Void Drifter is the Core Augment of Valkyrie Ranger that greatly enhances her abilities and allows her to use some of the powers she once had as Herrscher of the Void! Her basic attack combo can now also pull enemies in and cause damage! Her Combo ATK allows her to wield a Subspace Lance as a melee weapon. Finally, her ultimate, Void Impact, causes a very large burst of energy to all enemies and marks them to augment her Combo ATK.
Leader Bonus:Speed Boost: Team gains 10% Move Speed. MECH-type characters gain 5% Attack Speed.
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Speed Boost
Team gains 25% Move Speed. MECH-type characters gain 14% Attack Speed.
Combo: Void Flechette
Attack the enemy with a Subspace Lance. Combo ATK keys: Tap and hold the [ATK] button. 1st sequence: 200% ATK of Physical DMG. 2nd sequence: 150%+150% ATK of Physical DMG. 3rd sequence: 300% ATK of Physical DMG. Each Combo ATK performed: +100 Herrscher Charge.
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Temporal Lag
If Combo ATK hits a Voidmarked enemy, then deal another 120% ATK of Physical DMG. 3rd Combo ATK sequence further inflicts a 3.0s Time Slow.
Rift Drifter
For each Combo ATK performed, Combo ATK gains 10.0% Total DMG Multiplier for 10s. Max stacks: 5. Triggering this again resets the duration.
Falling Comet
When performing Combo ATKs, gain Ignore Interrupt and 60% DEF.
Passive
Passive bonuses apply automatically. Herrscher Charge: Starts at 0 (Max: 600).
Character gains 50 Max SP. At full Herrscher Charge, character enters Inner Turmoil for 3s. Character cannot ATK, Evade, or use weapon skills for this duration. Nearby enemies are stunned for 3s. Stun CD: 10s.
When Inner Turmoil ends, Herrscher Charge decays to ZERO (at 50 per 0.75s). Combo ATK can only be performed after Herrscher Charge decays to ZERO.
Inner Turmoil can be canceled by switching characters or casting Ultimate.
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Antimatter Rounds
Deal 60.0% more DMG against shields.
Volatile Energy
When character enters Inner Turmoil, teammates gain 12 SP and 20% Total DMG Multiplier buff for 12s. CD: 18s.
Tenacity
Character gains 10.0% Crit Rate and 15.0% Crit DMG.
Void Impact
Unleash Herrscher powers to attack nearby enemies.
Applies Time Slow to nearby enemies and deals 2000% ATK of Physical DMG and inflicts a 12s Voidmark.
Casting the Ultimate resets Herrscher Charge.
SP cost: 100. Base CD: 30s.
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Valkyrie Impact
The last hit of the Ultimate stuns enemy for 5.0s.
Void Sync
During Ultimate, character gains 20% Crit Rate for 7.0s.
Valkyrie Frenzy
Ultimate gains 20.0% Crit DMG.
Zeitstrom
Quickly dodge enemy attacks. Can be performed 2 times in a row.
Zeitflux: Deals 300% ATK of Physical DMG against nearby enemies upon Ultimate Evasion and generates a 3s Enerstrom that pulls in enemies and inflicts a 12s Voidmark; CD: 10s.
Loses 50 Herrscher Charge when generating Enerstorm.
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Rift Aegis
After Ultimate Evasion or switch entry, character gains Ignore Interrupt and 40.0% Total DMG Reduction for 8.0s.
Time Bender (VR)
Shortens CD of Ultimate Evasion by 3.0s.
Rift Siphon
Creating the Enerstrom restores 8.0 SP.
Void Kata
Gun kata attack. 1st sequence: 100% ATK of Physical DMG. 2nd sequence: 3x50% ATK of Physical DMG. 3rd sequence: 2x80% ATK of Physical DMG. 4th sequence: 150% ATK of Physical DMG and inflicts a 12s Voidmark on the enemy.
If 4th sequence hits, then create a 3s Enerstrom to pull in enemies. Enerstrom CD: 10s.
Enemies hit by 4th sequence or pulled in by Enerstrom are Voidmarked for 12s. Performing the 4th Basic ATK sequence and Enerstrom: Lose 50 Herrscher Charge.
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Concentrate Fire
Each repeated attacks against the same target gains 2% ATK Speed (max 35%). Effect resets if not attacking for 2s or switching targets.
Bleeding Shot
Crit hits of Basic ATKs has a 80% chance to bleed enemies, dealing 255 Physical DMG every 0.5s for 4.0s.
QTE: Twilight Ranger
QTE: Triggers when enemy is impaired or weakened. Deals 750% ATK of Physical DMG, knocks enemies airborne, and inflicts a 12s Voidmark.