Honkai Impact 3 Wiki

Hello, Captain! Since mid Dec of 2022, discussion tab and comments under article pages are enabled. Log in and share your thoughts with us! Our Discord Server is also waiting for you~

READ MORE

Honkai Impact 3 Wiki
Namwin (talk | contribs)
No edit summary
Namwin (talk | contribs)
m (Protected "Template:Battlesuit Introduction" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
(8 intermediate revisions by 2 users not shown)
Line 1: Line 1:
<onlyinclude><includeonly><div style="width:800px;border:3px solid #2E85B5;border-radius:10px;padding:10px"><h3 style="padding-top:0;margin-top:0">Characteristics</h3>
+
<onlyinclude><includeonly><div style="width:fit-content;max-width:800px;border:3px solid #2E85B5;border-radius:10px;padding:10px"><h3 style="padding-top:0;margin-top:0">Features</h3>
{{{characteristics|}}}
+
{{{features|}}}
 
<hr style="background:#2E85B5">
 
<hr style="background:#2E85B5">
 
===Main Combination===
 
===Main Combination===
{{#if: {{#pos: {{{main}}}|Attack}}|[[File:Attack State.png]] '''Attack &nbsp;&nbsp;&nbsp;'''}}{{#if: {{#pos: {{{main}}}|KnockAirborne}}|[[File:Float State.png]] '''Knock Airborne &nbsp;&nbsp;&nbsp;'''}}{{#if: {{#pos: {{{main}}}|Time}}|[[File:TimeFracture State.png]] '''Time Fracture &nbsp;&nbsp;&nbsp;'''}}{{#if: {{#pos: {{{main}}}|AttackSpeed}}|[[File:AttackSpeed State.png]] '''Attack Speed &nbsp;&nbsp;&nbsp;'''}}{{#if: {{#pos: {{{main}}}|Bleed}}|[[File:Bleeding State.png]] '''Bleed &nbsp;&nbsp;&nbsp;'''}}{{#if: {{#pos: {{{main}}}|Break}}|[[File:ShieldBreak State.png]] '''Shield Break &nbsp;&nbsp;&nbsp;'''}}{{#if: {{#pos: {{{main}}}|Charge}}|[[File:ChargeAttack State.png]] '''Charge &nbsp;&nbsp;&nbsp;'''}}{{#if: {{#pos: {{{main}}}|Crit}}|[[File:Crit State.png]] '''Crit &nbsp;&nbsp;&nbsp;'''}}{{#if: {{#pos: {{{main}}}|Slow}}|[[File:Slow State.png]] '''Slow &nbsp;&nbsp;&nbsp;'''}}{{#if: {{#pos: {{{main}}}|Immobilize}}|[[File:Slow State.png]] '''Immobilize &nbsp;&nbsp;&nbsp;'''}}{{#if: {{#pos: {{{main}}}|Knockback}}|[[File:Knockback State.png]] '''Knockback &nbsp;&nbsp;&nbsp;'''}}{{#if: {{#pos: {{{main}}}|Impair}}|[[File:Weak State.png]] '''Impair &nbsp;&nbsp;&nbsp;'''}}{{#if: {{#pos: {{{main}}}|Shield}}|[[File:Shield State.png]] '''Shield &nbsp;&nbsp;&nbsp;'''}}{{#if: {{#pos: {{{main}}}|Attract}}|[[File:Pull State.png]] '''Attract &nbsp;&nbsp;&nbsp;'''}}{{#if: {{#pos: {{{main}}}|Fire}}|[[File:Fire State.png]] '''Fire &nbsp;&nbsp;&nbsp;'''}}{{#if: {{#pos: {{{main}}}|Ignite}}|[[File:Fire State.png]] '''Ignite &nbsp;&nbsp;&nbsp;'''}}{{#if: {{#pos: {{{main}}}|Ice}}|[[File:Ice State.png]] '''Ice &nbsp;&nbsp;&nbsp;'''}}{{#if: {{#pos: {{{main}}}|Frozen}}|[[File:Ice State.png]] '''Frozen &nbsp;&nbsp;&nbsp;'''}}{{#if: {{#pos: {{{main}}}|Freeze}}|[[File:Ice State.png]] '''Freeze &nbsp;&nbsp;&nbsp;'''}}{{#if: {{#pos: {{{main}}}|Lightning}}|[[File:Lightning State.png]] '''Lightning &nbsp;&nbsp;&nbsp;'''}}{{#if: {{#pos: {{{main}}}|Paralyze}}|[[File:Lightning State.png]] '''Paralyze &nbsp;&nbsp;&nbsp;'''}}{{#if: {{#pos: {{{main}}}|Float}}|[[File:Float State.png]] '''Knock Airborne &nbsp;&nbsp;&nbsp;'''}}{{#if: {{#pos: {{{main}}}|Heal}}|[[File:Heal State.png]] '''Heal &nbsp;&nbsp;&nbsp;'''}}{{#if: {{#pos: {{{main}}}|Stun}}|[[File:Stun State.png]] '''Stun &nbsp;&nbsp;&nbsp;'''}}{{#if: {{#pos: {{{main}}}|Weaken}}|[[File:Weak State.png]] '''Weaken &nbsp;&nbsp;&nbsp;'''}}
+
{{#if: {{#pos: {{{primary}}}|Attack}}|[[File:Attack State.png]] '''Attack &nbsp;&nbsp;&nbsp;'''}}{{#if: {{#pos: {{{primary}}}|Airborne}}|[[File:Float State.png]] '''Airborne &nbsp;&nbsp;&nbsp;'''}}{{#if: {{#pos: {{{primary}}}|Time}}|[[File:TimeFracture State.png]] '''Time Fracture &nbsp;&nbsp;&nbsp;'''}}{{#if: {{#pos: {{{primary}}}|AttackSpeed}}|[[File:AttackSpeed State.png]] '''Attack Speed &nbsp;&nbsp;&nbsp;'''}}{{#if: {{#pos: {{{primary}}}|Bleed}}|[[File:Bleeding State.png]] '''Bleed &nbsp;&nbsp;&nbsp;'''}}{{#if: {{#pos: {{{primary}}}|Break}}|[[File:ShieldBreak State.png]] '''Shield Break &nbsp;&nbsp;&nbsp;'''}}{{#if: {{#pos: {{{primary}}}|Charge}}|[[File:ChargeAttack State.png]] '''Charge &nbsp;&nbsp;&nbsp;'''}}{{#if: {{#pos: {{{primary}}}|Crit}}|[[File:Crit State.png]] '''Crit &nbsp;&nbsp;&nbsp;'''}}{{#if: {{#pos: {{{primary}}}|Slow}}|[[File:Slow State.png]] '''Slow &nbsp;&nbsp;&nbsp;'''}}{{#if: {{#pos: {{{primary}}}|Immobilize}}|[[File:Slow State.png]] '''Immobilize &nbsp;&nbsp;&nbsp;'''}}{{#if: {{#pos: {{{primary}}}|Knockback}}|[[File:Knockback State.png]] '''Knockback &nbsp;&nbsp;&nbsp;'''}}{{#if: {{#pos: {{{primary}}}|Impair}}|[[File:Weak State.png]] '''Impaired &nbsp;&nbsp;&nbsp;'''}}{{#if: {{#pos: {{{primary}}}|Shield}}|[[File:Shield State.png]] '''Shield &nbsp;&nbsp;&nbsp;'''}}{{#if: {{#pos: {{{primary}}}|Attract}}|[[File:Pull State.png]] '''Attract &nbsp;&nbsp;&nbsp;'''}}{{#if: {{#pos: {{{primary}}}|Fire}}|[[File:Fire State.png]] '''Fire &nbsp;&nbsp;&nbsp;'''}}{{#if: {{#pos: {{{primary}}}|Ignite}}|[[File:Fire State.png]] '''Ignite &nbsp;&nbsp;&nbsp;'''}}{{#if: {{#pos: {{{primary}}}|Ice}}|[[File:Ice State.png]] '''Ice &nbsp;&nbsp;&nbsp;'''}}{{#if: {{#pos: {{{primary}}}|Frozen}}|[[File:Ice State.png]] '''Frozen &nbsp;&nbsp;&nbsp;'''}}{{#if: {{#pos: {{{primary}}}|Freeze}}|[[File:Ice State.png]] '''Freeze &nbsp;&nbsp;&nbsp;'''}}{{#if: {{#pos: {{{primary}}}|Lightning}}|[[File:Lightning State.png]] '''Lightning &nbsp;&nbsp;&nbsp;'''}}{{#if: {{#pos: {{{primary}}}|Paralyze}}|[[File:Lightning State.png]] '''Paralyze &nbsp;&nbsp;&nbsp;'''}}{{#if: {{#pos: {{{primary}}}|Float}}|[[File:Float State.png]] '''Airborne &nbsp;&nbsp;&nbsp;'''}}{{#if: {{#pos: {{{primary}}}|Heal}}|[[File:Heal State.png]] '''Heal &nbsp;&nbsp;&nbsp;'''}}{{#if: {{#pos: {{{primary}}}|Stun}}|[[File:Stun State.png]] '''Stun &nbsp;&nbsp;&nbsp;'''}}{{#if: {{#pos: {{{primary}}}|Weaken}}|[[File:Weak State.png]] '''Weaken &nbsp;&nbsp;&nbsp;'''}}
 
<hr style="background:#2E85B5">
 
<hr style="background:#2E85B5">
   
Line 12: Line 12:
 
<nowiki>{{</nowiki>Valkyrie Introduction|characteristics=|main=|information=}}
 
<nowiki>{{</nowiki>Valkyrie Introduction|characteristics=|main=|information=}}
   
* '''characteristics - ''' Brief description of the valkyrie's traits.
+
* '''features - ''' Brief description of the valkyrie's traits.
* '''main - ''' Main combination that works well with the valkyrie. List any of the below with spaces in between each
+
* '''primary - ''' Primary combination that works well with the valkyrie. List any of the below with spaces in between each
 
** Attack
 
** Attack
  +
** Airborne
** KnockAirborne
 
 
** Time
 
** Time
 
** AttackSpeed
 
** AttackSpeed
Line 36: Line 36:
 
** Stun
 
** Stun
 
** Weaken
 
** Weaken
** Impair
+
** Impaired
 
* '''info - ''' Information taken from the [http://global.honkaiimpact3.com official website].
 
* '''info - ''' Information taken from the [http://global.honkaiimpact3.com official website].
   
 
==Example==
 
==Example==
<pre>{{Valkyrie Introduction
+
<pre>{{Battlesuit Introduction
| characteristics = Melee attack, burst damage<br>
+
| features = Melee attack, burst damage<br>
 
Gain SP by dodging and attacking in regular status<br>
 
Gain SP by dodging and attacking in regular status<br>
 
Ultimate Skill offers an overwhelming power of annihilation
 
Ultimate Skill offers an overwhelming power of annihilation
| main = Fire Ignite Break Charge
+
| primary = Fire Ignite Break Charge
 
| info = In the Xuanyuan storyline chapter, a cursed her spirit enters Murata Himeko's body, creating the Psychic type Blood Rose battlesuit.<br>
 
| info = In the Xuanyuan storyline chapter, a cursed her spirit enters Murata Himeko's body, creating the Psychic type Blood Rose battlesuit.<br>
 
Blood Rose's attacks add additional combo hits based on how much she charges her attack. When fully charged, her ignore interrupt stat will be increased.<br>
 
Blood Rose's attacks add additional combo hits based on how much she charges her attack. When fully charged, her ignore interrupt stat will be increased.<br>
Line 52: Line 52:
 
}}</pre>
 
}}</pre>
   
{{Valkyrie Introduction
+
{{Battlesuit Introduction
| characteristics = Melee attack, burst damage<br>
+
| features = Melee attack, burst damage<br>
 
Gain SP by dodging and attacking in regular status<br>
 
Gain SP by dodging and attacking in regular status<br>
 
Ultimate Skill offers an overwhelming power of annihilation
 
Ultimate Skill offers an overwhelming power of annihilation
| main = Fire Ignite Break Charge
+
| primary = Fire Ignite Break Charge
 
| info = In the Xuanyuan storyline chapter, a cursed her spirit enters Murata Himeko's body, creating the Psychic type Blood Rose battlesuit.<br>
 
| info = In the Xuanyuan storyline chapter, a cursed her spirit enters Murata Himeko's body, creating the Psychic type Blood Rose battlesuit.<br>
 
Blood Rose's attacks add additional combo hits based on how much she charges her attack. When fully charged, her ignore interrupt stat will be increased.<br>
 
Blood Rose's attacks add additional combo hits based on how much she charges her attack. When fully charged, her ignore interrupt stat will be increased.<br>

Revision as of 09:10, 3 February 2020


Usage

   {{Valkyrie Introduction|characteristics=|main=|information=}}
  • features - Brief description of the valkyrie's traits.
  • primary - Primary combination that works well with the valkyrie. List any of the below with spaces in between each
    • Attack
    • Airborne
    • Time
    • AttackSpeed
    • Charge
    • Crit
    • Slowed
    • Immobilize
    • Knockback
    • Shield
    • Attract
    • Fire
    • Ignite
    • Ice
    • Frozen
    • Freeze
    • Lightning
    • Paralyze
    • Float
    • Heal
    • Stun
    • Weaken
    • Impaired
  • info - Information taken from the official website.

Example

{{Battlesuit Introduction
| features = Melee attack, burst damage<br>
Gain SP by dodging and attacking in regular status<br>
Ultimate Skill offers an overwhelming power of annihilation
| primary = Fire Ignite Break Charge
| info = In the Xuanyuan storyline chapter, a cursed her spirit enters Murata Himeko's body, creating the Psychic type Blood Rose battlesuit.<br>
Blood Rose's attacks add additional combo hits based on how much she charges her attack. When fully charged, her ignore interrupt stat will be increased.<br>
Blood Rose's evasion skill is called [[#Evasion|Blood Movement]], which allows Himeko to unleash a fully charged attack upon performing an ultimate evasion. The attacker whose attack was evaded will also explode, dealing fire damage to all nearby enemies.<br>
In the team leader position, Himeko can use the [[#Leader|Blood Waltz]] skill, which increases the whole team's charged attack damage. When the battlesuit types of all 3 characters are different, all damage will also be increased.<br>
After activating her [[#Ultimate|Blood Order]] ultimate skill, Blood Rose will continuously burn her own HP, but can initiate charged attacks that deal fire damage. During the skill's duration, she will also have reduced damage received, as well as stun, paralysis, and freeze immunity.
}}

Features

Melee attack, burst damage
Gain SP by dodging and attacking in regular status
Ultimate Skill offers an overwhelming power of annihilation


Main Combination

ShieldBreak State Shield Break    ChargeAttack State Charge    Fire State Fire    Fire State Ignite    


Information

In the Xuanyuan storyline chapter, a cursed her spirit enters Murata Himeko's body, creating the Psychic type Blood Rose battlesuit.
Blood Rose's attacks add additional combo hits based on how much she charges her attack. When fully charged, her ignore interrupt stat will be increased.
Blood Rose's evasion skill is called Blood Movement, which allows Himeko to unleash a fully charged attack upon performing an ultimate evasion. The attacker whose attack was evaded will also explode, dealing fire damage to all nearby enemies.
In the team leader position, Himeko can use the Blood Waltz skill, which increases the whole team's charged attack damage. When the battlesuit types of all 3 characters are different, all damage will also be increased.

After activating her Blood Order ultimate skill, Blood Rose will continuously burn her own HP, but can initiate charged attacks that deal fire damage. During the skill's duration, she will also have reduced damage received, as well as stun, paralysis, and freeze immunity.