Murata Himeko battlesuit added in Version 1.8.
Melee DPS with heavy and light attacks.
Good enemy suppressor.
Ultimate: Massive burst DMG, crowd control, and healing.
Valkyrie Triumph is a playable battlesuit in Honkai Impact 3rd.
Sources[ | ]
- Fragments - manually unlockable once Valkyrie Triumph Fragment ×30 are obtained.
- The unlock option can be accessed by clicking the Valkyrie button on the bridge and then selecting the battlesuit.
Stats[ | ]
Rank | Lvl | HP | SP | ATK | DEF | CRT |
---|---|---|---|---|---|---|
80 | 2673 | 255 | 534 | 224 | 48 | |
80 | 2338 | 245 | 467 | 196 | 42 | |
80 | 2004 | 234 | 400 | 168 | 36 | |
80 | 1670 | 223 | 334 | 140 | 30 |
※All stats are taken from BBS.
Skills[ | ]
- Top Leader subskill Triumph
- unlocks at S
- Middle Passive subskill Iron Wall
- unlocks at SS
- Middle Evasion subskill Wave Enhance
- unlocks at S
- Bottom Evasion subskill Wave Defense
- unlocks at SS
- Middle Ultimate subskill Healing Field
- unlocks at S
- Bottom Ultimate subskill Imploding Field
- unlocks at SSS
- Middle Special Attack subskill QTE: Mittelhau - Zorn
- unlocks at S
Leader Bonus: All characters in the team gain 15% Physical DMG at above 80% HP. BIO-type characters gain 25% DEF.
All characters in the team gain 30% Physical DMG at above 80% HP. BIO-type characters gain 40% DEF.
Passive bonuses apply automatically.
Increases Crit DMG done to frozen and stunned enemies by 50.0%.
Upon exiting, team gains Ignore Interrupt and 70.0% DEF for 4.0s.
Sideway dodge to evade enemy attacks. Can be triggered 2 times in a row.
Energy Charge: Directly unleash 1st Charged Attack after Ultimate Evasion.
Wave Blast: Releases a shock wave at original position after Ultimate Evasion, stunning all enemies within the AOE. Lasts for 2s. CD: 20s.
Shortens CD of Wave Blast by 6.0s.
Extends duration of Wave Blast by 2.0s.
When triggering Wave Blast, increases Ignore Interruption and gains 50.0% Total DMG Reduction to self for 6.0s.
Basic ATK: 3-sequence Zweihander Fechten. Each sequence can be charged for enhanced power.
1st Sequence: 150% ATK of Physical DMG.
2nd Sequence: 180% ATK of Physical DMG.
3rd Sequence: 250% ATK of Physical DMG.
1st Charged Strike: 200% + 300% ATK of Physical DMG.
2nd Charged Strike: 250% + 400% ATK of Physical DMG.
3rd Charged Strike: 320% + 440% ATK of Physical DMG.
Charged ATKs gain 21.0% Crit Rate. Deals additional 35.0% Physical DMG to unshielded enemies.
During Charged ATKs, gain Ignore Interrupt and take 64.0% less Physical DMG.
Creates a sword rain enchant.
Time Field: Lasts for 8s. Inflicts Time Slow to affected enemies.
Field Shatter: Explosion deals 800% ATK of Physical DMG.
SP Cost: 125.
Increases Physical DMG against enemies within the Enchant by 50.0%.
For every enemy inside the Enchant, heal the team by 30.2 HP every 0.5s. Max stacks: 5.
Field Shatter deals additional 500% ATK of Physical DMG.
Unleash a Windmill Cleave attack when sprinting.
Tap the [ATK] button while sprinting to unleash a jumping cleave, dealing 450% ATK of Physical DMG.
Switch entry unleashes a horizontal slash, dealing 480% ATK of Physical DMG.
QTE: Triggers when an enemy is frozen, unleashing a powerful horizontal slash that deals 800% ATK of Physical DMG.
Leader Bonus: All characters in the team gain 15% Physical DMG at above 80% HP. BIO-type characters gain 25% DEF.
All characters in the team gain 30% Physical DMG at above 80% HP. BIO-type characters gain 40% DEF.
Passive bonuses apply automatically.
Increases Crit DMG done to frozen and stunned enemies by 50.0%.
Upon exiting, team gains Ignore Interrupt and 70.0% DEF for 4.0s.
Sideway dodge to evade enemy attacks. Can be triggered 2 times in a row.
Energy Charge: Directly unleash 1st Charged Attack after Ultimate Evasion.
Wave Blast: Releases a shock wave at original position after Ultimate Evasion, stunning all enemies within the AOE. Lasts for 2s. CD: 20s.
Shortens CD of Wave Blast by 6.0s.
Extends duration of Wave Blast by 2.0s.
When triggering Wave Blast, increases Ignore Interruption and gains 50.0% Total DMG Reduction to self for 6.0s.
Basic ATK: 3-sequence Zweihander Fechten. Each sequence can be charged for enhanced power.
1st Sequence: 150% ATK of Physical DMG.
2nd Sequence: 180% ATK of Physical DMG.
3rd Sequence: 250% ATK of Physical DMG.
1st Charged Strike: 200% + 300% ATK of Physical DMG.
2nd Charged Strike: 250% + 400% ATK of Physical DMG.
3rd Charged Strike: 320% + 440% ATK of Physical DMG.
Charged ATKs gain 21.0% Crit Rate. Deals additional 35.0% Physical DMG to unshielded enemies.
During Charged ATKs, gain Ignore Interrupt and take 64.0% less Physical DMG.
Creates a sword rain enchant.
Time Field: Lasts for 8s. Inflicts Time Slow to affected enemies.
Field Shatter: Explosion deals 800% ATK of Physical DMG.
SP Cost: 125.
Increases Physical DMG against enemies within the Enchant by 50.0%.
For every enemy inside the Enchant, heal the team by 30.2 HP every 0.5s. Max stacks: 5.
Field Shatter deals additional 500% ATK of Physical DMG.
Unleash a Windmill Cleave attack when sprinting.
Tap the [ATK] button while sprinting to unleash a jumping cleave, dealing 450% ATK of Physical DMG.
Switch entry unleashes a horizontal slash, dealing 480% ATK of Physical DMG.
QTE: Triggers when an enemy is frozen, unleashing a powerful horizontal slash that deals 800% ATK of Physical DMG.
※Any numbers shown are for MAX level skills.
Guides[ | ]
BBS Equipment Builds[ | ]
BBS, an official Chinese equivalent to HoYoLAB for miHoYo games, has a Honkai Impact 3 wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".
Tiers serve as means of separating all the different gear builds. Available tiers:
- Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
- Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
- Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
- Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.
Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:
- Offensive Ability: How much does the build help the battlesuit deal more dmg?
- Functionality: How functional the build is when put together?
- Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment | |
---|---|
Offensive Ability | 10% |
Functionality | 80% |
Compatibility | 50% |
Universal Equipment | |
Offensive Ability | 10% |
Functionality | 70% |
Compatibility | 50% |
Transitional Equipment | |
Offensive Ability | 10% |
Functionality | 30% |
Compatibility | 50% |
Gallery[ | ]
Trivia[ | ]
- In Version 7.1, her skills received new icons.
Other Languages[ | ]
Language | Official Name | Literal Translation (Unofficial) |
---|---|---|
English | Valkyrie Triumph | — |
Chinese (Simplified) |
女武神·凯旋 Nǚ Wǔshén - Kǎixuán |
|
Chinese (Traditional) |
女武神·凱旋 |
|
Japanese | 戦乙女・凱旋 Sen'otome - Gaisen |
War Maiden - Triumph |
Korean | 발키리·개선 |
|
French | Triomphe de valkyrie | |
Thai | Valkyrie Triumph |
— |
Vietnamese | Valkyrie Triumph | — |
German | Valkyrie Triumph | — |
Indonesian | Valkyrie Triumph | — |