Bronya Zaychik battlesuit added in Version 1.8.
Stable ranged DPS.
Mecha shield protects the whole team.
Ultimate: Heals team HP.
Yamabuki Armor is a playable battlesuit in Honkai Impact 3rd.
Sources[ | ]
- Fragments - manually unlockable once Yamabuki Armor Fragment ×30 are obtained.
- The unlock option can be accessed by clicking the Valkyrie button on the bridge and then selecting the battlesuit.
Stats[ | ]
Rank | Lvl | HP | SP | ATK | DEF | CRT |
---|---|---|---|---|---|---|
80 | 2138 | 102 | 534 | 384 | 32 | |
80 | 1871 | 98 | 467 | 336 | 28 | |
80 | 1603 | 93 | 400 | 288 | 24 | |
80 | 1336 | 89 | 334 | 240 | 20 |
※All stats are taken from BBS.
Skills[ | ]
- Bottom Passive subskill Reinforced Barrier
- unlocks at S
- Bottom Evasion subskill Field Propulsion
- unlocks at SS
- Middle Basic ATK subskill Energy Overload
- unlocks at S
- Bottom Ultimate subskill Mending Link
- unlocks at SSS
Leader Bonus: When Combo Hit Count exceeds 30, team gains 20% Crit Rate. PSY-type characters gain 20% Crit DMG.
When Combo Hit Count exceeds 30, team gains 26% Crit Rate. PSY-type characters gain 29% Crit DMG.
Passive bonuses apply automatically.
All team members have a mech shield that absorbs Physical DMG. This shield has 558 HP which is fully restored if not attacked for 6.0s.
Mecha shield deals 1,620 Lightning DMG to surrounding enemies and knocks them airborne when breached.
Mecha shield receives DEF equal to 100% of Yamabuki's DEF.
Raises the shield to defend against frontal attacks.
Counterstrike: Release the [Defense] button at the moment of the attack to unleash a counterstrike, dealing 100% ATK of Physical DMG.
Perfect Defense: Counterstrike triggers a 5s Time Fracture, during which the Valkyrie gains 50% Move Speed and 30% ATK Speed for 3s. Base CD of Perfect Defense: 15s.
Can perform Counterstrike when defending against ranged attacks. Unleashes Shield Charge and ignites the enemy, dealing 154 Fire DMG every 0.5s for 10.0s.
Reflects the thrown objects back to the ranged attacker upon starting defense, dealing 350% of the original damage.
Recovers 4 SP for the whole team after Counterstrike.
Charged cannon fire that deals greater DMG with higher charge sequence.
Arm Switch: Charging mode changes with type of weapon equipped.
Uncharged attacks impairs the target and other enemies nearby, decreasing their DEF by 30.0% for 10.0s.
Increases charging speed by 50.0% but decreases Crit Rate by 50%.
Unlocks the Mecha's energy restrictions to enter Burst mode: Overdrive.
Overdrive Cost: At over 40 SP, consumes 10 SP to enter Burst mode and 10 SP/s afterwards until SP is depleted during which the Valkyrie gains Iron Body.
Overdrive Switch: Tap [Ultimate] to switch off Overdrive.
Heat Reset: Heat meters of laser-type weapons will be reset upon Burst activation.
When Overdrive Mode is triggered, heal the whole team by 108 HP for every impaired enemy hit by fist attacks.
Upon triggering Overdrive Mode, apply Time Lock to impaired enemies for 10.0s. Affected enemies remain impaired during Time Lock.
When Overdrive Mode is triggered, heal the whole team by 299 HP for each enemy kill.
Switch skill immediately unleashes a Shield Charge.
Shield Charge: 150% ATK of Physical DMG and knocks enemy into the air.
Additionally deals 1,125 Physical DMG against enemies hit by Shield Charge.
QTE: Triggers when an enemy is affected by Time Slow. Attacks with Super Shield Charge, dealing 600% ATK of Physical DMG and stunning the target for 5.0s.
Leader Bonus: When Combo Hit Count exceeds 30, team gains 20% Crit Rate. PSY-type characters gain 20% Crit DMG.
When Combo Hit Count exceeds 30, team gains 26% Crit Rate. PSY-type characters gain 29% Crit DMG.
Passive bonuses apply automatically.
All team members have a mech shield that absorbs Physical DMG. This shield has 558 HP which is fully restored if not attacked for 6.0s.
Mecha shield deals 1,620 Lightning DMG to surrounding enemies and knocks them airborne when breached.
Mecha shield receives DEF equal to 100% of Yamabuki's DEF.
Raises the shield to defend against frontal attacks.
Counterstrike: Release the [Defense] button at the moment of the attack to unleash a counterstrike, dealing 100% ATK of Physical DMG.
Perfect Defense: Counterstrike triggers a 5s Time Fracture, during which the Valkyrie gains 50% Move Speed and 30% ATK Speed for 3s. Base CD of Perfect Defense: 15s.
Can perform Counterstrike when defending against ranged attacks. Unleashes Shield Charge and ignites the enemy, dealing 154 Fire DMG every 0.5s for 10.0s.
Reflects the thrown objects back to the ranged attacker upon starting defense, dealing 350% of the original damage.
Recovers 4 SP for the whole team after Counterstrike.
Charged cannon fire that deals greater DMG with higher charge sequence.
Arm Switch: Charging mode changes with type of weapon equipped.
Uncharged attacks impairs the target and other enemies nearby, decreasing their DEF by 30.0% for 10.0s.
Increases charging speed by 50.0% but decreases Crit Rate by 50%.
Unlocks the Mecha's energy restrictions to enter Burst mode: Overdrive.
Overdrive Cost: At over 40 SP, consumes 10 SP to enter Burst mode and 10 SP/s afterwards until SP is depleted during which the Valkyrie gains Iron Body.
Overdrive Switch: Tap [Ultimate] to switch off Overdrive.
Heat Reset: Heat meters of laser-type weapons will be reset upon Burst activation.
When Overdrive Mode is triggered, heal the whole team by 108 HP for every impaired enemy hit by fist attacks.
Upon triggering Overdrive Mode, apply Time Lock to impaired enemies for 10.0s. Affected enemies remain impaired during Time Lock.
When Overdrive Mode is triggered, heal the whole team by 299 HP for each enemy kill.
Switch skill immediately unleashes a Shield Charge.
Shield Charge: 150% ATK of Physical DMG and knocks enemy into the air.
Additionally deals 1,125 Physical DMG against enemies hit by Shield Charge.
QTE: Triggers when an enemy is affected by Time Slow. Attacks with Super Shield Charge, dealing 600% ATK of Physical DMG and stunning the target for 5.0s.
※Any numbers shown are for MAX level skills.
Guides[ | ]
BBS Equipment Builds[ | ]
BBS, an official Chinese equivalent to HoYoLAB for miHoYo games, has a Honkai Impact 3 wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".
Tiers serve as means of separating all the different gear builds. Available tiers:
- Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
- Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
- Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
- Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.
Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:
- Offensive Ability: How much does the build help the battlesuit deal more dmg?
- Functionality: How functional the build is when put together?
- Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment | |
---|---|
Offensive Ability | 20% |
Functionality | 80% |
Compatibility | 90% |
Universal Equipment | |
Offensive Ability | 30% |
Functionality | 70% |
Compatibility | 80% |
Transitional Equipment | |
Offensive Ability | 40% |
Functionality | 60% |
Compatibility | 60% |
Gallery[ | ]
Trivia[ | ]
- In an early version of the game, Yamabuki Armor was able to infinity attack with a laser weapon without entering an overheat state with a simple trick. To do this, Captains would hold the attack button until before reaching an overheat state, then tap the ultimate button to enter Overheat, then tap the ultimate button again to disable it. This was used to clear mob waves in Infinity Abyss due to its high efficiency (large AoE dmg + huge EP gain). This trick was later fixed in Version 2.2 by adding an interrupt function if the player enables the Overdrive.
- In Version 7.1, her skills received new icons.
Other Languages[ | ]
Language | Official Name | Literal Translation (Unofficial) |
---|---|---|
English | Yamabuki Armor | — |
Chinese (Simplified) |
驱动装·山吹 Qūdòngzhuāng - Shānchuī |
|
Chinese (Traditional) |
驅動裝·山吹 |
|
Japanese | 駆動装・山吹 Kudōsō - Yamabuki |
Drive Dress - Bright Golden Yellow[• 1] |
Korean | 기동장갑·황매화 |
|
French | Armure Yamabuki | |
Thai | Yamabuki Armor |
— |
Vietnamese | Movement Yamabuki | — |
German | Yamabuki Harnisch | Yamabuki Armor |
Indonesian | Yamabuki Armor | — |
- ↑ JA: Yamabuki more commonly refers to the Japanese Yellow Rose.