|[SP: 0][CD: 25s] A mighty slash dealing 100% + 900%/1600%/2500% ATK of Fire DMG at 0/1/2 charge(s) respectively and igniting enemies to further deal 50 Fire DMG per 0.5s for 3/5/9 seconds at 0/1/2 charge(s) respectively. Wield loses 8% of current HP per second for 5s after casting weapon active (will not cause death). Weapon active unusable below 10% HP. Weapon has 1 initial charge and gains 1 charge when at least 25 SP is consumed in one action.|
When cast at 2 charges, weapon active can be cast again in 2s to deal 1771.2% ATK of Fire DMG. For 45s after, wielder deals 80% less Total DMG, loses 20 SP per second, and cannot use weapon active again.
|Wielder deals 31.1% bonus Total DMG. Weapon active inflicts 20.6% Fire DMG Vulnerability on enemies for 10s. Wielder has 30.0 bonus initial SP, but this effect does not work in Open World.|
|After weapon active, wielder takes 22.1% less Total DMG and deals 26.4% ATK of Fire DMG per second to enemies nearby for 15s. Casting weapon active twice in succession will remove this effect.|
|Key of Destruction
|In co-op raids, team deals 12.0% bonus Total DMG and restores 5.0% HP per second for 5.1s whenever a weapon skill is cast.