Theresa Apocalypse battlesuit added in Version 2.2.1.
Flexible mid-ranged DPS.
Long range: AOE knock back.
Powerful passives. Synergizes with Bleeding debuff.
Violet Executer is a playable battlesuit in Honkai Impact 3rd.
Sources[ | ]
- Fragments - manually unlockable once Violet Executer Fragment ×80 are obtained.
- The unlock option can be accessed by clicking the Valkyrie button on the bridge and then selecting the battlesuit.
Stats[ | ]
Rank | Lvl | HP | SP | ATK | DEF | CRT |
---|---|---|---|---|---|---|
80 | 2138 | 205 | 535 | 257 | 40 | |
80 | 1871 | 196 | 468 | 224 | 35 | |
80 | 1604 | 188 | 401 | 192 | 30 |
※All stats are taken from BBS.
Skills[ | ]
- Top Leader subskill Execution Time
- unlocks at SS
- Bottom Passive subskill No Touching
- unlocks at SS
- Middle Basic ATK subskill Spiked Skirt
- unlocks at SS
- Bottom Ultimate subskill Arbiter
- unlocks at SSS
Leader Bonus: Burst/Ultimate attacks deal 12% more Physical DMG. Teams formed by 3 battlesuits of at least two different types gains 8% Total DMG.
Team's Burst/Ultimate attacks deal 20% more Physical DMG. Teams formed by 3 battlesuits of at least two different types gains 12% Total DMG.
Passive bonuses apply automatically.
Gain 36.0 initial SP in battle. This bonus triggers once every 10 minutes in Open World.
ATK against a bleeding target additionally deals 3x226% ATK of AOE Physical DMG. CD: 1.50s.
When cross is deployed, the entire team gains 60.0% Total DMG Reduction for 8.01s.
Quick sideways dodge to evade enemy attack. Can be triggered 2 times in a row.
After Ultimate Evasion, gain 40% Move Speed for 3s.
Iron Maiden: Drops a giant halberd out of the air upon Ultimate Evasion, dealing 200% ATK of Physical DMG to the attacker and surrounding enemies and knocking them down. CD: 15s.
Upon evasion, deal 82.0% Physical DMG to surrounding enemies.
CD of Ultimate Evasion skill is 4.00s shorter.
Giant halberd inflicts 3 Bleed Trauma.
Basic ATK: Mid-range 4-sequence attack with ethereal halberds.
1st Sequence: 3 x 30% ATK of Physical DMG.
2nd Sequence: 3 x 30% ATK of Physical DMG.
3rd Sequence: 4 x 45% ATK of Physical DMG.
4th Sequence: 6 x 45% ATK of Physical DMG against enemies within a mall AOE.
When Basic ATK or Ultimate SEQ 4 scores a Crit, it has 50.00% chance to inflict 3 Stun Trauma (CD: 1s).
Gains Ignore Interrupt during 4-sequence Basic/Ultimate ATK. When being attacked, there is a 35.0% chance to reduce 345 Total DMG taken and knock down nearby enemies to deal 250.0% ATK of Physical DMG.
Basic ATKs, 4-sequence Burst ATKs and 5-sequence Fervent ATKs gain 50.0% Physical DMG against unshielded enemies, and gain 50.0% Crit DMG against shielded enemies.
Execute Mode: Enters Valkyrie state, transforming the 4-sequence Basic ATK into Burst ATKs with greater Interrupt ability.
Burst: Consumes 80 SP to enter an 8s burst mode with CC immunity.
1st Sequence: 2 x 75% ATK of Physical DMG.
2nd Sequence: 2 x 65% ATK of Physical DMG.
3rd Sequence: 2 x (50 + 70%) ATK of Physical DMG.
4th Sequence: 2 x (60% + 80% + 100%) ATK of Physical DMG.
Burst activation deals 300.0% ATK of Physical DMG to enemies nearby, knocks them airborne and inflicts 6 Bleed Trauma.
Each hit of the Ultimate has a 25.0% chance to inflict 2 Bleed Trauma.
The 4th sequence of Burst ATK gains 50.0% Crit Rate.
Charge during the 4-sequence attack to launch a multi-hit upward thrust attack.
Impaler: Charge by holding the [ATK] button during the 4-sequence Basic ATK. Reaches full charge in a short time, then release the [ATK] button to deal a 9-sequence attack that deals 100% ATK of Physical DMG per hit and knocks enemies airborne.
Each hit of Impaler has a 25.0% chance to inflict 2 Bleed Trauma.
Switch: Unleashes a 9-sequence Impaler combo, each hit dealing 120% ATK of Physical DMG and knocking enemies airborne.
QTE: Triggered by Time Slow. Unleashes 2 crossed rows of 6-sequence impaling spears, each hit dealing 160% ATK of Physical DMG and knocking enemies airborne.
Leader Bonus: Burst/Ultimate attacks deal 12% more Physical DMG. Teams formed by 3 battlesuits of at least two different types gains 8% Total DMG.
Team's Burst/Ultimate attacks deal 20% more Physical DMG. Teams formed by 3 battlesuits of at least two different types gains 12% Total DMG.
Passive bonuses apply automatically.
Gain 36.0 initial SP in battle. This bonus triggers once every 10 minutes in Open World.
ATK against a bleeding target additionally deals 3x226% ATK of AOE Physical DMG. CD: 1.50s.
When cross is deployed, the entire team gains 60.0% Total DMG Reduction for 8.01s.
Quick sideways dodge to evade enemy attack. Can be triggered 2 times in a row.
After Ultimate Evasion, gain 40% Move Speed for 3s.
Iron Maiden: Drops a giant halberd out of the air upon Ultimate Evasion, dealing 200% ATK of Physical DMG to the attacker and surrounding enemies and knocking them down. CD: 15s.
Upon evasion, deal 82.0% Physical DMG to surrounding enemies.
CD of Ultimate Evasion skill is 4.00s shorter.
Giant halberd inflicts 3 Bleed Trauma.
Basic ATK: Mid-range 4-sequence attack with ethereal halberds.
1st Sequence: 3 x 30% ATK of Physical DMG.
2nd Sequence: 3 x 30% ATK of Physical DMG.
3rd Sequence: 4 x 45% ATK of Physical DMG.
4th Sequence: 6 x 45% ATK of Physical DMG against enemies within a mall AOE.
When Basic ATK or Ultimate SEQ 4 scores a Crit, it has 50.00% chance to inflict 3 Stun Trauma (CD: 1s).
Gains Ignore Interrupt during 4-sequence Basic/Ultimate ATK. When being attacked, there is a 35.0% chance to reduce 345 Total DMG taken and knock down nearby enemies to deal 250.0% ATK of Physical DMG.
Basic ATKs, 4-sequence Burst ATKs and 5-sequence Fervent ATKs gain 50.0% Physical DMG against unshielded enemies, and gain 50.0% Crit DMG against shielded enemies.
Execute Mode: Enters Valkyrie state, transforming the 4-sequence Basic ATK into Burst ATKs with greater Interrupt ability.
Burst: Consumes 80 SP to enter an 8s burst mode with CC immunity.
1st Sequence: 2 x 75% ATK of Physical DMG.
2nd Sequence: 2 x 65% ATK of Physical DMG.
3rd Sequence: 2 x (50 + 70%) ATK of Physical DMG.
4th Sequence: 2 x (60% + 80% + 100%) ATK of Physical DMG.
Burst activation deals 300.0% ATK of Physical DMG to enemies nearby, knocks them airborne and inflicts 6 Bleed Trauma.
Each hit of the Ultimate has a 25.0% chance to inflict 2 Bleed Trauma.
The 4th sequence of Burst ATK gains 50.0% Crit Rate.
Charge during the 4-sequence attack to launch a multi-hit upward thrust attack.
Impaler: Charge by holding the [ATK] button during the 4-sequence Basic ATK. Reaches full charge in a short time, then release the [ATK] button to deal a 9-sequence attack that deals 100% ATK of Physical DMG per hit and knocks enemies airborne.
Each hit of Impaler has a 25.0% chance to inflict 2 Bleed Trauma.
Switch: Unleashes a 9-sequence Impaler combo, each hit dealing 120% ATK of Physical DMG and knocking enemies airborne.
QTE: Triggered by Time Slow. Unleashes 2 crossed rows of 6-sequence impaling spears, each hit dealing 160% ATK of Physical DMG and knocking enemies airborne.
※Any numbers shown are for MAX level skills.
Guides[ | ]
BBS Equipment Builds[ | ]
BBS, an official Chinese equivalent to HoYoLAB for miHoYo games, has a Honkai Impact 3 wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".
Tiers serve as means of separating all the different gear builds. Available tiers:
- Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
- Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
- Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
- Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.
Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:
- Offensive Ability: How much does the build help the battlesuit deal more dmg?
- Functionality: How functional the build is when put together?
- Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment | |
---|---|
Offensive Ability | 90% |
Functionality | 70% |
Compatibility | 80% |
Universal Equipment | |
Offensive Ability | 80% |
Functionality | 60% |
Compatibility | 70% |
Transitional Equipment | |
Offensive Ability | 50% |
Functionality | 30% |
Compatibility | 30% |
Gallery[ | ]
Trivia[ | ]
- In Version 7.1, her skills received new icons.
Other Languages[ | ]
Language | Official Name | Literal Translation (Unofficial) |
---|---|---|
English | Violet Executer | — |
Chinese (Simplified) |
处刑装·紫苑 Chǔxíng Zhuāng - Zǐyuàn |
|
Chinese (Traditional) |
處刑裝·紫苑 |
|
Japanese | 処刑装・紫苑 Shokei Sō - Shion |
Execution Dress - Purple Aster |
Korean | 처형복·반혼초 |
|
French | Exécutrice violette | |
Thai | Violet Executer |
— |
Vietnamese | Scimercers Scion | |
German | Violetter Vollstrecker | Violet Executer |
Indonesian | Violet Executer | — |