Kiana Kaslana battlesuit added in Version 1.8.
Stable ranged DPS.
Support and control skills.
Excellent solo performance.
Valkyrie Ranger is a playable battlesuit in Honkai Impact 3rd.
Sources[ | ]
- Fragments - manually unlockable once Valkyrie Ranger Fragment ×30 are obtained.
- The unlock option can be accessed by clicking the Valkyrie button on the bridge and then selecting the battlesuit.
Stats[ | ]
Rank | Lvl | HP | SP | ATK | DEF | CRT |
---|---|---|---|---|---|---|
80 | 2138 | 102 | 534 | 224 | 35 | |
80 | 1871 | 98 | 467 | 196 | 49 | |
80 | 1603 | 93 | 400 | 168 | 42 | |
80 | 1336 | 89 | 334 | 140 | 35 |
※All stats are taken from BBS.
Skills[ | ]
- Top Leader subskill Speed Boost
- unlocks at S
- Bottom Passive subskill Critical Mastery
- unlocks at SS
- Bottom Evasion subskill Nova Collapse
- unlocks at S
- Middle Ultimate subskill Valkyrie Impulse
- unlocks at S
- Bottom Ultimate subskill Valkyrie Frenzy
- unlocks at SSS
- Middle Special Attack subskill Nova Barrage
- unlocks at S
- Bottom Special Attack subskill Falling Comet
- unlocks at SS
Leader Bonus: Team gains 10% Move Speed. MECH-type characters gain 5% Attack Speed.
Team gains 25% Move Speed. MECH-type characters gain 14% Attack Speed.
Passive bonuses apply automatically.
Deal 60.0% more DMG against shields.
Upon shield break, stuns enemy for 4.0s and deals 100% ATK of Physical DMG.
Gain 10.0% Crit DMG. Deal 50.0% more Crit DMG against frozen enemies.
Quickly cartwheels away to evade enemy attacks. Can be performed twice in a row.
Energy Black Hole: Triggers upon an Ultimate Evasion. Lasts for 2s, during which it pulls in enemies nearby. CD: 10s.
After evasion or battle entry, gain 70.0% Move Speed for 4.0s. CD: 6s.
Shortens CD of Ultimate Evasion by 3.0s.
Extends the duration of Energy Black Hole to 5.0s and expands the pull-in range by 6.0 meters.
Fire 4 shots in rapid succession.
1st Shot: 100% ATK of Physical DMG.
2nd Shot: 100% ATK of Physical DMG.
3rd Shot: 150% ATK of Physical DMG.
4th Shot: 250% ATK of Physical DMG.
Each repeated attack against the same target gains 2% ATK Speed (max: 35%). Effect resets if not attacking for 2s or switching targets.
Crit hit of Basic ATKs has a 80% chance to bleed enemies, dealing 255 Physical DMG every 0.5s for 4.0s.
QTE: Triggers when an enemy is frozen, dealing 600% ATK of Physical DMG against a single target. Last hit of the QTE deals 400.1% ATK of AOE Physical DMG and impairs the target, reducing their DEF by 60% for 6s.
Summons a Valkyrie heavy cannon to blast away at enemies before her.
Uncanny Cannon: Up to 1,200% of ATK of Physical DMG.
SP Cost: 50.
The last hit of the Ultimate stuns enemy for 5.0s.
During Ultimate, tap [ATK] repeatedly to additionally deal 371 Fire DMG for each tap (max: 15 times).
Ultimate gains 20.0% Crit DMG.
Fires a Power Shot after 3 consecutive shots.
Power Shot: 350% ATK of Physical DMG to all targets in a straight line.
Crit hit of Combo ATKs has a 50.0% chance to stun enemies for 3.0s.
Combo ATKs additionally deals 296 Physical DMG against the target.
When performing Combo ATKs, gain Ignore Interrupt and 60.0% DEF.
Leader Bonus: Team gains 10% Move Speed. MECH-type characters gain 5% Attack Speed.
Team gains 25% Move Speed. MECH-type characters gain 14% Attack Speed.
Passive bonuses apply automatically.
Deal 60.0% more DMG against shields.
Upon shield break, stuns enemy for 4.0s and deals 100% ATK of Physical DMG.
Gain 10.0% Crit DMG. Deal 50.0% more Crit DMG against frozen enemies.
Quickly cartwheels away to evade enemy attacks. Can be performed twice in a row.
Energy Black Hole: Triggers upon an Ultimate Evasion. Lasts for 2s, during which it pulls in enemies nearby. CD: 10s.
After evasion or battle entry, gain 70.0% Move Speed for 4.0s. CD: 6s.
Shortens CD of Ultimate Evasion by 3.0s.
Extends the duration of Energy Black Hole to 5.0s and expands the pull-in range by 6.0 meters.
Fire 4 shots in rapid succession.
1st Shot: 100% ATK of Physical DMG.
2nd Shot: 100% ATK of Physical DMG.
3rd Shot: 150% ATK of Physical DMG.
4th Shot: 250% ATK of Physical DMG.
Each repeated attack against the same target gains 2% ATK Speed (max: 35%). Effect resets if not attacking for 2s or switching targets.
Crit hit of Basic ATKs has a 80% chance to bleed enemies, dealing 255 Physical DMG every 0.5s for 4.0s.
QTE: Triggers when an enemy is frozen, dealing 600% ATK of Physical DMG against a single target. Last hit of the QTE deals 400.1% ATK of AOE Physical DMG and impairs the target, reducing their DEF by 60% for 6s.
Summons a Valkyrie heavy cannon to blast away at enemies before her.
Uncanny Cannon: Up to 1,200% of ATK of Physical DMG.
SP Cost: 50.
The last hit of the Ultimate stuns enemy for 5.0s.
During Ultimate, tap [ATK] repeatedly to additionally deal 371 Fire DMG for each tap (max: 15 times).
Ultimate gains 20.0% Crit DMG.
Fires a Power Shot after 3 consecutive shots.
Power Shot: 350% ATK of Physical DMG to all targets in a straight line.
Crit hit of Combo ATKs has a 50.0% chance to stun enemies for 3.0s.
Combo ATKs additionally deals 296 Physical DMG against the target.
When performing Combo ATKs, gain Ignore Interrupt and 60.0% DEF.
※Any numbers shown are for MAX level skills.
Skill Inputs[ | ]
Skill | Input |
---|---|
Special Attack Combo: Aerolite Impact |
+ Tap and hold |
Ultimate Gungnir Fire |
|
Evasion Singularity |
|
Basic ATK Gyrodrive Kata |
Guides[ | ]
BBS Equipment Builds[ | ]
BBS, an official Chinese equivalent to HoYoLAB for miHoYo games, has a Honkai Impact 3 wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".
Tiers serve as means of separating all the different gear builds. Available tiers:
- Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
- Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
- Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
- Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.
Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:
- Offensive Ability: How much does the build help the battlesuit deal more dmg?
- Functionality: How functional the build is when put together?
- Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment | |
---|---|
Offensive Ability | 100% |
Functionality | 80% |
Compatibility | 80% |
Auxiliary Equipment | |
Offensive Ability | 30% |
Functionality | 80% |
Compatibility | 60% |
Universal Equipment | |
Offensive Ability | 90% |
Functionality | 70% |
Compatibility | 70% |
Transitional Equipment | |
Offensive Ability | 70% |
Functionality | 60% |
Compatibility | 70% |
Gallery[ | ]
Trivia[ | ]
- In Version 7.1, her skills received new icons.
Other Languages[ | ]
Language | Official Name | Literal Translation (Unofficial) |
---|---|---|
English | Valkyrie Ranger | — |
Chinese (Simplified) |
女武神·游侠 Nǚ Wǔshén - Yóuxiá |
|
Chinese (Traditional) |
女武神·遊俠 |
|
Japanese | 戦乙女・遊侠 Sen'otome - Yūkyō |
War Maiden - Knight-errant |
Korean | 발키리·레인저 |
|
French | Ranger valkyrie | — |
Thai | Valkyrie Ranger |
— |
Vietnamese | Valkyrie·Ranger | — |
German | Valkyrie Ranger | — |
Indonesian | Valkyrie Ranger | — |