Leader Bonus: Nuclear Armament: Teams gain 15% Total DMG Multiplier to switch skill attacks.
Team Switch Skill attacks gain 25% Total DMG Multiplier.
Charge: Fusion Assault
Charging on the spot initiates a forward dash and upward slash that knocks the enemy airborne. Sprinting Zornhut: Tap and hold the [ATK] button to start, and pushes the enemy forward, then release the [ATK] button to knock the enemy airborne and deal 400% ATK of Physical DMG.
Sprint ATK: During sprinting, tap the [ATK] button to launch a jump cleave that deals 500% ATK of Physical DMG.
Each sprint attack deals an additional 200 lightning damage.
Switch: Shoryu Blade
Switch entry unleashes Onrush Slash, dealing X% ATK of Physical DMG and knocking enemies airborne.
QTE: Shoryu Nuclear EX
Triggers QTE when enemy is affected by Time Slow, unleashing an upward slash that knocks enemies airborne and deals X% ATK of Physical DMG. Launches a Light Blade that deals X Lightning DMG and paralyzes enemies for 1.5s.
Passive bonuses apply automatically.
Shortens the duration of most debuffs by X%.
Deals an additional 601 Lightning DMG to enemy with an unbroken Elite Shield.
Attacks against ignited or bleeding enemies gain 40.0% Total DMG Multiplier.
Enters the Valkyrie state, enhancing all attacks. Burst: Increases ATK, Attack Speed, and Interrupt. Continuous Burst: Consumes 20 AP to activate and 10 SP per second until SP is depleted. Max duration: 60s.
During Burst, each attack will launch a penetrating Light Blade that travels in a straight path, dealing 321% Lightning DMG to enemies hit.
Upon Burst Activation, deals 400.0% of Lightning DMG to surrounding enemies and paralyzes them for 3.00s.
During Burst, the 3-sequence Light Blades bleeds enemies, dealing 120 Physical DMG every 0.5s for 3.00s.
Evasive roll. Can be triggered 2 times in a row. Nuclear Propulsion: After Ultimate Evasion, gain 40% Move Speed for 3s. Tap [ATK] button at the moment of Ultimate Evasion to immediately launch a Sprint ATK jump cleave. Nuclear Charge: After an Ultimate Evasion, receives an EM Charge that increases Ignore Interrupt for 5s. CD: 15s. EM Blast: For duration of EM Charge, hitting an enemy unleashes an EM Blast that deals 80% ATK of Lightning DMG to target and surrounding enemies, and paralyzes them for 3s.
Shortens CD of EM Charge by Xs.
Extends the duration of EM Charge by Xs. EM Blast deals additional X% ATK of Lightning DMG.
Basic ATK: 3-sequence Zweihänder Fechten. Triggering Perfect Combo increases Ignore Interrupt. Tri-Strike: Each strike deals 150%, 180%, and 250% ATK of Physical DMG respectively. Perfect Combo: Triggered by tapping [ATK] button when a flashing circle appears on the character to gain 15% Crit Rate for this attack.
When 2 consecutive (less than 2s apart) Perfect Combos are triggered, charges weapon briefly. The next Sprinting Zornhut charged attack within 10s will also launch a Spinning Blade that deals 3x200% ATK of Lightning DMG.
When Perfect Combo is triggered, this attack will gain X% Crit Rate and deals an additional X% Lightning DMG. Increases Lightning DMG of Spinning Blade to X% ATK.
Triggering Perfect Combo further increases Ignore Interrupt and provides 50% Total DMG Reduction for 1.8s. Recovers 4.0 SP for every enemy hit by Spinning Blade.
When triggering Perfect Combo on the 3rd sequence of the Basic ATK, gain Interrupt chance and X% chance to paralyze the enemy for Xs.
A special battlesuit that was produced by equipping an old Schicksal Valkyrie battlesuit with a test version of the [Nexus System]. It has two forms, one for heavy armaments, and another for ease of movement and mobility.
Valkyrie Armor Story 2
In mobility mode, this battlesuit can battle independently. But, if you would like to command the true power of the [Nexus System], then you must connect to the functions available in combat mode. When it is powered by battleship level energy, it's damage output will surpass even Monarch level Honkai Beasts. However, if the suit is used continuously in this mode, there will be danger of overloading it.
Valkyrie Armor Story 3
As a system completely specialized to push the limits, the [Nexus System] has nearly no safety features. Therefore, the Far East Branch reserves this system as a last resort. Even so, when Murata Himeko is facing tough enemies, she will not hesitate in activating this dangerous battlesuit.
This page was last edited on 14 April 2020, at 06:07.
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