Leader Bonus: Vermilion Mark: Team gains 21% Total DMG Multiplier for Switch ATKs, and 21% Total DMG Multiplier for Ultimate ATKs.
Team with 3 battlesuits of different types gains 30.0% Fire DMG.
Team gains 25% Total DMG Multiplier for Switch ATKs, and 25% Total DMG Multiplier for Ultimate ATKs. Team with 3 battlesuits of different types gains 33.0% Fire DMG.
Charge: Meteoric Assault
When not in Overdrive status, tap and hold the [ATK] button during 4-sequence Basic ATK and Guren Flash to deliver a Charged ATK. Charged ATK: Charges towards the target enemy, dealing 2x(50% ATK of Physical DMG + 150% ATK of Fire DMG). Finally, unleash a Schielhau cross-cut that deals 300% ATK of Physical DMG + 750% ATK of Fire DMG.
After performing a Charged ATK, use another Charged ATK within 6s to enter Overdrive status for 13.5s.
Schielhau ignites the enemy target for 6.0s, dealing 50% ATK of Fire DMG every 0.5s.
Overdrive State: Gain 25.0% Fire DMG.
Overdrive: Each time the Ultimate hits an enemy, character recovers 2.0 SP, and the Ultimate gains 15.00% Fire DMG.
Character automatically gains passive bonuses. Overdrive status: Cannot use Charged ATK, Evade, or recover SP from Basic ATKs during Overdrive. Perform the Ultimate to end Overdrive.
Gains 1.6% Fire DMG for each combo hit count, up to a max of 80.0%.
After level 4, the skill can only be increased when rank.
When Combo Hit Count exceeds 30 or 50, indirect DMG received is reduced by 30.0% and 50.0% respectively.
Attacks against ignited enemies gain X% Fire DMG.
Unleash a devastating assault with a flaming greatsword and burn everything within sight. Overdrive status ends once the skill is complete.
The Ultimate skill has 4 charges. 1 charge is consumed with every usage of the skill. With more than 0 charge, tap the [Ultimate] button before the Ultimate finishes to keep performing the skill. Re-activating the skill will unleash a 2-sequence attack. 1st Sequence: Deals 2x(250% ATK of Fire DMG + 50% ATK of Physical DMG) + 400% ATK of Fire DMG + 50% ATK of Physical DMG. 2nd Sequence: Deals 2x(200% ATK of Fire DMG + 50% ATK of Physical DMG) + 350% ATK of Fire DMG + 50% ATK of Physical DMG + 1000% ATK of Fire DMG.
Gain 20% Fire DMG each time the character consumes SP to perform her Ultimate. Effect can stack 2 times and lasts till the Ultimate ends.
When Ultimate strikes, target is ignited for 8.0s, taking 50% ATK of Fire DMG per 0.5s.
After performing Charged ATK and if not in Overdrive, then shorten the CD of the Ultimate by Xs.
Quickly evade enemy attacks. Can be performed 2 times in a row. Guren Flash: Triggered upon Ultimate Evasion and reduces CD of Ultimate by 5s. Tap the [ATK] button again to charge towards the target enemy and deal: 100 ATK of Physical DMG + 450% ATK of Fire DMG + 150% ATK of Physical DMG. CD: 15s
Reduces CD time of Guren Flash by Xs.
Guren Flash strikes ignite enemies for Xs, dealing 50% ATK of Fire DMG every 0.5s.
QTE: Solar Impact
Switch: Basic ATK 1st Sequence
QTE: Triggered when enemy is affected by Time Slow. Deals 700.0% ATK of Fire DMG + 2x150% ATK of Fire DMG + 200% ATK of Physical DMG, and ignites nearby enemies for 5s, dealing 50% ATK of Fire DMG every 0.5s.
Iron of Twilight
4-sequence attack. 1st Sequence: 3x30% ATK of Fire DMG.
Once she starts to move, the Vermilion Knight will quickly start sprinting. When performing Basic ATK during sprinting, the 1st Sequence would be a Sprint ATK with increased Interrupt and Ignore Interrupt.. 2nd Sequence: 50% ATK of Fire DMG + 100% ATK of Physical DMG. 3rd Sequence: 2x100% ATK of Physical DMG + 50% ATK of Fire DMG. 4th Sequence: 150% ATK of Fire DMG + 250% ATK of Physical DMG.
Shadow of Muspell
When combo hit count exceeds 50, gain Ignore Interrupt, and hits from the 3rd and 4th sequences of Basic ATK deal 250% ATK of Fire DMG and ignite enemies for 4.0s to inflict 50% ATK of Fire DMG every 0.5s.
The last hits of the 3rd and 4th Sequences of Basic ATK recover an additional 2.50 SP upon hitting the enemy.
This is a mysterious battlesuit kept hidden within the heart of Helheim Labs in Schicksal HQ. The second claymore system is provided like an outspread wing at its side. The Gem of Haste embedded in the chest piece shines with a fiery glow. The 10 sets of 4th generation Godsbane-class battlesuits were placed next to it, like an order of knights defending the sacred temple.
Valkyrie Armor Story 2
In truth, this battlesuit is a high-tech relic from the Previous Era developed by Dr. MEI as an uncategorized Divine Key: the Key of Blankness. This dangerous battlesuit lacks a Herrscher core but can connect to any core to unleash its powers.
Unlike other Divine Keys, the Key of Blankness is capable of unleashing the true powers of the Herrscher while causing unpredictable consequences to a human user. The Key of Blankness project was suspended after the 10th Herrscher was defeated.
Valkyrie Armor Story 3
When Schicksal unearthed the Key of Blankness, the organization used its technologies to develop next-gen Valkyrie battlesuits. Schicksal managed to acquire the Gem of Haste from the 2nd Honkai Eruption and connected it to the Key of Blankness. The result is the powerful anti-Herrscher weapon: Vermilion Knight: Eclipse.
This page was last edited on 13 April 2020, at 23:15.
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