Murata Himeko battlesuit added in Version 2.8.
Stable melee DPS.
Massive Fire DMG.
Ultimate: Large AOE DMG.
Vermilion Knight: Eclipse is a playable battlesuit in Honkai Impact 3rd.
Sources[ | ]
- Fragments - manually unlockable once Vermilion Knight: Eclipse Soul ×100 are obtained.
- The unlock option can be accessed by clicking the Valkyrie button on the bridge and then selecting the battlesuit.
- Vermilion Knight: Eclipse Rank-up Stamp cannot be used to unlock the battlesuit.
Stats[ | ]
Rank | Lvl | HP | SP | ATK | DEF | CRT |
---|---|---|---|---|---|---|
80 | 2405 | 255 | 668 | 192 | 32 | |
80 | 2104 | 245 | 584 | 168 | 28 | |
80 | 1804 | 234 | 501 | 144 | 24 |
※All stats are taken from BBS.
Skills[ | ]
- Top Leader subskill Vermilion Mark
- unlocks at SS
- Top Ultimate subskill Boiling Lava
- unlocks at SSS
- Bottom Ultimate subskill Enraged Load
- unlocks at SS
- Bottom Special Attack subskill Turbo Fire
- unlocks at SS
Leader Bonus: For the team, switch skills & QTEs deal 21% Total DMG; Ultimates deal 21% Total DMG. Team deals 30.0% bonus Fire DMG if formed by 3 different-type battlesuits.
For the team, switch skills & QTEs deal 25% Total DMG; Ultimates deal 25% Total DMG. Team deals 33.0% bonus Fire DMG if formed by 3 different-type battlesuits.
Character automatically gains passive bonuses.
Overdrive status: Cannot use Charged ATK, perform 2 consecutive Evasions, or recover SP from Basic ATKs. Unleash Ultimate to end Overdrive status.
Gains 1.6% Fire DMG for each combo hit count, up to a max of 80.0%.
When Combo Hit Count exceeds 30 or 50, indirect DMG received is reduced by 30.0% and 50.0% respectively.
Attacks against ignited enemies gain 50.0% Fire DMG.
Quickly evade enemy attacks. Can be performed 2 times in a row.
Guren Flash: Triggered upon Ultimate Evasion and reduces CD of Ultimate by 5s. Tap the [ATK] button again to charge towards the target enemy and deal: 100% ATK of Physical DMG + 450% ATK of Fire DMG + 150% ATK of Physical DMG.
CD: 15s.
Shortens CD of Guren Flash by 3.0s.
Guren Flash strikes ignite enemies for 6.0s upon hit, dealing 50% ATK of Fire DMG every 0.5s.
Switch: Basic ATK 1st Sequence.
QTE: Triggered when enemy is affected by Time Slow. Deals 700.0% ATK of Fire DMG + 2 x 150% ATK of Fire DMG + 200% ATK of Physical DMG, and ignites nearby enemies for 5s, dealing 50% ATK of Fire DMG every 0.5s.
4-sequence attack.
1st Sequence: 3 x 30% ATK of Fire DMG.
Vermilion Knight will quickly start sprinting once she starts to move. During sprinting, the 1st Sequence will turn into a Sprint ATK with increased Interrupt and Ignore Interrupt.
2nd Sequence: 50% ATK of Fire DMG + 100% ATK of Physical DMG.
3rd Sequence: 2 x 100% ATK of Physical DMG + 50% ATK of Fire DMG.
4th Sequence: 150% ATK of Fire DMG + 250% ATK of Physical DMG.
When combo hit count exceeds 50, gain Ignore Interrupt, and hits from the 3rd and 4th sequences of Basic ATK deal 250% ATK of Fire DMG and ignite enemies for 4.0s to inflict 50% ATK of Fire DMG every 0.5s.
The last hits of the 3rd and 4th Sequences of Basic ATK recover an additional 2.50 SP upon hitting the enemy.
Unleash a devastating assault with a flaming greatsword and burn everything within sight. Overdrive status ends once the skill is complete.
The Ultimate skill has 4 charges. 1 charge is consumed with every usage of the skill. With more than 0 charge, tap the [Ultimate] button before the Ultimate finishes to keep performing the skill. Re-activating the skill will unleash a 2-sequence attack.
1st Sequence: Deals 2 x (250% ATK of Fire DMG + 50% ATK of Physical DMG) + 400% ATK of Fire DMG + 50% ATK of Physical DMG.
2nd Sequence: Deals 2 x (200% ATK of Fire DMG + 50% ATK of Physical DMG) + 350% ATK of Fire DMG + 50% ATK of Physical DMG + 1000% ATK of Fire DMG.
Gains 20% Fire DMG each time the Valkyrie consumes SP to perform her Ultimate. Max stacks: 2. Duration: Until Ultimate ends.
When Ultimate strikes, target is ignited for 8.0s, taking 50% ATK of Fire DMG per 0.5s.
After performing Charged ATK and if not in Overdrive, then shorten the CD of the Ultimate by 5.0s.
When not in Overdrive status, tap and hold the [ATK] button during 4-sequence Basic ATK and Guren Flash to deliver a Charged ATK.
Charged ATK: Charges towards the target enemy, dealing 2 x (50% ATK of Physical DMG + 150% ATK of Fire DMG). Finally, unleash a Schielhau cross-cut that deals 300% ATK of Physical DMG + 750% ATK of Fire DMG.
After performing a Charged ATK, use another Charged ATK within 6s to enter Overdrive status for 13.5s.
Schielhau ignites the enemy target for 6.0s, dealing 50% ATK of Fire DMG every 0.5s.
Overdrive State: Gain 25.0% Fire DMG.
Overdrive: Each time the Ultimate hits an enemy, character recovers 2.0 SP, and the Ultimate gains 15.00% Fire DMG.
Leader Bonus: For the team, switch skills & QTEs deal 21% Total DMG; Ultimates deal 21% Total DMG. Team deals 30.0% bonus Fire DMG if formed by 3 different-type battlesuits.
For the team, switch skills & QTEs deal 25% Total DMG; Ultimates deal 25% Total DMG. Team deals 33.0% bonus Fire DMG if formed by 3 different-type battlesuits.
Character automatically gains passive bonuses.
Overdrive status: Cannot use Charged ATK, perform 2 consecutive Evasions, or recover SP from Basic ATKs. Unleash Ultimate to end Overdrive status.
Gains 1.6% Fire DMG for each combo hit count, up to a max of 80.0%.
When Combo Hit Count exceeds 30 or 50, indirect DMG received is reduced by 30.0% and 50.0% respectively.
Attacks against ignited enemies gain 50.0% Fire DMG.
Quickly evade enemy attacks. Can be performed 2 times in a row.
Guren Flash: Triggered upon Ultimate Evasion and reduces CD of Ultimate by 5s. Tap the [ATK] button again to charge towards the target enemy and deal: 100% ATK of Physical DMG + 450% ATK of Fire DMG + 150% ATK of Physical DMG.
CD: 15s.
Shortens CD of Guren Flash by 3.0s.
Guren Flash strikes ignite enemies for 6.0s upon hit, dealing 50% ATK of Fire DMG every 0.5s.
Switch: Basic ATK 1st Sequence.
QTE: Triggered when enemy is affected by Time Slow. Deals 700.0% ATK of Fire DMG + 2 x 150% ATK of Fire DMG + 200% ATK of Physical DMG, and ignites nearby enemies for 5s, dealing 50% ATK of Fire DMG every 0.5s.
4-sequence attack.
1st Sequence: 3 x 30% ATK of Fire DMG.
Vermilion Knight will quickly start sprinting once she starts to move. During sprinting, the 1st Sequence will turn into a Sprint ATK with increased Interrupt and Ignore Interrupt.
2nd Sequence: 50% ATK of Fire DMG + 100% ATK of Physical DMG.
3rd Sequence: 2 x 100% ATK of Physical DMG + 50% ATK of Fire DMG.
4th Sequence: 150% ATK of Fire DMG + 250% ATK of Physical DMG.
When combo hit count exceeds 50, gain Ignore Interrupt, and hits from the 3rd and 4th sequences of Basic ATK deal 250% ATK of Fire DMG and ignite enemies for 4.0s to inflict 50% ATK of Fire DMG every 0.5s.
The last hits of the 3rd and 4th Sequences of Basic ATK recover an additional 2.50 SP upon hitting the enemy.
Unleash a devastating assault with a flaming greatsword and burn everything within sight. Overdrive status ends once the skill is complete.
The Ultimate skill has 4 charges. 1 charge is consumed with every usage of the skill. With more than 0 charge, tap the [Ultimate] button before the Ultimate finishes to keep performing the skill. Re-activating the skill will unleash a 2-sequence attack.
1st Sequence: Deals 2 x (250% ATK of Fire DMG + 50% ATK of Physical DMG) + 400% ATK of Fire DMG + 50% ATK of Physical DMG.
2nd Sequence: Deals 2 x (200% ATK of Fire DMG + 50% ATK of Physical DMG) + 350% ATK of Fire DMG + 50% ATK of Physical DMG + 1000% ATK of Fire DMG.
Gains 20% Fire DMG each time the Valkyrie consumes SP to perform her Ultimate. Max stacks: 2. Duration: Until Ultimate ends.
When Ultimate strikes, target is ignited for 8.0s, taking 50% ATK of Fire DMG per 0.5s.
After performing Charged ATK and if not in Overdrive, then shorten the CD of the Ultimate by 5.0s.
When not in Overdrive status, tap and hold the [ATK] button during 4-sequence Basic ATK and Guren Flash to deliver a Charged ATK.
Charged ATK: Charges towards the target enemy, dealing 2 x (50% ATK of Physical DMG + 150% ATK of Fire DMG). Finally, unleash a Schielhau cross-cut that deals 300% ATK of Physical DMG + 750% ATK of Fire DMG.
After performing a Charged ATK, use another Charged ATK within 6s to enter Overdrive status for 13.5s.
Schielhau ignites the enemy target for 6.0s, dealing 50% ATK of Fire DMG every 0.5s.
Overdrive State: Gain 25.0% Fire DMG.
Overdrive: Each time the Ultimate hits an enemy, character recovers 2.0 SP, and the Ultimate gains 15.00% Fire DMG.
※Any numbers shown are for MAX level skills.
Guides[ | ]
BBS Equipment Builds[ | ]
BBS, an official Chinese equivalent to HoYoLAB for miHoYo games, has a Honkai Impact 3 wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".
Tiers serve as means of separating all the different gear builds. Available tiers:
- Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
- Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
- Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
- Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.
Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:
- Offensive Ability: How much does the build help the battlesuit deal more dmg?
- Functionality: How functional the build is when put together?
- Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment | |
---|---|
Offensive Ability | 100% |
Functionality | 30% |
Compatibility | 100% |
Auxiliary Equipment | |
Offensive Ability | 10% |
Functionality | 80% |
Compatibility | 60% |
Universal Equipment | |
Offensive Ability | 80% |
Functionality | 9% |
Compatibility | 90% |
Transitional Equipment | |
Offensive Ability | 40% |
Functionality | 0% |
Compatibility | 60% |
Gallery[ | ]
Trivia[ | ]
- In Version 7.1, her skills received new icons.
Other Languages[ | ]
Language | Official Name | Literal Translation (Unofficial) |
---|---|---|
English | Vermilion Knight: Eclipse | — |
Chinese (Simplified) |
真红骑士·月蚀 Zhēn Hóng Qíshì - Yuè Shí |
|
Chinese (Traditional) |
真紅騎士·月蝕 |
|
Japanese | 真紅の騎士・月蝕 Shinku no Kishi - Gesshoku |
Crimson Knight - Lunar Eclipse |
Korean | 진홍의 기사·월식 |
|
French | Chevaleresse vermillon : éclipse | |
Thai | Vermilion Knight: Eclipse |
— |
Vietnamese | Vermilion Knight: Eclipse | — |
German | Cinnabaris Ritter: Eklipse | Cinnabar Knight: Eclipse |
Indonesian | Vermilion Knight: Eclipse | — |