Fu Hua battlesuit added in Version 2.2.5.
Melee DPS.
Buffs Elemental DMG of team when tagged out.
Use different Combos to gain Prajna and buff her skills.
Phoenix is a playable battlesuit in Honkai Impact 3rd.
Sources[ | ]
- Fragments - manually unlockable once Phoenix Fragment ×80 are obtained.
- The unlock option can be accessed by clicking the Valkyrie button on the bridge and then selecting the battlesuit.
- Phoenix Rank-up Stamp cannot be used to unlock the battlesuit.
Stats[ | ]
Rank | Lvl | HP | SP | ATK | DEF | CRT |
---|---|---|---|---|---|---|
80 | 1871 | 205 | 601 | 257 | 32 | |
80 | 1637 | 196 | 526 | 224 | 28 | |
80 | 1403 | 188 | 451 | 192 | 24 |
※All stats are taken from BBS.
Skills[ | ]
- Top Leader subskill Flaming Heart
- unlocks at SS
- Bottom Passive subskill Crucible
- unlocks at SSS
- Bottom Ultimate subskill Fire Raven
- unlocks at SS
- Bottom Special Attack subskill Oriole
- unlocks at SS
Leader Bonus: Team gains 10% Attack Speed. Teams with 3 PSY-type characters gain 28% Total DMG Multiplier to combo, charged, and ultimate attacks.
Team gains 16% Attack Speed. For teams with 3 PSY-type battlesuits, Combo, Charged, and Ultimate attacks deal 36% bonus Total DMG.
Passive bonuses apply automatically.
Firebranded enemies suffer more DMG and debuffs: Last hit of Sen-Ki Simurgh or Sen-Ki Moon Anseri inflicts Weaken, lowering ATK by 30.0% for 5s; Sen-Ki Dashing Tern shuttle ATK deal another 120.0% ATK of AOE Fire DMG at enemy location; last hit of Sen-Ki Moon Anseri deaks another 200.0% ATK of Fire DMG.
When Prajna is over 200, hitting an enemy with the last sequence of Combo ATK boosts the Valkyrie's Elemental DMG by 50.0% and teammates' Elemental DMG by 30.0% for 12.0s.
At over 100 Prajna, the last sequence of Basic and Combo ATK inflict 3.0 Stun Trauma (CD: 5s).
Quickly blinks to evade attacks. Can be performed twice in a row.
Mass Immobilize: Ultimate Evasion inflicts Time Lock on the target and nearby enemies within a small AOE for 1.5s. CD: 15s.
Ultimate Evasion resets attack move (any Combo ATK afterwards will gain Prajna).
Tap [Ultimate] after Ultimate Evasion to directly perform Sen-Ki Dashing Tern's Shuttle ATK, during which and the following 1s, tap [Ultimate] again to unleash another Shuttle ATK (once only).
Ultimate Evasion gives 100 Prajna. Also extends duration of Ultimate Evasion Time Lock to 4.0s.
Shortens CD of Ultimate Evasion by 3.0s. Upon Ultimate Evasion, gain 30.0% Fire DMG for 8.0s.
Fight enemies using Punch Arts.
Sen-Ki Darting Swift: Up to 660% ATK of Physical DMG.
Sen-Ki Phoenix Soar: Up to 470% ATK of Physical DMG.
Last sequence of Basic ATK resets the attack move (any Combo ATK afterwards will gain Prajna).
Last hit of Sen-Ki Darting Swift or Sen-Ki Phoenix Soar deals 80.0% ATK of Fire DMG. Last hit of Sen-Ki Simurgh, Sen-Ki Dashing Tern, or Sen-Ki Moon Anseri additionally deals 40.0% ATK of Fire DMG. If Prajna exceeds 100/200/300, said bonus Fire DMG will be increased to 150%/200%/250% of the original amount.
Combo and Ultimate attacks inflict a Firebrand to enemies. Phoenix additionally deals an additional 150.0% ATK of Fire DMG against marked enemies (CD: 1.5s; duration: 20.0s). If Prajna exceeds 100/200/300, said bonus Fire DMG will be increased to 150%/200%/250% of the original amount.
If last strike of Sen-Ki Darting Swift or Sen-Ki Phoenix Soar hits an enemy marked by Firebrand, then drop an SP pack. CD: 20.0s.
Transform into the Spirit of Cinder to deal large AOE damage.
Spirit of Cinder: 1,500% ATK of Fire DMG to enemies in a large AOE.
Spirit of Cinder resets attack moves (any Combo ATK afterwards will gain Prajna).
SP Cost: 100.
Upon Ultimate activation, gains 50% Total DMG for 8.0s, restores 200 Prajna, and inflicts Time Lock on enemies hit for 6.0s.
Upon Ultimate activation, deals 750.0% ATK of Fire DMG against enemies marked by Firebrand within a large AOE.
Upon ending, Ultimate inflicts 6 Ignite Trauma to all enemies. When Prajna reaches 100/200/300, enemies take 10.00%/15.00%/20.00% ATK of bonus Fire DMG per 0.5s.
Stances can be connected into different Combo ATKs.
Sen-Ki Simurgh: Up to 460% ATK of Physical DMG.
Sen-Ki Dashing Tern: Up to 660% ATK of Physical DMG.
Sen-Ki Moon Anseri: Up to 660% ATK of Physical DMG.
When using a different combo ATK move compared to last time (or when the attack move has been reset), then Sen-Ki Simurgh/Dashing Tern/Moon Anseri will gain 150/200/150 Prajna respectively.
Character can store up to 400 Prajna, and Prajna will slowly drain. Higher Prajna will improve combat capabilities.
Deals 300.0% ATK of Physical DMG.
QTE: Triggered when enemy is ignited, deals 800.0% ATK of Fire DMG against enemies within a large AOE, and restores 100 Prajna.
When exiting, if Prajna exceeds 100/300, inflicts a debuff on all enemies to make them take 12.0%/20.0% more Elemental DMG for 12.0s.
Leader Bonus: Team gains 10% Attack Speed. Teams with 3 PSY-type characters gain 28% Total DMG Multiplier to combo, charged, and ultimate attacks.
Team gains 16% Attack Speed. For teams with 3 PSY-type battlesuits, Combo, Charged, and Ultimate attacks deal 36% bonus Total DMG.
Passive bonuses apply automatically.
Firebranded enemies suffer more DMG and debuffs: Last hit of Sen-Ki Simurgh or Sen-Ki Moon Anseri inflicts Weaken, lowering ATK by 30.0% for 5s; Sen-Ki Dashing Tern shuttle ATK deal another 120.0% ATK of AOE Fire DMG at enemy location; last hit of Sen-Ki Moon Anseri deaks another 200.0% ATK of Fire DMG.
When Prajna is over 200, hitting an enemy with the last sequence of Combo ATK boosts the Valkyrie's Elemental DMG by 50.0% and teammates' Elemental DMG by 30.0% for 12.0s.
At over 100 Prajna, the last sequence of Basic and Combo ATK inflict 3.0 Stun Trauma (CD: 5s).
Quickly blinks to evade attacks. Can be performed twice in a row.
Mass Immobilize: Ultimate Evasion inflicts Time Lock on the target and nearby enemies within a small AOE for 1.5s. CD: 15s.
Ultimate Evasion resets attack move (any Combo ATK afterwards will gain Prajna).
Tap [Ultimate] after Ultimate Evasion to directly perform Sen-Ki Dashing Tern's Shuttle ATK, during which and the following 1s, tap [Ultimate] again to unleash another Shuttle ATK (once only).
Ultimate Evasion gives 100 Prajna. Also extends duration of Ultimate Evasion Time Lock to 4.0s.
Shortens CD of Ultimate Evasion by 3.0s. Upon Ultimate Evasion, gain 30.0% Fire DMG for 8.0s.
Fight enemies using Punch Arts.
Sen-Ki Darting Swift: Up to 660% ATK of Physical DMG.
Sen-Ki Phoenix Soar: Up to 470% ATK of Physical DMG.
Last sequence of Basic ATK resets the attack move (any Combo ATK afterwards will gain Prajna).
Last hit of Sen-Ki Darting Swift or Sen-Ki Phoenix Soar deals 80.0% ATK of Fire DMG. Last hit of Sen-Ki Simurgh, Sen-Ki Dashing Tern, or Sen-Ki Moon Anseri additionally deals 40.0% ATK of Fire DMG. If Prajna exceeds 100/200/300, said bonus Fire DMG will be increased to 150%/200%/250% of the original amount.
Combo and Ultimate attacks inflict a Firebrand to enemies. Phoenix additionally deals an additional 150.0% ATK of Fire DMG against marked enemies (CD: 1.5s; duration: 20.0s). If Prajna exceeds 100/200/300, said bonus Fire DMG will be increased to 150%/200%/250% of the original amount.
If last strike of Sen-Ki Darting Swift or Sen-Ki Phoenix Soar hits an enemy marked by Firebrand, then drop an SP pack. CD: 20.0s.
Transform into the Spirit of Cinder to deal large AOE damage.
Spirit of Cinder: 1,500% ATK of Fire DMG to enemies in a large AOE.
Spirit of Cinder resets attack moves (any Combo ATK afterwards will gain Prajna).
SP Cost: 100.
Upon Ultimate activation, gains 50% Total DMG for 8.0s, restores 200 Prajna, and inflicts Time Lock on enemies hit for 6.0s.
Upon Ultimate activation, deals 750.0% ATK of Fire DMG against enemies marked by Firebrand within a large AOE.
Upon ending, Ultimate inflicts 6 Ignite Trauma to all enemies. When Prajna reaches 100/200/300, enemies take 10.00%/15.00%/20.00% ATK of bonus Fire DMG per 0.5s.
Stances can be connected into different Combo ATKs.
Sen-Ki Simurgh: Up to 460% ATK of Physical DMG.
Sen-Ki Dashing Tern: Up to 660% ATK of Physical DMG.
Sen-Ki Moon Anseri: Up to 660% ATK of Physical DMG.
When using a different combo ATK move compared to last time (or when the attack move has been reset), then Sen-Ki Simurgh/Dashing Tern/Moon Anseri will gain 150/200/150 Prajna respectively.
Character can store up to 400 Prajna, and Prajna will slowly drain. Higher Prajna will improve combat capabilities.
Deals 300.0% ATK of Physical DMG.
QTE: Triggered when enemy is ignited, deals 800.0% ATK of Fire DMG against enemies within a large AOE, and restores 100 Prajna.
When exiting, if Prajna exceeds 100/300, inflicts a debuff on all enemies to make them take 12.0%/20.0% more Elemental DMG for 12.0s.
※Any numbers shown are for MAX level skills.
Skill Inputs[ | ]
Skill | Input |
---|---|
Sen-Ki Darting Swift | |
Sen-Ki Phoenix Soar | |
Sen-Ki Simurgh | First 2 hits of Sen-Ki Darting Swift + |
Sen-Ki Dashing Tern | First 3-4 hits of Sen-Ki Darting Swift + |
Sen-Ki Moon Anseri | First 2 hits of Sen-Ki Phoenix Soar + |
Guides[ | ]
BBS Equipment Builds[ | ]
BBS, an official Chinese equivalent to HoYoLAB for miHoYo games, has a Honkai Impact 3 wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".
Tiers serve as means of separating all the different gear builds. Available tiers:
- Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
- Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
- Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
- Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.
Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:
- Offensive Ability: How much does the build help the battlesuit deal more dmg?
- Functionality: How functional the build is when put together?
- Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment | |
---|---|
Offensive Ability | 90% |
Functionality | 70% |
Compatibility | 70% |
Auxiliary Equipment | |
Offensive Ability | 70% |
Functionality | 90% |
Compatibility | 80% |
Universal Equipment | |
Offensive Ability | 50% |
Functionality | 60% |
Compatibility | 60% |
Transitional Equipment | |
Offensive Ability | 30% |
Functionality | 30% |
Compatibility | 30% |
Gallery[ | ]
Trivia[ | ]
- In Version 7.1, her skills received new icons.
Other Languages[ | ]
Language | Official Name | Literal Translation (Unofficial) |
---|---|---|
English | Phoenix | — |
Chinese (Simplified) |
炽翎 Chì Líng |
|
Chinese (Traditional) |
熾翎 |
|
Japanese | 熾鳶 Oki Tonbi |
Fire Kite |
Korean | 치령 |
|
French | Phénix | Phoenix |
Thai | Phoenix |
— |
Vietnamese | Phoenix | — |
German | Phönix | Phoenix |
Indonesian | Phoenix | — |