Fu Hua's S-rank battlesuit. When compared her other battle gear, the Phoenix is designed for greater flexibility and offers a variety of combo moves. Phoenix has up to 3 sets of combo moves and 2 sets of exclusive basic attack move sets that can be linked together to unleash spectacular combo chains. Phoenix also has the unique [Fire Mark] brand to enrich battle mechanics.
Combo ATK can boost Flame Sakitama's Elemental DMG.
Ignites enemies for Blood Rose. Can trigger her QTE.
Leader Bonus: Flaming Heart: Team gains 10% Attack Speed. Teams with 3 PSY-type characters gain 28% Total DMG Multiplier to combo, charged, and ultimate attacks.
Team gains 16% Attack Speed. For teams with 3 PSY-type characters, combo, charged, and ultimate attacks gain 36% Total DMG Multiplier.
Combo: Flame Gust
Stances can be connected into different Combo ATKs. Sen-Ki Simurgh: Up to 460% ATK of Physical DMG. Sen-Ki Dashing Tern: Up to 660% ATK of Physical DMG. Sen-Ki Moon Anseri: Up to 660% ATK of Physical DMG.
When using a different combo ATK move compared to last time (or when the attack move has been reset), then Sen-Ki Simurgh/Dashing Tern/Moon Anseri will gain 150/200/150 Prajna respectively.
Character can store up to 400 Prajna, and Prajna will slowly drain. Higher Prajna will improve
Switch: Red Sparrow
Deals 300.0% ATK of Physical DMG.
QTE: Triggered when enemy is ignited, deals 800.0% ATK of Fire DMG to enemies in a large AOE, and recovers 100 Prajna.
When exiting, if Prajna is greater than 100/300, then enemies take 12.0%/20.0% more Elemental DMG for 12.0 s.
Passive bonuses apply automatically.
Herald of Dawn
If the last hit of Sen-Ki Simurgh weakens enemies with a Firebrand, and reduces their ATK by 30.0% for 5s. If Sen-Ki Dashing Tern passes through enemies with a scorched mark, deal additional 120.0% ATK of Fire DMG in an AOE blast at the enemy location. When the last hit of Sen-Ki Moon Anseri hits an enemy with a scorched mark, they receive additional 200.0% ATK of Fire DMG.
When Prajna is over 200, and when last strike of Combo ATKs hit, character gains 50.0% Elemental DMG. Team also gains 30.0% Elemental DMG for 12.0s.
When Prajna is over 100, enemies hit by the last sequence of Basic or Combo ATK are stunned by 1.5s. The stun trigger has a 5s CD.
Spirit of Cinder
Transform into the Spirit of Cinder to deal large AOE damage. Spirit of Cinder: 1500% ATK of Fire DMG to enemies in a large AOE.
Spirit of Cinder resets attack moves (any Combo ATK afterwards will gain Prajna).
SP Cost: 100
During Burst, gain 50% Total DMG Multiplier for 8.0s, gain 200 Prajna, and inflicts Time Lock on hit enemies for 6.0s.
During Burst, deal 750.0% ATK of Fire DMG to all enemies bearing the Firebrand in a large AOE.
When Burst ends, ignite all enemies to deal 200 Fire DMG every 0.5s for 6.0s. When Prajna is 100/200/300 or higher, DMG dealt will be increased by 150%/200%/250% of the original DMG respectively.
Quickly blinks to the enemy to attack. Mass Immobilize: Ultimate Evasion inflicts Time Lock on the target and nearby enemies in a small AOE for 1.5s. CD: 15s.
Ultimate Evasion resets attack move (any Combo ATK afterwards will gain Prajna).
Tap [Ultimate] after Ultimate Evasion to directly perform Sen-Ki Dashing Tern's Shuttle ATK, during which and the following 1s, tap [Ultimate] again to unleash another Shuttle ATK (once only).
Ultimate Evasion gives 100 Prajna. Also extends duration of Ultimate Evasion Time Lock to 4.0s.
Shortens CD of Ultimate Evasion by 3.0s. Upon Ultimate Evasion, gain 30.0% Fire DMG for 8.0s.
Fight enemies using Punch Arts. Sen-Ki Darting Swift: Up to 660% ATK of Physical DMG. Sen-Ki Phoenix Soar: Up to 470% ATK of Physical DMG.
Last sequence of Basic ATK resets the attack move (any Combo ATK afterwards will gain Prajna).
Last hit of Sen-Ki Darting Swift or Sen-Ki Phoenix Roar deals 80.0% ATK of Fire DMG. Last hit of Sen-Ki Simurgh, Sen-Ki Dashing Tern, or Sen-Ki Moon Anseri deals an additional 40.0% ATK of Fire DMG. When Prajna is 100/200/300 or higher, DMG dealt will be increased to 150%/200%/250% of the original DMG respectively.
Combo and burst attacks add a Firebrand to enemies. Hitting a marked enemy deals an additional 150.0% ATK of Fire DMG (CD: 1.5s). Duration: 20.0s. When Prajna is 100/200/300 or higher, DMG dealt will be increased to 150%/200%/250% of the original DMG respectively.
If last strike of Sen-Ki Darting Swift or Sen-Ki Phoenix Soar hits an enemy marked by Firebrand, then drop an SP pack. CD: 20.0s.
Legends speak of a celestial in China who would help to avert calamities wherever they appear. So long as the celestial is around, nothing, not even Honkai eruptions, would harm her beloved lands.
Valkyrie Armor Story 2
They say her name is Jingwei, and she has a head of silver hair, blood-red irises, and a body wreathed in fire and capable of walking on the clouds. But there came a day when the celestial simply disappeared. People say she became the sun itself and continued to watch over her lands.
Valkyrie Armor Story 3
She has seen much, and forgot many things as well. The promise remain branded to her mind like the deepest part of her memories. She could not recall how the promise was made. All she could feel is a sense of nostalgia and sadness that lingered in her heart.
This page was last edited on 31 January 2021, at 05:22.
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