Kiana Kaslana battlesuit added in Version 1.8.
Melee attacker with stable DPS.
Good at interrupting the enemy.
High survivability.
White Comet is a playable battlesuit in Honkai Impact 3. It is used during Kiana Kaslana's first appearance in the main story and became an iconic image for the game over time due to constant re-apperances, usually using Prodigal Girl over the default outfit.
As the first battlesuit obtainable by Captains, it features fairly simple gameplay focused on slow-but-heavy combo attacks. It can restore SP upon Ultimate Evasion every 15s, giving it some support usability.
Sources[ | ]
- Fragments - technically speaking, White Comet Fragment ×10 are needed to unlock the battlesuit manually. However, it is automatically available upon starting the game.
Stats[ | ]
Rank | Lvl | HP | SP | ATK | DEF | CRT |
---|---|---|---|---|---|---|
80 | 2405 | 204 | 400 | 224 | 48 | |
80 | 2104 | 196 | 350 | 196 | 42 | |
80 | 1804 | 187 | 300 | 168 | 36 | |
80 | 1503 | 179 | 250 | 140 | 30 | |
80 | 1202 | 170 | 200 | 112 | 24 |
※All stats are taken from BBS.
Skills[ | ]
- Middle Passive subskill Critical Mastery
- unlocks at SS
- Top Evasion subskill Time Bender
- unlocks at A
- Middle Basic ATK subskill Comet Break
- unlocks at A
- Bottom Basic ATK subskill Comet Impact
- unlocks at SSS
- Middle Ultimate subskill Valkyrie Barrier
- unlocks at S
- Bottom Special Attack subskill Gravity Freak
- unlocks at S
Leader Bonus: Team gains 10% Max HP in battle.
Team gains 18% Max HP in battle.
Passive bonuses apply automatically.
Deal 50.0% more DMG against shields.
Gains 40.0% Crit DMG at above 80% HP.
Quickly cartwheel to evade enemy attacks. Can be performed twice in a row.
Ultimate Evasion triggers 3s of Global Time Fracture. CD: 15s.
Tap [ATK] after Ultimate Evasion to connect into Comet Fall.
Shortens CD of Time Fracture by 4.0s.
Additionally restores 5.0 SP for the team when Ultimate Evasion triggers Time Fracture.
5-sequence Gun Kata.
1st Sequence: 100% ATK of Physical DMG.
2nd Sequence: 100% ATK of Physical DMG.
3rd Sequence: 100% ATK of Physical DMG.
4th Sequence: 150% x 2 ATK of Physical DMG.
5th Sequence: 250% ATK of Physical DMG.
Physical DMG dealt by each sequence of the 4-sequence Basic ATK increases by 143.0.
When Basic/Combo ATK breaks an enemy shield, additionally deals 220.0% ATK of Physical DMG against the target.
When Basic ATK interrupts an enemy, it has a 40.0% chance to inflict 3 Stun Trauma (CD: 7s).
Activates Valkyrie's burst mode and consumes SP.
Burst: Consumes SP continuously to gain Attack Speed and Ignore Interrupt.
Consumes 20 SP (at over 100 SP) to activate and 10 SP/s afterwards until SP is depleted; max duration: 60s.
Burst activation deals 2,610.0 Physical DMG to enemies nearby and inflicts 6 Stun Trauma on them.
The team gains Ignore Interrupt and 100% DEF during Burst.
Charges up once every 12.0s. The next attack consumes the charge to inflict 6 Stun Trauma.
Attacks enemy with a double-kick, punting it into the air and then bringing it down.
Punt: 50% ATK of Physical DMG.
Bring Down: 275% ATK of AOE Physical DMG.
Slams down on entry, dealing 600.0% ATK of Physical DMG. Enemies interrupted receive 6 Stun Trauma.
QTE: Triggered when an enemy is knocked airborne. Deals 375% ATK of + 2,250.0 Physical DMG. The last hit inflicts 3 Stun Trauma.
The 2nd sequence of Combo ATK and Neko Stomp additionally deal 1,125 Fire DMG against enemies with an unbroken Elite Shield.
Leader Bonus: Team gains 10% Max HP in battle.
Team gains 18% Max HP in battle.
Passive bonuses apply automatically.
Deal 50.0% more DMG against shields.
Gains 40.0% Crit DMG at above 80% HP.
Quickly cartwheel to evade enemy attacks. Can be performed twice in a row.
Ultimate Evasion triggers 3s of Global Time Fracture. CD: 15s.
Tap [ATK] after Ultimate Evasion to connect into Comet Fall.
Shortens CD of Time Fracture by 4.0s.
Additionally restores 5.0 SP for the team when Ultimate Evasion triggers Time Fracture.
5-sequence Gun Kata.
1st Sequence: 100% ATK of Physical DMG.
2nd Sequence: 100% ATK of Physical DMG.
3rd Sequence: 100% ATK of Physical DMG.
4th Sequence: 150% x 2 ATK of Physical DMG.
5th Sequence: 250% ATK of Physical DMG.
Physical DMG dealt by each sequence of the 4-sequence Basic ATK increases by 143.0.
When Basic/Combo ATK breaks an enemy shield, additionally deals 220.0% ATK of Physical DMG against the target.
When Basic ATK interrupts an enemy, it has a 40.0% chance to inflict 3 Stun Trauma (CD: 7s).
Activates Valkyrie's burst mode and consumes SP.
Burst: Consumes SP continuously to gain Attack Speed and Ignore Interrupt.
Consumes 20 SP (at over 100 SP) to activate and 10 SP/s afterwards until SP is depleted; max duration: 60s.
Burst activation deals 2,610.0 Physical DMG to enemies nearby and inflicts 6 Stun Trauma on them.
The team gains Ignore Interrupt and 100% DEF during Burst.
Charges up once every 12.0s. The next attack consumes the charge to inflict 6 Stun Trauma.
Attacks enemy with a double-kick, punting it into the air and then bringing it down.
Punt: 50% ATK of Physical DMG.
Bring Down: 275% ATK of AOE Physical DMG.
Slams down on entry, dealing 600.0% ATK of Physical DMG. Enemies interrupted receive 6 Stun Trauma.
QTE: Triggered when an enemy is knocked airborne. Deals 375% ATK of + 2,250.0 Physical DMG. The last hit inflicts 3 Stun Trauma.
The 2nd sequence of Combo ATK and Neko Stomp additionally deal 1,125 Fire DMG against enemies with an unbroken Elite Shield.
※Any numbers shown are for MAX level skills.
Skill Inputs[ | ]
Skill | Input |
---|---|
Special Attack Combo Skill: Comet Fall |
+ Tap and hold |
Ultimate Neko-Charm! |
|
Evasion Neko Cartwheel |
|
Basic ATK Meteor Kata |
Guides[ | ]
BBS Equipment Builds[ | ]
BBS, an official Chinese equivalent to HoYoLAB for miHoYo games, has a Honkai Impact 3 wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".
Tiers serve as means of separating all the different gear builds. Available tiers:
- Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
- Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
- Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
- Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.
Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:
- Offensive Ability: How much does the build help the battlesuit deal more dmg?
- Functionality: How functional the build is when put together?
- Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment | |
---|---|
Offensive Ability | 90% |
Functionality | 60% |
Compatibility | 80% |
Universal Equipment | |
Offensive Ability | 80% |
Functionality | 50% |
Compatibility | 70% |
Transitional Equipment | |
Offensive Ability | 60% |
Functionality | 50% |
Compatibility | 60% |
Gallery[ | ]
Trivia[ | ]
- In Version 7.1, her skills received new icons.
Other Languages[ | ]
Language | Official Name | Literal Translation (Unofficial) |
---|---|---|
English | White Comet | — |
Chinese (Simplified) |
领域装·白练 Lǐngyù Zhuāng - Bái Liàn |
Field Outfit - White Silk |
Chinese (Traditional) |
領域裝·白練 |
|
Japanese | 領域装・白練 Ryōiki Sō - Shironeri |
Field Outfit - White Training |
Korean | 투예복·백련 |
|
French | Comète blanche | White Comet |
Thai | White Comet |
— |
Vietnamese | Regional | — |
German | Weißer Komet | White Comet |
Indonesian | White Comet | — |