
- The unlock option can be accessed by clicking the Valkyrie button on the bridge and then selecting the battlesuit.
Stats[ | ]
Rank | Lvl | HP | SP | ATK | DEF | CRT |
---|---|---|---|---|---|---|
80 | 2138 | 153 | 534 | 256 | 56 | |
80 | 1871 | 147 | 467 | 224 | 49 | |
80 | 1603 | 140 | 400 | 192 | 42 | |
80 | 1336 | 134 | 334 | 160 | 35 |
※All stats are taken from BBS.
Skills[ | ]
- Top Leader subskill Ex Machina
- unlocks at S
- Top Passive subskill Total Sterilization
- unlocks at SS
- Middle Passive subskill Pattern Recognition
- unlocks at S
- Top Evasion subskill EM Cape
- unlocks at SS
- Top Basic ATK subskill Rave of Carnage
- unlocks at SSS
- Top Ultimate subskill Command: Kill
- unlocks at S
- Middle Ultimate subskill Command: Frenzy
- unlocks at S
- Top Special Attack subskill Extrasensory Intuition
- unlocks at S
Leader Bonus: Team takes 15.0% less Elemental DMG. MECH-type characters: Basic ATK gains 12.0% Total DMG Multiplier.
Team takes 30.0% less Elemental DMG. Basic ATKs (including Charged ATKs and Combo ATKs) of MECH-type battlesuits deal 21.0% more Total DMG.
Character automatically gain passive bonuses.
Load: Starts at (0). Maxes out at 200.
Supercharged: Gain 30% Move Speed but Load increases by 25/s.
Max Load (200): Becomes Depleted, with Move Speed becoming 20% slower.
Depleted: Load decreases by 15/s until zero (0).
Character attacks against Paralyzed or Ignited enemies gain 20.0% Total DMG Multiplier.
Team gains 15.0% Elemental DMG when attacking enemies with active shields.
Depleted: Load reduces by another 10.0 per 0.4s when there are nearby enemies.
Quickly evade enemy attacks. Can be performed twice in a row.
Upon Ultimate Evasion, reduce 30 Load and gains 40% Move Speed for 3s.
Lightning Reflex: Ultimate Evasion deals 300% ATK of Lightning DMG to the attacker and its nearby enemies, inflicts 5 Paralyze Trauma on them; and reduces 80 Load. Tap [ATK] immediately after to connect into Basic ATK SEQ 4.
CD: 15s.
Lightning Reflex CD reduces by 4.0s.
Lightning Reflex AOE attack deals 600.0% ATK of Lightning DMG.
Lightning Reflex reduces Load by 150.0.
5-sequence scythe sweeps.
1st Sequence: 80% ATK of Physical DMG.
2nd Sequence: 40% + 100% ATK of Physical DMG.
3rd Sequence: 40% + 100% ATK of Physical DMG.
4th Sequence: 50% + 120% + 150% ATK of Physical DMG.
5th Sequence: 4 x 40% + 200% ATK of Physical DMG.
Supercharged: Gains Ignore Interrupt; 5-sequence Basic ATK gains 60.0% ATK of Lightning DMG and each sequence inflicts minor Paralyze Trauma; takes 30.0% less Physical and Elemental DMG.
Any hit from the 5-sequence Basic ATK has a 10.0% chance to deal 60.0% more ATK of Lightning DMG.
Deploys Stalker Carbon (summoned entity) for 24s (no recast during this time).
Special moves release a Neurotoxin that inflicts Psycho on teammates and enemies.
Affected enemies: Deal +10% Elemental DMG, but have reduced Ignore Interrupt and take 10% more Total DMG from hits.
Affected teammates: Deal +15% Elemental DMG and gain Ignore Interrupt, but take 15% more Total DMG from hits.
CD: 18s. Min. SP: 35. Stalker Carbon consumes SP faster over time, lowers SP regen from attacks by 50%, and exits 3s after SP is depleted.
Attacks of Stalker Carbon deal 50.0% more Lightning DMG.
Psycho teammates: Elemental DMG bonus is raised to 30.0%, but suffer 30.0% Total DMG Multiplier from hits taken.
When Stalker Carbon is active, character gains 60.0% Total DMG Multiplier.
Hold [ATK] during the 5-sequence Basic ATK to shuttle through the target and enter Supercharged mode.
Charged ATK: Shuttles through the target, dealing 4 x 150% ATK of Lightning DMG, then enters Supercharged state.
Supercharged state: 5-sequence Basic ATK deals Lightning DMG instead (same amount).
Supercharged: Every enemy kill lowers Load by 119.
QTE: Triggered when an enemy is Time-Slowed. Deals 60% + 240% ATK of Physical DMG + 2 x 300.0% ATK of Lightning DMG in a large area and knocks enemies airborne. Can be connected into Basic ATK SEQ 5. Inflicts 10 Paralyze Trauma (CD: 10s).
Supercharged: Character deals 30.0% more Lightning DMG.
Leader Bonus: Team takes 15.0% less Elemental DMG. MECH-type characters: Basic ATK gains 12.0% Total DMG Multiplier.
Team takes 30.0% less Elemental DMG. Basic ATKs (including Charged ATKs and Combo ATKs) of MECH-type battlesuits deal 21.0% more Total DMG.
Character automatically gain passive bonuses.
Load: Starts at (0). Maxes out at 200.
Supercharged: Gain 30% Move Speed but Load increases by 25/s.
Max Load (200): Becomes Depleted, with Move Speed becoming 20% slower.
Depleted: Load decreases by 15/s until zero (0).
Character attacks against Paralyzed or Ignited enemies gain 20.0% Total DMG Multiplier.
Team gains 15.0% Elemental DMG when attacking enemies with active shields.
Depleted: Load reduces by another 10.0 per 0.4s when there are nearby enemies.
Quickly evade enemy attacks. Can be performed twice in a row.
Upon Ultimate Evasion, reduce 30 Load and gains 40% Move Speed for 3s.
Lightning Reflex: Ultimate Evasion deals 300% ATK of Lightning DMG to the attacker and its nearby enemies, inflicts 5 Paralyze Trauma on them; and reduces 80 Load. Tap [ATK] immediately after to connect into Basic ATK SEQ 4.
CD: 15s.
Lightning Reflex CD reduces by 4.0s.
Lightning Reflex AOE attack deals 600.0% ATK of Lightning DMG.
Lightning Reflex reduces Load by 150.0.
5-sequence scythe sweeps.
1st Sequence: 80% ATK of Physical DMG.
2nd Sequence: 40% + 100% ATK of Physical DMG.
3rd Sequence: 40% + 100% ATK of Physical DMG.
4th Sequence: 50% + 120% + 150% ATK of Physical DMG.
5th Sequence: 4 x 40% + 200% ATK of Physical DMG.
Supercharged: Gains Ignore Interrupt; 5-sequence Basic ATK gains 60.0% ATK of Lightning DMG and each sequence inflicts minor Paralyze Trauma; takes 30.0% less Physical and Elemental DMG.
Any hit from the 5-sequence Basic ATK has a 10.0% chance to deal 60.0% more ATK of Lightning DMG.
Deploys Stalker Carbon (summoned entity) for 24s (no recast during this time).
Special moves release a Neurotoxin that inflicts Psycho on teammates and enemies.
Affected enemies: Deal +10% Elemental DMG, but have reduced Ignore Interrupt and take 10% more Total DMG from hits.
Affected teammates: Deal +15% Elemental DMG and gain Ignore Interrupt, but take 15% more Total DMG from hits.
CD: 18s. Min. SP: 35. Stalker Carbon consumes SP faster over time, lowers SP regen from attacks by 50%, and exits 3s after SP is depleted.
Attacks of Stalker Carbon deal 50.0% more Lightning DMG.
Psycho teammates: Elemental DMG bonus is raised to 30.0%, but suffer 30.0% Total DMG Multiplier from hits taken.
When Stalker Carbon is active, character gains 60.0% Total DMG Multiplier.
Hold [ATK] during the 5-sequence Basic ATK to shuttle through the target and enter Supercharged mode.
Charged ATK: Shuttles through the target, dealing 4 x 150% ATK of Lightning DMG, then enters Supercharged state.
Supercharged state: 5-sequence Basic ATK deals Lightning DMG instead (same amount).
Supercharged: Every enemy kill lowers Load by 119.
QTE: Triggered when an enemy is Time-Slowed. Deals 60% + 240% ATK of Physical DMG + 2 x 300.0% ATK of Lightning DMG in a large area and knocks enemies airborne. Can be connected into Basic ATK SEQ 5. Inflicts 10 Paralyze Trauma (CD: 10s).
Supercharged: Character deals 30.0% more Lightning DMG.
※Any numbers shown are for MAX level skills.
Guides[ | ]
BBS Equipment Builds[ | ]
BBS, an official Chinese equivalent to HoYoLAB for miHoYo games, has a Honkai Impact 3 wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".
Tiers serve as means of separating all the different gear builds. Available tiers:
- Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
- Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
- Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
- Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.
Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:
- Offensive Ability: How much does the build help the battlesuit deal more dmg?
- Functionality: How functional the build is when put together?
- Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment | |
---|---|
Offensive Ability | 70% |
Functionality | 60% |
Compatibility | 95% |
Auxiliary Equipment | |
Offensive Ability | 30% |
Functionality | 80% |
Compatibility | 85% |
Universal Equipment | |
Offensive Ability | 80% |
Functionality | 30% |
Compatibility | 80% |
Transitional Equipment | |
Offensive Ability | 50% |
Functionality | 20% |
Compatibility | 50% |
Gallery[ | ]
Trivia[ | ]
- In Version 7.1, her skills received new icons.
Other Languages[ | ]
Language | Official Name | Literal Translation (Unofficial) |
---|---|---|
English | Phantom Iron | — |
Chinese (Simplified) |
猎袭装·影铁 Liè Xí Zhuāng - Yǐng Tiě |
|
Chinese (Traditional) |
獵襲裝·影鐵 |
|
Japanese | 追走装・影鉄 Tsuisō Sō - Kage Tetsu |
Pursuit Dress - Shadow Iron |
Korean | 헌트 슈트·팬텀 아이언 |
|
French | Fer fantôme | |
Thai | Stalker: Phantom Iron |
— |
Vietnamese | Thợ Săn·Ảnh Thiết | |
German | Phantom Eisen | Phantom Iron |
Indonesian | Stalker: Phantom Iron | — |